qnce-engine
Version:
Core QNCE (Quantum Narrative Convergence Engine) - Framework agnostic narrative engine with performance optimization
56 lines (51 loc) • 2.45 kB
JavaScript
;
// QNCE Branching System - Main Export
// Sprint #3 - Advanced Narrative & AI Integration
var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
var desc = Object.getOwnPropertyDescriptor(m, k);
if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
desc = { enumerable: true, get: function() { return m[k]; } };
}
Object.defineProperty(o, k2, desc);
}) : (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
o[k2] = m[k];
}));
var __exportStar = (this && this.__exportStar) || function(m, exports) {
for (var p in m) if (p !== "default" && !Object.prototype.hasOwnProperty.call(exports, p)) __createBinding(exports, m, p);
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.example = exports.createBranchingEngine = exports.QNCEBranchingEngine = void 0;
// Core branching engine
var engine_simple_1 = require("./engine-simple");
Object.defineProperty(exports, "QNCEBranchingEngine", { enumerable: true, get: function () { return engine_simple_1.QNCEBranchingEngine; } });
Object.defineProperty(exports, "createBranchingEngine", { enumerable: true, get: function () { return engine_simple_1.createBranchingEngine; } });
// Complete type system
__exportStar(require("./models"), exports);
// Usage example for documentation
exports.example = {
// Example story structure showing branching capabilities
storyStructure: {
story: 'QNCEStory with chapters and branching config',
chapters: 'Logical groupings of flows and branch points',
flows: 'Sequences of narrative nodes with entry/exit points',
branches: 'Dynamic decision points with conditions and options'
},
// Example API usage
usage: `
import { createBranchingEngine, QNCEStory } from 'qnce-engine/branching';
// Create branching engine
const engine = createBranchingEngine(story, initialState);
// Evaluate available branches
const options = await engine.evaluateAvailableBranches();
// Execute player choice
await engine.executeBranch(selectedOptionId);
// Dynamic content insertion
await engine.insertDynamicBranch(branchOperation);
// AI-driven content generation
engine.setAIContext(aiContext);
const aiBranches = await engine.generateAIBranches();
`
};
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