quria
Version:
A user-friendly Destiny 2 API Wrapper written with TypeScript and approved by -Axis Minds- Oryx.
56 lines (53 loc) • 3.78 kB
TypeScript
import { ITokens, APIResponse, BungieFriendListResponse, BungieFriendRequestListResponse, PlatformFriendType, PlatformFriendResponse } from "../../types";
export declare class Social {
private url;
private headers;
constructor(url: string, headers: Record<string, string>);
/**
* Returns your Bungie Friend list
* @returns Returns your Bungie Friend list
*/
GetFriendList(tokens?: ITokens): Promise<APIResponse<BungieFriendListResponse>>;
/**
* Returns your friend request queue.
* @returns Returns your friend request queue.
*/
GetFriendRequestList(tokens?: ITokens): Promise<APIResponse<BungieFriendRequestListResponse>>;
/**
* Requests a friend relationship with the target user. Any of the target user's linked membership ids are valid inputs.
* @param membershipId The membership id of the user you wish to add.
* @returns Requests a friend relationship with the target user. Any of the target user's linked membership ids are valid inputs.
*/
IssueFriendRequest(membershipId: string, tokens?: ITokens): Promise<APIResponse<boolean>>;
/**
* Accepts a friend relationship with the target user. The user must be on your incoming friend request list, though no error will occur if they are not.
* @param membershipId The membership id of the user you wish to accept.
* @returns Accepts a friend relationship with the target user. The user must be on your incoming friend request list, though no error will occur if they are not.
*/
AcceptFriendRequest(membershipId: string, tokens?: ITokens): Promise<APIResponse<boolean>>;
/**
* Declines a friend relationship with the target user. The user must be on your incoming friend request list, though no error will occur if they are not.
* @param membershipId The membership id of the user you wish to decline.
* @returns Declines a friend relationship with the target user. The user must be on your incoming friend request list, though no error will occur if they are not.
*/
DeclineFriendRequest(membershipId: string, tokens?: ITokens): Promise<APIResponse<boolean>>;
/**
* Remove a friend relationship with the target user. The user must be on your friend list, though no error will occur if they are not.
* @param membershipId The membership id of the user you wish to remove.
* @returns Remove a friend relationship with the target user. The user must be on your friend list, though no error will occur if they are not.
*/
RemoveFriend(membershipId: string, tokens?: ITokens): Promise<APIResponse<boolean>>;
/**
* Remove a friend relationship with the target user. The user must be on your outgoing request friend list, though no error will occur if they are not.
* @param membershipId The membership id of the user you wish to remove.
* @returns Remove a friend relationship with the target user. The user must be on your outgoing request friend list, though no error will occur if they are not.
*/
RemoveFriendRequest(membershipId: string, tokens?: ITokens): Promise<APIResponse<boolean>>;
/**
* Gets the platform friend of the requested type, with additional information if they have Bungie accounts. Must have a recent login session with said platform.
* @param friendPlatform The platform friend type.
* @param page The zero based page to return. Page size is 100.
* @returns Gets the platform friend of the requested type, with additional information if they have Bungie accounts. Must have a recent login session with said platform.
*/
GetPlatformFriendList(friendPlatform: PlatformFriendType, page: string, tokens?: ITokens): Promise<APIResponse<PlatformFriendResponse>>;
}