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raas-client

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); const vscode_jsonrpc_1 = require("vscode-jsonrpc"); /** * Message types sent between the RSP server and the client */ var Messages; (function (Messages) { /** * Server methods */ let Server; (function (Server) { /** * The `server/getDiscoveryPaths` request is sent by the client to fetch a list * of discovery paths that can be searched. * * Discovery paths exist in the RSP model as paths suitable to be searched for * server runtime installations. Additional paths may be added via the * `server/addDiscoveryPath` entry point, or removed via the * `server/removeDiscoveryPath` entry point. */ let GetDiscoveryPathsRequest; (function (GetDiscoveryPathsRequest) { GetDiscoveryPathsRequest.type = new vscode_jsonrpc_1.RequestType0('server/getDiscoveryPaths'); })(GetDiscoveryPathsRequest = Server.GetDiscoveryPathsRequest || (Server.GetDiscoveryPathsRequest = {})); /** * The `server/findServerBeans` request is sent by the client to fetch a list of * server beans for the given path. * * The RSP model will iterate through a number of `IServerBeanTypeProvider` * instances and ask them if they recognize the contents of the folder * underlying the discovery path. Any providers that claim to be able to handle * the given path will return an object representing the details of this * recognized server runtime, its version, etc. */ let FindServerBeansRequest; (function (FindServerBeansRequest) { FindServerBeansRequest.type = new vscode_jsonrpc_1.RequestType('server/findServerBeans'); })(FindServerBeansRequest = Server.FindServerBeansRequest || (Server.FindServerBeansRequest = {})); /** * The `server/addDiscoveryPath` request is sent by the client to add a new * path to search when discovering servers. These paths will be stored in a * model, to be queried or searched later by a client. */ let AddDiscoveryPathRequest; (function (AddDiscoveryPathRequest) { AddDiscoveryPathRequest.type = new vscode_jsonrpc_1.RequestType('server/addDiscoveryPath'); })(AddDiscoveryPathRequest = Server.AddDiscoveryPathRequest || (Server.AddDiscoveryPathRequest = {})); /** * The `server/removeDiscoveryPath` request is sent by the client to remove * a path from the model and prevent it from being searched by clients when * discovering servers in the future. */ let RemoveDiscoveryPathRequest; (function (RemoveDiscoveryPathRequest) { RemoveDiscoveryPathRequest.type = new vscode_jsonrpc_1.RequestType('server/removeDiscoveryPath'); })(RemoveDiscoveryPathRequest = Server.RemoveDiscoveryPathRequest || (Server.RemoveDiscoveryPathRequest = {})); /** * The `server/getServerHandles` request is sent by the client to list the * server adapters currently configured. A server adapter is configured when a * call to `server/createServer` completes without error, or, some may be * pre-configured by the server upon installation. */ let GetServerHandlesRequest; (function (GetServerHandlesRequest) { GetServerHandlesRequest.type = new vscode_jsonrpc_1.RequestType0('server/getServerHandles'); })(GetServerHandlesRequest = Server.GetServerHandlesRequest || (Server.GetServerHandlesRequest = {})); /** * The `server/getServerTypes` request is sent by the client to list the server * types currently supported. The details of how many server types are supported * by an RSP, or how they are registered, is implementation-specific. */ let GetServerTypesRequest; (function (GetServerTypesRequest) { GetServerTypesRequest.type = new vscode_jsonrpc_1.RequestType0('server/getServerTypes'); })(GetServerTypesRequest = Server.GetServerTypesRequest || (Server.GetServerTypesRequest = {})); /** * The `server/deleteServer` request is sent by the client to delete a * server from the model. This server will no longer be able to be started, shut * down, or interacted with in any fashion. */ let DeleteServerRequest; (function (DeleteServerRequest) { DeleteServerRequest.type = new vscode_jsonrpc_1.RequestType('server/deleteServer'); })(DeleteServerRequest = Server.DeleteServerRequest || (Server.DeleteServerRequest = {})); /** * The `server/getRequiredAttributes` request is sent by the client to list the * required attributes that must be stored on a server object of this type, such * as a server-home or other required parameters. */ let GetRequiredAttributesRequest; (function (GetRequiredAttributesRequest) { GetRequiredAttributesRequest.type = new vscode_jsonrpc_1.RequestType('server/getRequiredAttributes'); })(GetRequiredAttributesRequest = Server.GetRequiredAttributesRequest || (Server.GetRequiredAttributesRequest = {})); /** * The `server/getOptionalAttributes` request is sent by the client to list the * optional attributes that can be stored on a server object of this type. This * may include things like customizing ports, or custom methods of interacting * with various functionality specific to the server type. */ let GetOptionalAttributesRequest; (function (GetOptionalAttributesRequest) { GetOptionalAttributesRequest.type = new vscode_jsonrpc_1.RequestType('server/getOptionalAttributes'); })(GetOptionalAttributesRequest = Server.GetOptionalAttributesRequest || (Server.GetOptionalAttributesRequest = {})); /** * The `server/createServer` request is sent by the client to create a server in * the model using the given attributes (both required and optional. This * request may fail if required attributes are missing, any attributes * have impossible, unexpected, or invalid values, or any error occurs * while attempting to create the server adapter as requested. * * In the event of failure, the returend `Status` object will * detail the cause of error. */ let CreateServerRequest; (function (CreateServerRequest) { CreateServerRequest.type = new vscode_jsonrpc_1.RequestType('server/createServer'); })(CreateServerRequest = Server.CreateServerRequest || (Server.CreateServerRequest = {})); /** * The `server/getLaunchModes` request is sent by the client to get * a list of launch modes that are applicable to this server type. * Some servers can only be started. * Others can be started, debugged, profiled, etc. * * Server types may come up with their own launch modes if desired. */ let GetLaunchModesRequest; (function (GetLaunchModesRequest) { GetLaunchModesRequest.type = new vscode_jsonrpc_1.RequestType('server/getLaunchModes'); })(GetLaunchModesRequest = Server.GetLaunchModesRequest || (Server.GetLaunchModesRequest = {})); /** * The `server/getRequiredLaunchAttributes` request is sent by the client to get * any additional attributes required for launch or that can customize launch * behavior. Some server types may require references to a specific library, a * clear decision about which of several configurations the server should be * launched with, or any other required details required to successfully start * up the server. */ let GetRequiredLaunchAttributesRequest; (function (GetRequiredLaunchAttributesRequest) { GetRequiredLaunchAttributesRequest.type = new vscode_jsonrpc_1.RequestType('server/getRequiredLaunchAttributes'); })(GetRequiredLaunchAttributesRequest = Server.GetRequiredLaunchAttributesRequest || (Server.GetRequiredLaunchAttributesRequest = {})); /** * The `server/getOptionalLaunchAttributes` request is sent by the client to get * any optional attributes which can be used to modify the launch behavior. Some * server types may allow overrides to any number of launch flags or settings, * but not require these changes in order to function. */ let GetOptionalLaunchAttributesRequest; (function (GetOptionalLaunchAttributesRequest) { GetOptionalLaunchAttributesRequest.type = new vscode_jsonrpc_1.RequestType('server/getOptionalLaunchAttributes'); })(GetOptionalLaunchAttributesRequest = Server.GetOptionalLaunchAttributesRequest || (Server.GetOptionalLaunchAttributesRequest = {})); /** * The `server/getLaunchCommand` request is sent by the client to the server to * get the command which can be used to launch the server. * * This entry point is most often used if an editor or IDE wishes to start * the server by itself, but does not know the servertype-specific command * that must be launched. The parameter will include a mode the server * should run in (run, debug, etc), as well as any custom attributes * that may have an effect on the generation of the launch command. */ let GetLaunchCommandRequest; (function (GetLaunchCommandRequest) { GetLaunchCommandRequest.type = new vscode_jsonrpc_1.RequestType('server/getLaunchCommand'); })(GetLaunchCommandRequest = Server.GetLaunchCommandRequest || (Server.GetLaunchCommandRequest = {})); /** * The `server/serverStartingByClient` request is sent by the client to the * server to inform the server that the client itself has launched