random-tables-mcp
Version:
An MCP (Model Context Protocol) server for managing and rolling on random-table assets used in tabletop RPGs. Create, update, and roll on random tables with support for nested tables, weighted entries, and range-based results.
55 lines (54 loc) • 1.49 kB
TypeScript
import { z } from 'zod';
import { TableService } from '../../../../ports/index.js';
import { BaseTool } from './tool.js';
import { RandomTableDTO } from '../../../../domain/index.js';
/**
* Input type for the get table tool.
*/
type GetTableInput = {
tableId: string;
};
/**
* Output type for the get table tool.
*/
type GetTableOutput = {
table: RandomTableDTO;
};
/**
* Tool for getting a specific table.
*/
export declare class GetTableTool extends BaseTool<GetTableInput, GetTableOutput> {
private readonly tableService;
/**
* Creates a new GetTableTool instance.
* @param tableService The table service to use.
*/
constructor(tableService: TableService);
/**
* Gets the name of the tool.
* @returns The tool name.
*/
protected getToolName(): string;
/**
* Gets the description of the tool.
* @returns The tool description.
*/
protected getToolDescription(): string;
/**
* Gets the input schema for the tool.
* @returns The input schema.
*/
protected getInputSchema(): z.ZodType<GetTableInput>;
/**
* Gets the output schema for the tool.
* @returns The output schema.
*/
protected getOutputSchema(): z.ZodType<GetTableOutput>;
/**
* Implements the tool execution logic.
* @param args The validated tool arguments.
* @returns The tool result.
*/
protected executeImpl(args: GetTableInput): Promise<GetTableOutput>;
}
export {};