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quagga-graphite

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An advanced barcode-scanner written in JavaScript

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import SubImage from './subImage'; import {hsv2rgb} from '../common/cv_utils'; import ArrayHelper from '../common/array_helper'; const vec2 = { clone: require('gl-vec2/clone'), }; /** * Represents a basic image combining the data and size. * In addition, some methods for manipulation are contained. * @param size {x,y} The size of the image in pixel * @param data {Array} If given, a flat array containing the pixel data * @param ArrayType {Type} If given, the desired DataType of the Array (may be typed/non-typed) * @param initialize {Boolean} Indicating if the array should be initialized on creation. * @returns {ImageWrapper} */ function ImageWrapper(size, data, ArrayType, initialize) { if (!data) { if (ArrayType) { this.data = new ArrayType(size.x * size.y); if (ArrayType === Array && initialize) { ArrayHelper.init(this.data, 0); } } else { this.data = new Uint8Array(size.x * size.y); if (Uint8Array === Array && initialize) { ArrayHelper.init(this.data, 0); } } } else { this.data = data; } this.size = size; } /** * tests if a position is within the image with a given offset * @param imgRef {x, y} The location to test * @param border Number the padding value in pixel * @returns {Boolean} true if location inside the image's border, false otherwise * @see cvd/image.h */ ImageWrapper.prototype.inImageWithBorder = function(imgRef, border) { return (imgRef.x >= border) && (imgRef.y >= border) && (imgRef.x < (this.size.x - border)) && (imgRef.y < (this.size.y - border)); }; /** * Performs bilinear sampling * @param inImg Image to extract sample from * @param x the x-coordinate * @param y the y-coordinate * @returns the sampled value * @see cvd/vision.h */ ImageWrapper.sample = function(inImg, x, y) { var lx = Math.floor(x); var ly = Math.floor(y); var w = inImg.size.x; var base = ly * inImg.size.x + lx; var a = inImg.data[base + 0]; var b = inImg.data[base + 1]; var c = inImg.data[base + w]; var d = inImg.data[base + w + 1]; var e = a - b; x -= lx; y -= ly; var result = Math.floor(x * (y * (e - c + d) - e) + y * (c - a) + a); return result; }; /** * Initializes a given array. Sets each element to zero. * @param array {Array} The array to initialize */ ImageWrapper.clearArray = function(array) { var l = array.length; while (l--) { array[l] = 0; } }; /** * Creates a {SubImage} from the current image ({this}). * @param from {ImageRef} The position where to start the {SubImage} from. (top-left corner) * @param size {ImageRef} The size of the resulting image * @returns {SubImage} A shared part of the original image */ ImageWrapper.prototype.subImage = function(from, size) { return new SubImage(from, size, this); }; /** * Creates an {ImageWrapper) and copies the needed underlying image-data area * @param imageWrapper {ImageWrapper} The target {ImageWrapper} where the data should be copied * @param from {ImageRef} The location where to copy from (top-left location) */ ImageWrapper.prototype.subImageAsCopy = function(imageWrapper, from) { var sizeY = imageWrapper.size.y, sizeX = imageWrapper.size.x; var x, y; for ( x = 0; x < sizeX; x++) { for ( y = 0; y < sizeY; y++) { imageWrapper.data[y * sizeX + x] = this.data[(from.y + y) * this.size.x + from.x + x]; } } }; ImageWrapper.prototype.copyTo = function(imageWrapper) { var length = this.data.length, srcData = this.data, dstData = imageWrapper.data; while (length--) { dstData[length] = srcData[length]; } }; /** * Retrieves a given pixel position from the image * @param x {Number} The x-position * @param y {Number} The y-position * @returns {Number} The grayscale value at the pixel-position */ ImageWrapper.prototype.get = function(x, y) { return this.data[y * this.size.x + x]; }; /** * Retrieves a given pixel position from the image * @param x {Number} The x-position * @param y {Number} The y-position * @returns {Number} The grayscale value at the pixel-position */ ImageWrapper.prototype.getSafe = function(x, y) { var i; if (!this.indexMapping) { this.indexMapping = { x: [], y: [] }; for (i = 0; i < this.size.x; i++) { this.indexMapping.x[i] = i; this.indexMapping.x[i + this.size.x] = i; } for (i = 0; i < this.size.y; i++) { this.indexMapping.y[i] = i; this.indexMapping.y[i + this.size.y] = i; } } return this.data[(this.indexMapping.y[y + this.size.y]) * this.size.x + this.indexMapping.x[x + this.size.x]]; }; /** * Sets a given pixel position in the image * @param x {Number} The x-position * @param y {Number} The y-position * @param value {Number} The grayscale value to set * @returns {ImageWrapper} The Image itself (for possible chaining) */ ImageWrapper.prototype.set = function(x, y, value) { this.data[y * this.size.x + x] = value; return this; }; /** * Sets the border of the image (1 pixel) to zero */ ImageWrapper.prototype.zeroBorder = function() { var i, width = this.size.x, height = this.size.y, data = this.data; for ( i = 0; i < width; i++) { data[i] = data[(height - 1) * width + i] = 0; } for ( i = 1; i < height - 1; i++) { data[i * width] = data[i * width + (width - 1)] = 0; } }; /** * Inverts a binary image in place */ ImageWrapper.prototype.invert = function() { var data = this.data, length = data.length; while (length--) { data[length] = data[length] ? 0 : 1; } }; ImageWrapper.prototype.convolve = function(kernel) { var x, y, kx, ky, kSize = (kernel.length / 2) | 0, accu = 0; for ( y = 0; y < this.size.y; y++) { for ( x = 0; x < this.size.x; x++) { accu = 0; for ( ky = -kSize; ky <= kSize; ky++) { for ( kx = -kSize; kx <= kSize; kx++) { accu += kernel[ky + kSize][kx + kSize] * this.getSafe(x + kx, y + ky); } } this.data[y * this.size.x + x] = accu; } } }; ImageWrapper.prototype.moments = function(labelcount) { var data = this.data, x, y, height = this.size.y, width = this.size.x, val, ysq, labelsum = [], i, label, mu11, mu02, mu20, x_, y_, tmp, result = [], PI = Math.PI, PI_4 = PI / 4; if (labelcount <= 0) { return result; } for ( i = 0; i < labelcount; i++) { labelsum[i] = { m00: 0, m01: 0, m10: 0, m11: 0, m02: 0, m20: 0, theta: 0, rad: 0 }; } for ( y = 0; y < height; y++) { ysq = y * y; for ( x = 0; x < width; x++) { val = data[y * width + x]; if (val > 0) { label = labelsum[val - 1]; label.m00 += 1; label.m01 += y; label.m10 += x; label.m11 += x * y; label.m02 += ysq; label.m20 += x * x; } } } for ( i = 0; i < labelcount; i++) { label = labelsum[i]; if (!isNaN(label.m00) && label.m00 !== 0) { x_ = label.m10 / label.m00; y_ = label.m01 / label.m00; mu11 = label.m11 / label.m00 - x_ * y_; mu02 = label.m02 / label.m00 - y_ * y_; mu20 = label.m20 / label.m00 - x_ * x_; tmp = (mu02 - mu20) / (2 * mu11); tmp = 0.5 * Math.atan(tmp) + (mu11 >= 0 ? PI_4 : -PI_4 ) + PI; label.theta = (tmp * 180 / PI + 90) % 180 - 90; if (label.theta < 0) { label.theta += 180; } label.rad = tmp > PI ? tmp - PI : tmp; label.vec = vec2.clone([Math.cos(tmp), Math.sin(tmp)]); result.push(label); } } return result; }; /** * Displays the {ImageWrapper} in a given canvas * @param canvas {Canvas} The canvas element to write to * @param scale {Number} Scale which is applied to each pixel-value */ ImageWrapper.prototype.show = function(canvas, scale) { var ctx, frame, data, current, pixel, x, y; if (!scale) { scale = 1.0; } ctx = canvas.getContext('2d'); canvas.width = this.size.x; canvas.height = this.size.y; frame = ctx.getImageData(0, 0, canvas.width, canvas.height); data = frame.data; current = 0; for (y = 0; y < this.size.y; y++) { for (x = 0; x < this.size.x; x++) { pixel = y * this.size.x + x; current = this.get(x, y) * scale; data[pixel * 4 + 0] = current; data[pixel * 4 + 1] = current; data[pixel * 4 + 2] = current; data[pixel * 4 + 3] = 255; } } //frame.data = data; ctx.putImageData(frame, 0, 0); }; /** * Displays the {SubImage} in a given canvas * @param canvas {Canvas} The canvas element to write to * @param scale {Number} Scale which is applied to each pixel-value */ ImageWrapper.prototype.overlay = function(canvas, scale, from) { if (!scale || scale < 0 || scale > 360) { scale = 360; } var hsv = [0, 1, 1]; var rgb = [0, 0, 0]; var whiteRgb = [255, 255, 255]; var blackRgb = [0, 0, 0]; var result = []; var ctx = canvas.getContext('2d'); var frame = ctx.getImageData(from.x, from.y, this.size.x, this.size.y); var data = frame.data; var length = this.data.length; while (length--) { hsv[0] = this.data[length] * scale; result = hsv[0] <= 0 ? whiteRgb : hsv[0] >= 360 ? blackRgb : hsv2rgb(hsv, rgb); data[length * 4 + 0] = result[0]; data[length * 4 + 1] = result[1]; data[length * 4 + 2] = result[2]; data[length * 4 + 3] = 255; } ctx.putImageData(frame, from.x, from.y); }; export default ImageWrapper;