the server * instead of asking the RSP to do so. * * The parameters include both the request used to get the launch command, and a * boolean as to whether the server should initiate the 'state-polling' * mechanism to inform the client when the selected server has completed its * startup. * * If the `polling` boolean is false, the client is expected to also alert * the RSP when the launched server has completed its startup via the * `server/serverStartedByClient` request. */ let ServerStartingByClientRequest; (function (ServerStartingByClientRequest) { ServerStartingByClientRequest.type = new vscode_jsonrpc_1.RequestType('server/serverStartingByClient'); })(ServerStartingByClientRequest = Server.ServerStartingByClientRequest || (Server.ServerStartingByClientRequest = {})); /** * The `server/serverStartedByClient` request is sent by the client to the * server to inform the server that the client itself has launched the server * instead of asking the RSP to do so, AND that the startup has completed. */ let ServerStartedByClientRequest; (function (ServerStartedByClientRequest) { ServerStartedByClientRequest.type = new vscode_jsonrpc_1.RequestType('server/serverStartedByClient'); })(ServerStartedByClientRequest = Server.ServerStartedByClientRequest || (Server.ServerStartedByClientRequest = {})); /** * The `server/startServerAsync` request is sent by the client to the server to * start an existing server in the model. * * This request will cause the server to launch the server and * keep organized the spawned processes, their I/O streams, * and any events that must be propagated to the client. */ let StartServerAsyncRequest; (function (StartServerAsyncRequest) { StartServerAsyncRequest.type = new vscode_jsonrpc_1.RequestType('server/startServerAsync'); })(StartServerAsyncRequest = Server.StartServerAsyncRequest || (Server.StartServerAsyncRequest = {})); /** * The `server/stopServerAsync` request is sent by the client to the server to * stop an existing server in the model. */ let StopServerAsyncRequest; (function (StopServerAsyncRequest) { StopServerAsyncRequest.type = new vscode_jsonrpc_1.RequestType('server/stopServerAsync'); })(StopServerAsyncRequest = Server.StopServerAsyncRequest || (Server.StopServerAsyncRequest = {})); /** * The `server/shutdown` notification is sent by the client to shut down the * RSP itself. */ let ShutdownNotification; (function (ShutdownNotification) { ShutdownNotification.type = new vscode_jsonrpc_1.NotificationType0('server/shutdown'); })(ShutdownNotification = Server.ShutdownNotification || (Server.ShutdownNotification = {})); })(Server = Messages.Server || (Messages.Server = {})); /** * Client methods */ let Client; (function (Client) { /** * The `client/discoveryPathAdded` notification is sent by the server to all * clients in response to the `server/addDiscoveryPath` notification. * * This call indicates that a discovery path has been added to the RSP model * which keeps track of filesystem paths that may be searched for server * runtimes. */ let DiscoveryPathAddedNotification; (function (DiscoveryPathAddedNotification) { DiscoveryPathAddedNotification.type = new vscode_jsonrpc_1.NotificationType('client/discoveryPathAdded'); })(DiscoveryPathAddedNotification = Client.DiscoveryPathAddedNotification || (Client.DiscoveryPathAddedNotification = {})); /** * The `client/discoveryPathRemoved` notification is sent by the server to all * clients in response to the `server/removeDiscoveryPath` notification. * * This call indicates that a discovery path has been removed from the RSP model * which keeps track of filesystem paths that may be searched for server * runtimes. */ let DiscoveryPathRemovedNotification; (function (DiscoveryPathRemovedNotification) { DiscoveryPathRemovedNotification.type = new vscode_jsonrpc_1.NotificationType('client/discoveryPathRemoved'); })(DiscoveryPathRemovedNotification = Client.DiscoveryPathRemovedNotification || (Client.DiscoveryPathRemovedNotification = {})); /** * The `client/serverAdded` notification is sent by the server to all clients in * a response to the `server/createServer` notification. * * This notification indicates that a new server adapter has been created in the * RSP model of existing servers. As mentioned above, this was most likely in * response to a server/createServer notification, but is not strictly limited * to this entrypoint. */ let ServerAddedNotification; (function (ServerAddedNotification) { ServerAddedNotification.type = new vscode_jsonrpc_1.NotificationType('client/serverAdded'); })(ServerAddedNotification = Client.ServerAddedNotification || (Client.ServerAddedNotification = {})); /** * The `client/serverRemoved` notification is sent by the server to all clients * in response to the `server/deleteServer` notification. * * This notification indicates that a server adapter has been removed from the * RSP model of existing servers. As mentioned above, this was most likely in * response to a server/deleteServer notification, but is not strictly limited * to this entrypoint. */ let ServerRemovedNotification; (function (ServerRemovedNotification) { ServerRemovedNotification.type = new vscode_jsonrpc_1.NotificationType('client/serverRemoved'); })(ServerRemovedNotification = Client.ServerRemovedNotification || (Client.ServerRemovedNotification = {})); /** * The `client/serverAttributesChanged` notification is sent by the server to all clients * when any server has had one of its attributes changed. */ let ServerAttributesChangedNotification; (function (ServerAttributesChangedNotification) { ServerAttributesChangedNotification.type = new vscode_jsonrpc_1.NotificationType('client/serverAttributesChanged'); })(ServerAttributesChangedNotification = Client.ServerAttributesChangedNotification || (Client.ServerAttributesChangedNotification = {})); /** * The `client/serverStateChanged` notification is sent by the server to all * clients when any server has had its state change. * * Possible values include: * `0` representing an unknown state * `1` representing starting * `2` representing started * `3` representing stopping * `4` representing stopped */ let ServerStateChangedNotification; (function (ServerStateChangedNotification) { ServerStateChangedNotification.type = new vscode_jsonrpc_1.NotificationType('client/serverStateChanged'); })(ServerStateChangedNotification = Client.ServerStateChangedNotification || (Client.ServerStateChangedNotification = {})); /** * The `client/serverProcessCreated` notification is sent * by the server to all clients when any server * has launched a new process which can be monitored. * * This notification is most often sent in response to a call to * `server/startServerAsync` which will typically launch a process * to run the server in question. */ let ServerProcessCreatedNotification; (function (ServerProcessCreatedNotification) { ServerProcessCreatedNotification.type = new vscode_jsonrpc_1.NotificationType('client/serverProcessCreated'); })(ServerProcessCreatedNotification = Client.ServerProcessCreatedNotification || (Client.ServerProcessCreatedNotification = {})); /** * The `client/serverProcessTerminated` notification is sent by * the server to all clients when any process associated with a * server has been terminated. * * This notification is most often sent as a result of a call to * `server/stopServerAsync`, which should shut down a given server * and cause all of that server's processes to terminate after some time. */ let ServerProcessTerminatedNotification; (function (ServerProcessTerminatedNotification) { ServerProcessTerminatedNotification.type = new vscode_jsonrpc_1.NotificationType('client/serverProcessTerminated'); })(ServerProcessTerminatedNotification = Client.ServerProcessTerminatedNotification || (Client.ServerProcessTerminatedNotification = {})); /** * The `client/serverProcessOutputAppended` notification is sent by * the server to all clients when any process associated with a * server generated output on any of its output streams. * * This notification may be sent as a result of anything that * causes a given server process to emit output, such as a change in * configuration, a deployment, an error, normal logging, * or any other number of possibilities. */ let ServerProcessOutputAppendedNotification; (function (ServerProcessOutputAppendedNotification) { ServerProcessOutputAppendedNotification.type = new vscode_jsonrpc_1.NotificationType('client/serverProcessOutputAppended'); })(ServerProcessOutputAppendedNotification = Client.ServerProcessOutputAppendedNotification || (Client.ServerProcessOutputAppendedNotification = {})); })(Client = Messages.Client || (Messages.Client = {})); })(Messages = exports.Messages || (exports.Messages = {})); //# sourceMappingURL=messages.js.map