randiny
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<h1 style="margin-bottom: 0">Randiny</h1> <h2 style="font-size: 14px; margin-top: 0">A pseudo random number generator, capable of generating random numbers, and noise maps.</h2>
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TypeScript
import RNG from "./RNG";
import RandomNumber from "./RandomNumber";
/**
* A random() function, must return a number in the interval [0,1), just like Math.random().
*/
export type RandomFn = () => number;
/**
* Samples the noise field in two dimensions
*
* Coordinates should be finite, bigger than -2^31 and smaller than 2^31.
* @param x
* @param y
* @returns a number in the interval [-1, 1]
*/
export type NoiseFunction2D = (x: number, y: number) => RandomNumber;
export declare function createNoise2D(rng: RNG): NoiseFunction2D;
/**
* Samples the noise field in three dimensions
*
* Coordinates should be finite, bigger than -2^31 and smaller than 2^31.
* @param x
* @param y
* @param z
* @returns a number in the interval [-1, 1]
*/
export type NoiseFunction3D = (x: number, y: number, z: number) => RandomNumber;
/**
* Creates a 3D noise function
* @returns {NoiseFunction3D}
*/
export declare function createNoise3D(rng: RNG): NoiseFunction3D;
/**
* Builds a random permutation table.
* This is exported only for (internal) testing purposes.
* Do not rely on this export.
* @private
*/
export declare function buildPermutationTable(rng: RNG): Uint8Array;
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