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random-tables-mcp

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An MCP (Model Context Protocol) server for managing and rolling on random-table assets used in tabletop RPGs. Create, update, and roll on random tables with support for nested tables, weighted entries, and range-based results.

57 lines (56 loc) 1.55 kB
import { z } from 'zod'; import { RollTemplateService } from '../../../../ports/index.js'; import { BaseTool } from './tool.js'; /** * Input type for the get template tool. */ type GetTemplateInput = { id: string; }; /** * Output type for the get template tool. */ type GetTemplateOutput = { id: string; name: string; description: string; template: string; } | null; /** * Tool for getting a roll template by ID. */ export declare class GetTemplateTool extends BaseTool<GetTemplateInput, GetTemplateOutput> { private readonly templateService; /** * Creates a new GetTemplateTool instance. * @param templateService The template service to use. */ constructor(templateService: RollTemplateService); /** * Gets the name of the tool. * @returns The tool name. */ protected getToolName(): string; /** * Gets the description of the tool. * @returns The tool description. */ protected getToolDescription(): string; /** * Gets the input schema for the tool. * @returns The input schema. */ protected getInputSchema(): z.ZodType<GetTemplateInput>; /** * Gets the output schema for the tool. * @returns The output schema. */ protected getOutputSchema(): z.ZodType<GetTemplateOutput>; /** * Implements the tool execution logic. * @param args The validated tool arguments. * @returns The tool result. */ protected executeImpl(args: GetTemplateInput): Promise<GetTemplateOutput>; } export {};