qrcode-vue3
Version:
Add a style and an image to your QR code Vue3
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text/typescript
/* eslint-disable @typescript-eslint/unbound-method */
import cornerDotTypes from "../constants/cornerDotTypes";
import type { CornerDotType } from "../types";
type DrawArgs = {
x: number;
y: number;
size: number;
context: CanvasRenderingContext2D;
rotation: number;
};
type RotateFigureArgs = {
x: number;
y: number;
size: number;
context: CanvasRenderingContext2D;
rotation: number;
draw: () => void;
};
export default class QRCornerDot {
_context: CanvasRenderingContext2D;
_type: CornerDotType;
constructor({ context, type }: { context: CanvasRenderingContext2D; type: CornerDotType }) {
this._context = context;
this._type = type;
}
draw(x: number, y: number, size: number, rotation: number): void {
const context = this._context;
const type = this._type;
switch (type) {
case cornerDotTypes.square:
this._drawSquare({ x, y, size, context, rotation });
break;
case cornerDotTypes.dot:
default:
this._drawDot({ x, y, size, context, rotation });
//this._drawDot({ x, y, size, context, rotation });;
}
}
_rotateFigure({ x, y, size, context, rotation, draw }: RotateFigureArgs): void {
const cx = x + size / 2;
const cy = y + size / 2;
context.moveTo(0, 0)
context.translate(cx, cy);
rotation && context.rotate(rotation);
draw();
context.closePath();
rotation && context.rotate(-rotation);
context.translate(-cx, -cy);
}
_drawDot(args: DrawArgs): void {
const { size, context } = args;
this._rotateFigure({
...args,
draw: () => {
context.moveTo(0, 0)
context.arc(0, 0, size / 2, 0, Math.PI * 2);
}
});
}
_drawSquare(args: DrawArgs): void {
const { size, context } = args;
this._rotateFigure({
...args,
draw: () => {
context.moveTo(0, 0)
context.rect(-size / 2, -size / 2, size, size);
}
});
}
}