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Serenity/JS: Next generation acceptance testing library for modern web applications.

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import 'mocha'; import { expect, ifExitCodeIsOtherThan, logOutput, PickEvent, when } from '@integration/testing-tools'; import { ActivityFinished, ActivityStarts, SceneFinished, SceneFinishes, SceneStarts, SceneTagged, TestRunnerDetected } from '@serenity-js/core/lib/events'; import { CorrelationId, ExecutionSuccessful, FeatureTag, Name } from '@serenity-js/core/lib/model'; import { cucumber, cucumberVersion } from '../src'; describe(`@serenity-js/cucumber with Cucumber ${ cucumberVersion() }`, function () { when(cucumberVersion().major() <= 6) .it('recognises Screenplay activities in any part of the Cucumber scenario (cucumber <= 6)', () => cucumber('features/screenplay_scenario.feature', 'screenplay.steps.ts') .then(ifExitCodeIsOtherThan(0, logOutput)) .then(result => { expect(result.exitCode).to.equal(0); let currentSceneId: CorrelationId; PickEvent.from(result.events) .next(SceneStarts, event => { expect(event.details.name).to.equal(new Name('A screenplay scenario')); currentSceneId = event.sceneId; }) .next(TestRunnerDetected, event => expect(event.name).to.equal(new Name('Cucumber'))) .next(SceneTagged, event => expect(event.tag).to.equal(new FeatureTag('Serenity/JS recognises Screenplay activities'))) // before step .next(ActivityStarts, event => expect(event.details.name).to.equal(new Name('Lara makes an arrow'))) .next(ActivityFinished, event => expect(event.details.name).to.equal(new Name('Lara makes an arrow'))) // when step .next(ActivityStarts, event => expect(event.details.name).to.equal(new Name('When Lara shoots an arrow'))) .next(ActivityStarts, event => expect(event.details.name).to.equal(new Name('Lara fits an arrow to the bowstring'))) .next(ActivityFinished, event => expect(event.details.name).to.equal(new Name('Lara fits an arrow to the bowstring'))) .next(ActivityStarts, event => expect(event.details.name).to.equal(new Name('Lara draws the bow'))) .next(ActivityFinished, event => expect(event.details.name).to.equal(new Name('Lara draws the bow'))) .next(ActivityStarts, event => expect(event.details.name).to.equal(new Name('Lara releases the bowstring'))) .next(ActivityFinished, event => expect(event.details.name).to.equal(new Name('Lara releases the bowstring'))) .next(ActivityFinished, event => expect(event.details.name).to.equal(new Name('When Lara shoots an arrow'))) // then step .next(ActivityStarts, event => expect(event.details.name).to.equal(new Name('Then she should hit a target'))) .next(ActivityFinished, event => expect(event.details.name).to.equal(new Name('Then she should hit a target'))) // after .next(ActivityStarts, event => expect(event.details.name).to.equal(new Name('Lara retrieves the arrow from the target'))) .next(ActivityFinished, event => expect(event.details.name).to.equal(new Name('Lara retrieves the arrow from the target'))) .next(SceneFinishes, event => { expect(event.sceneId).to.equal(currentSceneId); }) .next(SceneFinished, event => { expect(event.sceneId).to.equal(currentSceneId); expect(event.outcome).to.equal(new ExecutionSuccessful()) }) ; }) ); when(7 <= cucumberVersion().major()) .it('recognises Screenplay activities in any part of the Cucumber scenario (7 <= cucumber', () => cucumber('features/screenplay_scenario.feature', 'screenplay.steps.ts') .then(ifExitCodeIsOtherThan(0, logOutput)) .then(result => { expect(result.exitCode).to.equal(0); let currentSceneId: CorrelationId; PickEvent.from(result.events) .next(SceneStarts, event => { expect(event.details.name).to.equal(new Name('A screenplay scenario')); currentSceneId = event.sceneId; }) .next(TestRunnerDetected, event => expect(event.name).to.equal(new Name('Cucumber'))) .next(SceneTagged, event => expect(event.tag).to.equal(new FeatureTag('Serenity/JS recognises Screenplay activities'))) // before .next(ActivityStarts, event => expect(event.details.name).to.equal(new Name('Before'))) .next(ActivityStarts, event => expect(event.details.name).to.equal(new Name('Lara makes an arrow'))) .next(ActivityFinished, event => expect(event.details.name).to.equal(new Name('Lara makes an arrow'))) .next(ActivityFinished, event => expect(event.details.name).to.equal(new Name('Before'))) // when step .next(ActivityStarts, event => expect(event.details.name).to.equal(new Name('When Lara shoots an arrow'))) .next(ActivityStarts, event => expect(event.details.name).to.equal(new Name('Lara fits an arrow to the bowstring'))) .next(ActivityFinished, event => expect(event.details.name).to.equal(new Name('Lara fits an arrow to the bowstring'))) .next(ActivityStarts, event => expect(event.details.name).to.equal(new Name('Lara draws the bow'))) .next(ActivityFinished, event => expect(event.details.name).to.equal(new Name('Lara draws the bow'))) .next(ActivityStarts, event => expect(event.details.name).to.equal(new Name('Lara releases the bowstring'))) .next(ActivityFinished, event => expect(event.details.name).to.equal(new Name('Lara releases the bowstring'))) .next(ActivityFinished, event => expect(event.details.name).to.equal(new Name('When Lara shoots an arrow'))) // then step .next(ActivityStarts, event => expect(event.details.name).to.equal(new Name('Then she should hit a target'))) .next(ActivityFinished, event => expect(event.details.name).to.equal(new Name('Then she should hit a target'))) // after .next(ActivityStarts, event => expect(event.details.name).to.equal(new Name('After'))) .next(ActivityStarts, event => expect(event.details.name).to.equal(new Name('Lara retrieves the arrow from the target'))) .next(ActivityFinished, event => expect(event.details.name).to.equal(new Name('Lara retrieves the arrow from the target'))) .next(ActivityFinished, event => expect(event.details.name).to.equal(new Name('After'))) .next(SceneFinishes, event => { expect(event.sceneId).to.equal(currentSceneId); }) .next(SceneFinished, event => { expect(event.sceneId).to.equal(currentSceneId); expect(event.outcome).to.equal(new ExecutionSuccessful()) }) ; }) ); });