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random-tables-mcp

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An MCP (Model Context Protocol) server for managing and rolling on random-table assets used in tabletop RPGs. Create, update, and roll on random tables with support for nested tables, weighted entries, and range-based results.

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import { RandomTable } from '../../../domain/index.js'; import { TableRepository } from '../../../ports/index.js'; /** * In-memory implementation of the TableRepository interface. * Stores tables in memory, useful for testing and development. */ export declare class InMemoryTableRepository implements TableRepository { private tables; /** * Saves a table to the repository. * @param table The table to save. * @returns The ID of the saved table. */ save(table: RandomTable): Promise<string>; /** * Gets a table by its ID. * @param id The ID of the table to get. * @returns The table, or null if not found. */ getById(id: string): Promise<RandomTable | null>; /** * Updates an existing table. * @param table The updated table. * @throws Error if the table does not exist. */ update(table: RandomTable): Promise<void>; /** * Lists tables based on optional filter criteria. * @param filter Optional filter criteria. * @returns An array of tables matching the filter. */ list(filter?: Record<string, unknown>): Promise<RandomTable[]>; /** * Deletes a table by its ID. * @param id The ID of the table to delete. * @throws Error if the table does not exist. */ delete(id: string): Promise<void>; /** * Clears all tables from the repository. * Useful for testing. */ clear(): void; }