random-tables-mcp
Version:
An MCP (Model Context Protocol) server for managing and rolling on random-table assets used in tabletop RPGs. Create, update, and roll on random tables with support for nested tables, weighted entries, and range-based results.
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TypeScript
import { z } from 'zod';
import { TableService } from '../../../../ports/index.js';
import { BaseTool } from './tool.js';
/**
* Input type for the create table tool.
*/
type CreateTableInput = {
name: string;
description?: string;
entries?: Array<{
content: string;
weight?: number;
range?: {
min: number;
max: number;
};
}>;
};
/**
* Output type for the create table tool.
*/
type CreateTableOutput = {
tableId: string;
};
/**
* Tool for creating tables.
*/
export declare class CreateTableTool extends BaseTool<CreateTableInput, CreateTableOutput> {
private readonly tableService;
/**
* Creates a new CreateTableTool instance.
* @param tableService The table service to use.
*/
constructor(tableService: TableService);
/**
* Gets the name of the tool.
* @returns The tool name.
*/
protected getToolName(): string;
/**
* Gets the description of the tool.
* @returns The tool description.
*/
protected getToolDescription(): string;
/**
* Gets the input schema for the tool.
* @returns The input schema.
*/
protected getInputSchema(): z.ZodType<CreateTableInput>;
/**
* Gets the output schema for the tool.
* @returns The output schema.
*/
protected getOutputSchema(): z.ZodType<CreateTableOutput>;
/**
* Implements the tool execution logic.
* @param args The validated tool arguments.
* @returns The tool result.
*/
protected executeImpl(args: CreateTableInput): Promise<CreateTableOutput>;
}
export {};