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ql-stats-models

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Document schemas for Quake Live Statistics and Ranks

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module.exports = { count: {type: Number, default: 0 }, play_time: {type: Number, default: 0 }, win: {type: Number, default: 0 }, lose: {type: Number, default: 0 }, quit: {type: Number, default: 0 }, kills: {type: Number, default: 0 }, deaths: {type: Number, default: 0 }, damage_dealt: {type: Number, default: 0 }, damage_taken: {type: Number, default: 0 }, max_streak: {type: Number, default: 0 }, accuracy: {type: Number, default: 0 }, assists: {type: Number, default: 0 }, captures: {type: Number, default: 0 }, combokill: {type: Number, default: 0 }, defends: {type: Number, default: 0 }, excellent: {type: Number, default: 0 }, firstfrag: {type: Number, default: 0 }, headshot: {type: Number, default: 0 }, humiliation: {type: Number, default: 0 }, impressive: {type: Number, default: 0 }, midair: {type: Number, default: 0 }, perfect: {type: Number, default: 0 }, perforated: {type: Number, default: 0 }, quadgod: {type: Number, default: 0 }, rampage: {type: Number, default: 0 }, revenge: {type: Number, default: 0 }, ammo: {type: Number, default: 0 }, armor: {type: Number, default: 0 }, armor_regen: {type: Number, default: 0 }, battlesuit: {type: Number, default: 0 }, doubler: {type: Number, default: 0 }, flight: {type: Number, default: 0 }, green_armor: {type: Number, default: 0 }, guard: {type: Number, default: 0 }, haste: {type: Number, default: 0 }, health: {type: Number, default: 0 }, invis: {type: Number, default: 0 }, invulnerability: {type: Number, default: 0 }, kamikaze: {type: Number, default: 0 }, medkit: {type: Number, default: 0 }, mega_health: {type: Number, default: 0 }, other_holdable: {type: Number, default: 0 }, other_powerup: {type: Number, default: 0 }, portal: {type: Number, default: 0 }, quad: {type: Number, default: 0 }, red_armor: {type: Number, default: 0 }, regen: {type: Number, default: 0 }, scout: {type: Number, default: 0 }, teleporter: {type: Number, default: 0 }, yellow_armor: {type: Number, default: 0 }, gauntlet_p: {type: Number, default: 0 }, gauntlet_k: {type: Number, default: 0 }, gauntlet_d: {type: Number, default: 0 }, gauntlet_h: {type: Number, default: 0 }, gauntlet_s: {type: Number, default: 0 }, gauntlet_dg: {type: Number, default: 0 }, gauntlet_dr: {type: Number, default: 0 }, gauntlet_t: {type: Number, default: 0 }, machinegun_p: {type: Number, default: 0 }, machinegun_k: {type: Number, default: 0 }, machinegun_d: {type: Number, default: 0 }, machinegun_s: {type: Number, default: 0 }, machinegun_h: {type: Number, default: 0 }, machinegun_t: {type: Number, default: 0 }, machinegun_dg: {type: Number, default: 0 }, machinegun_dr: {type: Number, default: 0 }, rocket_p: {type: Number, default: 0 }, rocket_k: {type: Number, default: 0 }, rocket_d: {type: Number, default: 0 }, rocket_s: {type: Number, default: 0 }, rocket_h: {type: Number, default: 0 }, rocket_t: {type: Number, default: 0 }, rocket_dg: {type: Number, default: 0 }, rocket_dr: {type: Number, default: 0 }, lightning_p: {type: Number, default: 0 }, lightning_k: {type: Number, default: 0 }, lightning_d: {type: Number, default: 0 }, lightning_s: {type: Number, default: 0 }, lightning_h: {type: Number, default: 0 }, lightning_t: {type: Number, default: 0 }, lightning_dg: {type: Number, default: 0 }, lightning_dr: {type: Number, default: 0 }, railgun_p: {type: Number, default: 0 }, railgun_k: {type: Number, default: 0 }, railgun_d: {type: Number, default: 0 }, railgun_s: {type: Number, default: 0 }, railgun_h: {type: Number, default: 0 }, railgun_t: {type: Number, default: 0 }, railgun_dg: {type: Number, default: 0 }, railgun_dr: {type: Number, default: 0 }, plasma_p: {type: Number, default: 0 }, plasma_k: {type: Number, default: 0 }, plasma_d: {type: Number, default: 0 }, plasma_s: {type: Number, default: 0 }, plasma_h: {type: Number, default: 0 }, plasma_t: {type: Number, default: 0 }, plasma_dg: {type: Number, default: 0 }, plasma_dr: {type: Number, default: 0 }, grenade_p: {type: Number, default: 0 }, grenade_k: {type: Number, default: 0 }, grenade_d: {type: Number, default: 0 }, grenade_s: {type: Number, default: 0 }, grenade_h: {type: Number, default: 0 }, grenade_t: {type: Number, default: 0 }, grenade_dg: {type: Number, default: 0 }, grenade_dr: {type: Number, default: 0 }, bfg_p: {type: Number, default: 0 }, bfg_k: {type: Number, default: 0 }, bfg_d: {type: Number, default: 0 }, bfg_s: {type: Number, default: 0 }, bfg_h: {type: Number, default: 0 }, bfg_t: {type: Number, default: 0 }, bfg_dg: {type: Number, default: 0 }, bfg_dr: {type: Number, default: 0 }, hmg_p: {type: Number, default: 0 }, hmg_k: {type: Number, default: 0 }, hmg_d: {type: Number, default: 0 }, hmg_s: {type: Number, default: 0 }, hmg_h: {type: Number, default: 0 }, hmg_t: {type: Number, default: 0 }, hmg_dg: {type: Number, default: 0 }, hmg_dr: {type: Number, default: 0 }, chaingun_p: {type: Number, default: 0 }, chaingun_k: {type: Number, default: 0 }, chaingun_d: {type: Number, default: 0 }, chaingun_s: {type: Number, default: 0 }, chaingun_h: {type: Number, default: 0 }, chaingun_t: {type: Number, default: 0 }, chaingun_dg: {type: Number, default: 0 }, chaingun_dr: {type: Number, default: 0 }, nailgun_p: {type: Number, default: 0 }, nailgun_k: {type: Number, default: 0 }, nailgun_d: {type: Number, default: 0 }, nailgun_s: {type: Number, default: 0 }, nailgun_h: {type: Number, default: 0 }, nailgun_t: {type: Number, default: 0 }, nailgun_dg: {type: Number, default: 0 }, nailgun_dr: {type: Number, default: 0 }, proximitymine_p: {type: Number, default: 0 }, proximitymine_k: {type: Number, default: 0 }, proximitymine_d: {type: Number, default: 0 }, proximitymine_s: {type: Number, default: 0 }, proximitymine_h: {type: Number, default: 0 }, proximitymine_t: {type: Number, default: 0 }, proximitymine_dg: {type: Number, default: 0 }, proximitymine_dr: {type: Number, default: 0 }, shotgun_p: {type: Number, default: 0 }, shotgun_k: {type: Number, default: 0 }, shotgun_d: {type: Number, default: 0 }, shotgun_s: {type: Number, default: 0 }, shotgun_h: {type: Number, default: 0 }, shotgun_t: {type: Number, default: 0 }, shotgun_dg: {type: Number, default: 0 }, shotgun_dr: {type: Number, default: 0 }, other_p: {type: Number, default: 0 }, other_k: {type: Number, default: 0 }, other_d: {type: Number, default: 0 }, other_s: {type: Number, default: 0 }, other_h: {type: Number, default: 0 }, other_t: {type: Number, default: 0 }, other_dg: {type: Number, default: 0 }, other_dr: {type: Number, default: 0 } };