UNPKG

qtip2

Version:

Introducing... qTip2. The second generation of the advanced qTip plugin for the ever popular jQuery framework.

107 lines (90 loc) 4.18 kB
PLUGINS.viewport = function(api, position, posOptions, targetWidth, targetHeight, elemWidth, elemHeight) { var target = posOptions.target, tooltip = api.elements.tooltip, my = posOptions.my, at = posOptions.at, adjust = posOptions.adjust, method = adjust.method.split(' '), methodX = method[0], methodY = method[1] || method[0], viewport = posOptions.viewport, container = posOptions.container, adjusted = { left: 0, top: 0 }, fixed, newMy, containerOffset, containerStatic, viewportWidth, viewportHeight, viewportScroll, viewportOffset; // If viewport is not a jQuery element, or it's the window/document, or no adjustment method is used... return if(!viewport.jquery || target[0] === window || target[0] === document.body || adjust.method === 'none') { return adjusted; } // Cach container details containerOffset = container.offset() || adjusted; containerStatic = container.css('position') === 'static'; // Cache our viewport details fixed = tooltip.css('position') === 'fixed'; viewportWidth = viewport[0] === window ? viewport.width() : viewport.outerWidth(FALSE); viewportHeight = viewport[0] === window ? viewport.height() : viewport.outerHeight(FALSE); viewportScroll = { left: fixed ? 0 : viewport.scrollLeft(), top: fixed ? 0 : viewport.scrollTop() }; viewportOffset = viewport.offset() || adjusted; // Generic calculation method function calculate(side, otherSide, type, adjustment, side1, side2, lengthName, targetLength, elemLength) { var initialPos = position[side1], mySide = my[side], atSide = at[side], isShift = type === SHIFT, myLength = mySide === side1 ? elemLength : mySide === side2 ? -elemLength : -elemLength / 2, atLength = atSide === side1 ? targetLength : atSide === side2 ? -targetLength : -targetLength / 2, sideOffset = viewportScroll[side1] + viewportOffset[side1] - (containerStatic ? 0 : containerOffset[side1]), overflow1 = sideOffset - initialPos, overflow2 = initialPos + elemLength - (lengthName === WIDTH ? viewportWidth : viewportHeight) - sideOffset, offset = myLength - (my.precedance === side || mySide === my[otherSide] ? atLength : 0) - (atSide === CENTER ? targetLength / 2 : 0); // shift if(isShift) { offset = (mySide === side1 ? 1 : -1) * myLength; // Adjust position but keep it within viewport dimensions position[side1] += overflow1 > 0 ? overflow1 : overflow2 > 0 ? -overflow2 : 0; position[side1] = Math.max( -containerOffset[side1] + viewportOffset[side1], initialPos - offset, Math.min( Math.max( -containerOffset[side1] + viewportOffset[side1] + (lengthName === WIDTH ? viewportWidth : viewportHeight), initialPos + offset ), position[side1], // Make sure we don't adjust complete off the element when using 'center' mySide === 'center' ? initialPos - myLength : 1E9 ) ); } // flip/flipinvert else { // Update adjustment amount depending on if using flipinvert or flip adjustment *= type === FLIPINVERT ? 2 : 0; // Check for overflow on the left/top if(overflow1 > 0 && (mySide !== side1 || overflow2 > 0)) { position[side1] -= offset + adjustment; newMy.invert(side, side1); } // Check for overflow on the bottom/right else if(overflow2 > 0 && (mySide !== side2 || overflow1 > 0) ) { position[side1] -= (mySide === CENTER ? -offset : offset) + adjustment; newMy.invert(side, side2); } // Make sure we haven't made things worse with the adjustment and reset if so if(position[side1] < viewportScroll[side1] && -position[side1] > overflow2) { position[side1] = initialPos; newMy = my.clone(); } } return position[side1] - initialPos; } // Set newMy if using flip or flipinvert methods if(methodX !== 'shift' || methodY !== 'shift') { newMy = my.clone(); } // Adjust position based onviewport and adjustment options adjusted = { left: methodX !== 'none' ? calculate( X, Y, methodX, adjust.x, LEFT, RIGHT, WIDTH, targetWidth, elemWidth ) : 0, top: methodY !== 'none' ? calculate( Y, X, methodY, adjust.y, TOP, BOTTOM, HEIGHT, targetHeight, elemHeight ) : 0, my: newMy }; return adjusted; };