ranui
Version:
A framework-agnostic Web Components UI library built on native custom elements, with TypeScript types, light/dark theming, SSR and PWA support.
10 lines (9 loc) • 1.87 kB
JavaScript
import { i as a } from "./factory-WDxu11V0.js";
import "./builder-EH76YCFS.js";
var n = ".ran-loading .cube{width:var(--loading-cube-width, 2em);height:var(--loading-cube-width, 2em);position:var(--loading-cube-width, relative)}.ran-loading .cube .cube1{background:var(--loading-cube1-background, var(--ran-color-primary, #4096ff));width:var(--loading-cube1-width, 2em);height:var(--loading-cube1-height, 2em);position:var(--loading-cube1-position, absolute);top:var(--loading-cube1-top, 0);left:var(--loading-cube1-left, 0);animation:var(--loading-cube1-animation, ran-loading-cube 1.8s infinite ease-in-out);animation-play-state:var(--loading-cube1-animation-play-state, running)}.ran-loading .cube .cube2{background:var(--loading-cube2-background, var(--ran-color-primary, #4096ff));width:var(--loading-cube2-width, 2em);height:var(--loading-cube2-height, 2em);position:var(--loading-cube2-position, absolute);top:var(--loading-cube2-top, 0);left:var(--loading-cube2-left, 0);animation:var(--loading-cube2-animation, ran-loading-cube 1.8s infinite ease-in-out);animation-delay:var(--loading-cube2-animation-delay, -.9s);animation-play-state:var(--loading-cube2-animation-play-state, running)}@keyframes ran-loading-cube{25%{transform:var(--loading-cube-keyframes-25, translateX(42px) rotate(-90deg) scale(.5))}50%{transform:var(--loading-cube-keyframes-50, translateX(42px) translateY(42px) rotate(-179deg))}50.1%{transform:var(--loading-cube-keyframes-501, translateX(42px) translateY(42px) rotate(-180deg))}75%{transform:var(--loading-cube-keyframes-75, translateX(0px) translateY(42px) rotate(-270deg) scale(.5))}to{transform:var(--loading-cube-keyframes-100, rotate(-360deg))}}", i = () => a().class("cube").part("cube").children(...Array(2).fill(1).map((r, e) => a().class(`cube${e + 1}`))).build(), l = {
css: n,
render: i
};
export {
l as default
};