random-tables-mcp
Version:
An MCP (Model Context Protocol) server for managing and rolling on random-table assets used in tabletop RPGs. Create, update, and roll on random tables with support for nested tables, weighted entries, and range-based results.
36 lines (35 loc) • 985 B
TypeScript
import { TableService } from '../../../../ports/index.js';
import { BaseResource } from './resource.js';
/**
* Output type for the tables resource.
*/
type TablesResourceContent = {
tables: Array<{
id: string;
name: string;
description: string;
entryCount: number;
}>;
};
/**
* Resource for accessing a list of tables.
*/
export declare class TablesResource extends BaseResource<Record<string, never>, TablesResourceContent> {
private readonly tableService;
/**
* Creates a new TablesResource instance.
* @param tableService The table service to use.
*/
constructor(tableService: TableService);
/**
* Gets the URI pattern for this resource.
* @returns The URI pattern.
*/
protected getResourceUriPattern(): string;
/**
* Gets the content of the resource.
* @returns The resource content.
*/
protected getResourceContent(): Promise<TablesResourceContent>;
}
export {};