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random-tables-mcp

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An MCP (Model Context Protocol) server for managing and rolling on random-table assets used in tabletop RPGs. Create, update, and roll on random tables with support for nested tables, weighted entries, and range-based results.

22 lines (21 loc) 917 B
import { RandomNumberGenerator } from '../../../ports/index.js'; /** * Default implementation of the RandomNumberGenerator interface. * Uses JavaScript's Math.random() for generating random numbers. */ export declare class DefaultRandomNumberGenerator implements RandomNumberGenerator { /** * Generates a random number between min and max (inclusive). * @param min The minimum value (inclusive). * @param max The maximum value (inclusive). * @returns A random number between min and max. */ getRandomNumber(min: number, max: number): number; /** * Gets a weighted random index based on the provided weights. * @param weights An array of weights. * @returns A random index, with probability proportional to the weights. * @throws Error if the weights array is empty or contains non-positive values. */ getWeightedIndex(weights: number[]): number; }