qrcode
Version:
QRCode / 2d Barcode api with both server side and client side support using canvas
60 lines (45 loc) • 1.36 kB
JavaScript
var fs = require('fs')
var PNG = require('pngjs').PNG
var Utils = require('./utils')
exports.render = function render (qrData, options) {
var opts = Utils.getOptions(options)
var pngOpts = opts.rendererOpts
var size = Utils.getImageWidth(qrData.modules.size, opts)
pngOpts.width = size
pngOpts.height = size
var pngImage = new PNG(pngOpts)
Utils.qrToImageData(pngImage.data, qrData, opts)
return pngImage
}
exports.renderToDataURL = function renderToDataURL (qrData, options, cb) {
if (typeof cb === 'undefined') {
cb = options
options = undefined
}
var png = exports.render(qrData, options)
var buffer = []
png.on('error', cb)
png.on('data', function (data) {
buffer.push(data)
})
png.on('end', function () {
var url = 'data:image/png;base64,'
url += Buffer.concat(buffer).toString('base64')
cb(null, url)
})
png.pack()
}
exports.renderToFile = function renderToFile (path, qrData, options, cb) {
if (typeof cb === 'undefined') {
cb = options
options = undefined
}
var stream = fs.createWriteStream(path)
stream.on('error', cb)
stream.on('close', cb)
exports.renderToFileStream(stream, qrData, options)
}
exports.renderToFileStream = function renderToFileStream (stream, qrData, options) {
var png = exports.render(qrData, options)
png.pack().pipe(stream)
}