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random-tables-mcp

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An MCP (Model Context Protocol) server for managing and rolling on random-table assets used in tabletop RPGs. Create, update, and roll on random tables with support for nested tables, weighted entries, and range-based results.

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import { RollService, TableService, RollTemplateService } from '../../../ports/index.js'; /** * MCP Server implementation for Random Tables. */ export declare class McpServer { private readonly tableService; private readonly rollService; private readonly templateService; private server; private tools; private resources; /** * Creates a new McpServer instance. * @param tableService The table service to use. * @param rollService The roll service to use. * @param templateService The roll template service to use. */ constructor(tableService: TableService, rollService: RollService, templateService: RollTemplateService); /** * Initializes the server by registering tools and resources. */ initialize(): void; /** * Registers tools with the server. */ private registerTools; /** * Registers resources with the server. */ private registerResources; /** * Matches a URI against a pattern and extracts parameters. * @param uri The URI to match. * @param pattern The pattern to match against. * @returns An object with extracted parameters, or null if no match. */ private matchUriPattern; /** * Starts the server. */ start(): Promise<void>; }