qs_phaser3_plugins
Version:
Collection of Phaser 3 plugins by Quinn & Sherry
38 lines (37 loc) • 1.64 kB
JavaScript
;
var __extends = (this && this.__extends) || (function () {
var extendStatics = function (d, b) {
extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
return extendStatics(d, b);
};
return function (d, b) {
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
var select_group_1 = __importDefault(require("../modules/select-group"));
var phaser_1 = __importDefault(require("phaser"));
var SelectGroupPlugin = /** @class */ (function (_super) {
__extends(SelectGroupPlugin, _super);
function SelectGroupPlugin(scene, pluginManager) {
var _this = _super.call(this, scene, pluginManager) || this;
// Register our new Game Object type
pluginManager.registerGameObject('selectgroup', _this.createSelectGroup);
return _this;
}
SelectGroupPlugin.prototype.createSelectGroup = function (gameObjects) {
return new select_group_1.default(gameObjects, {
scene: this.scene
});
};
return SelectGroupPlugin;
}(phaser_1.default.Plugins.ScenePlugin));
;
exports.default = SelectGroupPlugin;