raingame
Version:
2D game framework
36 lines (35 loc) • 1.35 kB
JavaScript
;
var __extends = (this && this.__extends) || (function () {
var extendStatics = function (d, b) {
extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
return extendStatics(d, b);
};
return function (d, b) {
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
Object.defineProperty(exports, "__esModule", { value: true });
var StandardObject_1 = require("./StandardObject");
var SceneGroup = /** @class */ (function (_super) {
__extends(SceneGroup, _super);
function SceneGroup() {
var _this = _super.call(this, { x: 0, y: 0, width: 0, height: 0 }) || this;
_this.children = [];
_this.rank = 0;
_this.type = "SceneGroup";
return _this;
}
SceneGroup.prototype.add = function (newObj) {
var item = {
groupRank: this.children.length,
target: newObj
};
this.children.push(item);
};
return SceneGroup;
}(StandardObject_1.StandardObject));
exports.default = SceneGroup;