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Serenity/JS: Next generation acceptance testing library for modern web applications.
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text/typescript
import 'mocha';
import { expect, ifExitCodeIsOtherThan, logOutput, PickEvent, when } from '@integration/testing-tools';
import { ActivityFinished, ActivityStarts, SceneFinished, SceneFinishes, SceneStarts, SceneTagged, TestRunnerDetected } from '@serenity-js/core/lib/events';
import { CorrelationId, ExecutionSuccessful, FeatureTag, Name } from '@serenity-js/core/lib/model';
import { cucumber, cucumberVersion } from '../src';
describe(`@serenity-js/cucumber with Cucumber ${ cucumberVersion() }`, function () {
when(cucumberVersion().major() <= 6)
.it('recognises Screenplay activities in any part of the Cucumber scenario (cucumber <= 6)', () =>
cucumber('features/screenplay_scenario.feature', 'screenplay.steps.ts')
.then(ifExitCodeIsOtherThan(0, logOutput))
.then(result => {
expect(result.exitCode).to.equal(0);
let currentSceneId: CorrelationId;
PickEvent.from(result.events)
.next(SceneStarts, event => {
expect(event.details.name).to.equal(new Name('A screenplay scenario'));
currentSceneId = event.sceneId;
})
.next(TestRunnerDetected, event => expect(event.name).to.equal(new Name('Cucumber')))
.next(SceneTagged, event => expect(event.tag).to.equal(new FeatureTag('Serenity/JS recognises Screenplay activities')))
// before step
.next(ActivityStarts, event => expect(event.details.name).to.equal(new Name('Lara makes an arrow')))
.next(ActivityFinished, event => expect(event.details.name).to.equal(new Name('Lara makes an arrow')))
// when step
.next(ActivityStarts, event => expect(event.details.name).to.equal(new Name('When Lara shoots an arrow')))
.next(ActivityStarts, event => expect(event.details.name).to.equal(new Name('Lara fits an arrow to the bowstring')))
.next(ActivityFinished, event => expect(event.details.name).to.equal(new Name('Lara fits an arrow to the bowstring')))
.next(ActivityStarts, event => expect(event.details.name).to.equal(new Name('Lara draws the bow')))
.next(ActivityFinished, event => expect(event.details.name).to.equal(new Name('Lara draws the bow')))
.next(ActivityStarts, event => expect(event.details.name).to.equal(new Name('Lara releases the bowstring')))
.next(ActivityFinished, event => expect(event.details.name).to.equal(new Name('Lara releases the bowstring')))
.next(ActivityFinished, event => expect(event.details.name).to.equal(new Name('When Lara shoots an arrow')))
// then step
.next(ActivityStarts, event => expect(event.details.name).to.equal(new Name('Then she should hit a target')))
.next(ActivityFinished, event => expect(event.details.name).to.equal(new Name('Then she should hit a target')))
// after
.next(ActivityStarts, event => expect(event.details.name).to.equal(new Name('Lara retrieves the arrow from the target')))
.next(ActivityFinished, event => expect(event.details.name).to.equal(new Name('Lara retrieves the arrow from the target')))
.next(SceneFinishes, event => {
expect(event.sceneId).to.equal(currentSceneId);
})
.next(SceneFinished, event => {
expect(event.sceneId).to.equal(currentSceneId);
expect(event.outcome).to.equal(new ExecutionSuccessful())
})
;
})
);
when(7 <= cucumberVersion().major())
.it('recognises Screenplay activities in any part of the Cucumber scenario (7 <= cucumber', () =>
cucumber('features/screenplay_scenario.feature', 'screenplay.steps.ts')
.then(ifExitCodeIsOtherThan(0, logOutput))
.then(result => {
expect(result.exitCode).to.equal(0);
let currentSceneId: CorrelationId;
PickEvent.from(result.events)
.next(SceneStarts, event => {
expect(event.details.name).to.equal(new Name('A screenplay scenario'));
currentSceneId = event.sceneId;
})
.next(TestRunnerDetected, event => expect(event.name).to.equal(new Name('Cucumber')))
.next(SceneTagged, event => expect(event.tag).to.equal(new FeatureTag('Serenity/JS recognises Screenplay activities')))
// before
.next(ActivityStarts, event => expect(event.details.name).to.equal(new Name('Before')))
.next(ActivityStarts, event => expect(event.details.name).to.equal(new Name('Lara makes an arrow')))
.next(ActivityFinished, event => expect(event.details.name).to.equal(new Name('Lara makes an arrow')))
.next(ActivityFinished, event => expect(event.details.name).to.equal(new Name('Before')))
// when step
.next(ActivityStarts, event => expect(event.details.name).to.equal(new Name('When Lara shoots an arrow')))
.next(ActivityStarts, event => expect(event.details.name).to.equal(new Name('Lara fits an arrow to the bowstring')))
.next(ActivityFinished, event => expect(event.details.name).to.equal(new Name('Lara fits an arrow to the bowstring')))
.next(ActivityStarts, event => expect(event.details.name).to.equal(new Name('Lara draws the bow')))
.next(ActivityFinished, event => expect(event.details.name).to.equal(new Name('Lara draws the bow')))
.next(ActivityStarts, event => expect(event.details.name).to.equal(new Name('Lara releases the bowstring')))
.next(ActivityFinished, event => expect(event.details.name).to.equal(new Name('Lara releases the bowstring')))
.next(ActivityFinished, event => expect(event.details.name).to.equal(new Name('When Lara shoots an arrow')))
// then step
.next(ActivityStarts, event => expect(event.details.name).to.equal(new Name('Then she should hit a target')))
.next(ActivityFinished, event => expect(event.details.name).to.equal(new Name('Then she should hit a target')))
// after
.next(ActivityStarts, event => expect(event.details.name).to.equal(new Name('After')))
.next(ActivityStarts, event => expect(event.details.name).to.equal(new Name('Lara retrieves the arrow from the target')))
.next(ActivityFinished, event => expect(event.details.name).to.equal(new Name('Lara retrieves the arrow from the target')))
.next(ActivityFinished, event => expect(event.details.name).to.equal(new Name('After')))
.next(SceneFinishes, event => {
expect(event.sceneId).to.equal(currentSceneId);
})
.next(SceneFinished, event => {
expect(event.sceneId).to.equal(currentSceneId);
expect(event.outcome).to.equal(new ExecutionSuccessful())
})
;
})
);
});