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A Graph Manipulation and Visualization Library

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/* StackBlur - a fast almost Gaussian Blur For Canvas Version: 0.5 Author: Mario Klingemann Contact: mario@quasimondo.com Website: http://www.quasimondo.com/StackBlurForCanvas Twitter: @quasimondo In case you find this class useful - especially in commercial projects - I am not totally unhappy for a small donation to my PayPal account mario@quasimondo.de Or support me on flattr: https://flattr.com/thing/72791/StackBlur-a-fast-almost-Gaussian-Blur-Effect-for-CanvasJavascript Copyright (c) 2010 Mario Klingemann Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ (function ( global ) { var mul_table = [ 512,512,456,512,328,456,335,512,405,328,271,456,388,335,292,512, 454,405,364,328,298,271,496,456,420,388,360,335,312,292,273,512, 482,454,428,405,383,364,345,328,312,298,284,271,259,496,475,456, 437,420,404,388,374,360,347,335,323,312,302,292,282,273,265,512, 497,482,468,454,441,428,417,405,394,383,373,364,354,345,337,328, 320,312,305,298,291,284,278,271,265,259,507,496,485,475,465,456, 446,437,428,420,412,404,396,388,381,374,367,360,354,347,341,335, 329,323,318,312,307,302,297,292,287,282,278,273,269,265,261,512, 505,497,489,482,475,468,461,454,447,441,435,428,422,417,411,405, 399,394,389,383,378,373,368,364,359,354,350,345,341,337,332,328, 324,320,316,312,309,305,301,298,294,291,287,284,281,278,274,271, 268,265,262,259,257,507,501,496,491,485,480,475,470,465,460,456, 451,446,442,437,433,428,424,420,416,412,408,404,400,396,392,388, 385,381,377,374,370,367,363,360,357,354,350,347,344,341,338,335, 332,329,326,323,320,318,315,312,310,307,304,302,299,297,294,292, 289,287,285,282,280,278,275,273,271,269,267,265,263,261,259]; var shg_table = [ 9, 11, 12, 13, 13, 14, 14, 15, 15, 15, 15, 16, 16, 16, 16, 17, 17, 17, 17, 17, 17, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24 ]; function premultiplyAlpha(imageData) { var pixels = imageData.data; var size = imageData.width * imageData.height * 4; for (var i=0; i<size; i+=4) { var a = pixels[i+3] / 255; pixels[i ] *= a; pixels[i+1] *= a; pixels[i+2] *= a; } } function unpremultiplyAlpha(imageData) { var pixels = imageData.data; var size = imageData.width * imageData.height * 4; for (var i=0; i<size; i+=4) { var a = pixels[i+3]; if (a != 0) { a = 255 / a; pixels[i ] *= a; pixels[i+1] *= a; pixels[i+2] *= a; } } } function stackBlurImage( imageID, canvasID, radius, blurAlphaChannel ) { var img = document.getElementById( imageID ); var w = img.naturalWidth; var h = img.naturalHeight; var canvas = document.getElementById( canvasID ); canvas.style.width = w + "px"; canvas.style.height = h + "px"; canvas.width = w; canvas.height = h; var context = canvas.getContext("2d"); context.clearRect( 0, 0, w, h ); context.drawImage( img, 0, 0 ); if ( isNaN(radius) || radius < 1 ) return; if ( blurAlphaChannel ) stackBlurCanvasRGBA( canvasID, 0, 0, w, h, radius ); else stackBlurCanvasRGB( canvasID, 0, 0, w, h, radius ); } function stackBlurCanvasRGBA( id, top_x, top_y, width, height, radius ) { if ( isNaN(radius) || radius < 1 ) return; radius |= 0; var canvas = document.getElementById( id ); var context = canvas.getContext("2d"); var imageData; try { try { imageData = context.getImageData( top_x, top_y, width, height ); } catch(e) { // NOTE: this part is supposedly only needed if you want to work with local files // so it might be okay to remove the whole try/catch block and just use // imageData = context.getImageData( top_x, top_y, width, height ); try { netscape.security.PrivilegeManager.enablePrivilege("UniversalBrowserRead"); imageData = context.getImageData( top_x, top_y, width, height ); } catch(e) { alert("Cannot access local image"); throw new Error("unable to access local image data: " + e); return; } } } catch(e) { alert("Cannot access image"); throw new Error("unable to access image data: " + e); } premultiplyAlpha(imageData); var pixels = imageData.data; var x, y, i, p, yp, yi, yw, r_sum, g_sum, b_sum, a_sum, r_out_sum, g_out_sum, b_out_sum, a_out_sum, r_in_sum, g_in_sum, b_in_sum, a_in_sum, pr, pg, pb, pa, rbs; var div = radius + radius + 1; var w4 = width << 2; var widthMinus1 = width - 1; var heightMinus1 = height - 1; var radiusPlus1 = radius + 1; var sumFactor = radiusPlus1 * ( radiusPlus1 + 1 ) / 2; var stackStart = new BlurStack(); var stack = stackStart; for ( i = 1; i < div; i++ ) { stack = stack.next = new BlurStack(); if ( i == radiusPlus1 ) var stackEnd = stack; } stack.next = stackStart; var stackIn = null; var stackOut = null; yw = yi = 0; var mul_sum = mul_table[radius]; var shg_sum = shg_table[radius]; for ( y = 0; y < height; y++ ) { r_in_sum = g_in_sum = b_in_sum = a_in_sum = r_sum = g_sum = b_sum = a_sum = 0; r_out_sum = radiusPlus1 * ( pr = pixels[yi] ); g_out_sum = radiusPlus1 * ( pg = pixels[yi+1] ); b_out_sum = radiusPlus1 * ( pb = pixels[yi+2] ); a_out_sum = radiusPlus1 * ( pa = pixels[yi+3] ); r_sum += sumFactor * pr; g_sum += sumFactor * pg; b_sum += sumFactor * pb; a_sum += sumFactor * pa; stack = stackStart; for( i = 0; i < radiusPlus1; i++ ) { stack.r = pr; stack.g = pg; stack.b = pb; stack.a = pa; stack = stack.next; } for( i = 1; i < radiusPlus1; i++ ) { p = yi + (( widthMinus1 < i ? widthMinus1 : i ) << 2 ); r_sum += ( stack.r = ( pr = pixels[p])) * ( rbs = radiusPlus1 - i ); g_sum += ( stack.g = ( pg = pixels[p+1])) * rbs; b_sum += ( stack.b = ( pb = pixels[p+2])) * rbs; a_sum += ( stack.a = ( pa = pixels[p+3])) * rbs; r_in_sum += pr; g_in_sum += pg; b_in_sum += pb; a_in_sum += pa; stack = stack.next; } stackIn = stackStart; stackOut = stackEnd; for ( x = 0; x < width; x++ ) { pixels[yi] = (r_sum * mul_sum) >> shg_sum; pixels[yi+1] = (g_sum * mul_sum) >> shg_sum; pixels[yi+2] = (b_sum * mul_sum) >> shg_sum; pixels[yi+3] = (a_sum * mul_sum) >> shg_sum; r_sum -= r_out_sum; g_sum -= g_out_sum; b_sum -= b_out_sum; a_sum -= a_out_sum; r_out_sum -= stackIn.r; g_out_sum -= stackIn.g; b_out_sum -= stackIn.b; a_out_sum -= stackIn.a; p = ( yw + ( ( p = x + radius + 1 ) < widthMinus1 ? p : widthMinus1 ) ) << 2; r_in_sum += ( stackIn.r = pixels[p]); g_in_sum += ( stackIn.g = pixels[p+1]); b_in_sum += ( stackIn.b = pixels[p+2]); a_in_sum += ( stackIn.a = pixels[p+3]); r_sum += r_in_sum; g_sum += g_in_sum; b_sum += b_in_sum; a_sum += a_in_sum; stackIn = stackIn.next; r_out_sum += ( pr = stackOut.r ); g_out_sum += ( pg = stackOut.g ); b_out_sum += ( pb = stackOut.b ); a_out_sum += ( pa = stackOut.a ); r_in_sum -= pr; g_in_sum -= pg; b_in_sum -= pb; a_in_sum -= pa; stackOut = stackOut.next; yi += 4; } yw += width; } for ( x = 0; x < width; x++ ) { g_in_sum = b_in_sum = a_in_sum = r_in_sum = g_sum = b_sum = a_sum = r_sum = 0; yi = x << 2; r_out_sum = radiusPlus1 * ( pr = pixels[yi]); g_out_sum = radiusPlus1 * ( pg = pixels[yi+1]); b_out_sum = radiusPlus1 * ( pb = pixels[yi+2]); a_out_sum = radiusPlus1 * ( pa = pixels[yi+3]); r_sum += sumFactor * pr; g_sum += sumFactor * pg; b_sum += sumFactor * pb; a_sum += sumFactor * pa; stack = stackStart; for( i = 0; i < radiusPlus1; i++ ) { stack.r = pr; stack.g = pg; stack.b = pb; stack.a = pa; stack = stack.next; } yp = width; for( i = 1; i <= radius; i++ ) { yi = ( yp + x ) << 2; r_sum += ( stack.r = ( pr = pixels[yi])) * ( rbs = radiusPlus1 - i ); g_sum += ( stack.g = ( pg = pixels[yi+1])) * rbs; b_sum += ( stack.b = ( pb = pixels[yi+2])) * rbs; a_sum += ( stack.a = ( pa = pixels[yi+3])) * rbs; r_in_sum += pr; g_in_sum += pg; b_in_sum += pb; a_in_sum += pa; stack = stack.next; if( i < heightMinus1 ) { yp += width; } } yi = x; stackIn = stackStart; stackOut = stackEnd; for ( y = 0; y < height; y++ ) { p = yi << 2; pixels[p] = (r_sum * mul_sum) >> shg_sum; pixels[p+1] = (g_sum * mul_sum) >> shg_sum; pixels[p+2] = (b_sum * mul_sum) >> shg_sum; pixels[p+3] = (a_sum * mul_sum) >> shg_sum; r_sum -= r_out_sum; g_sum -= g_out_sum; b_sum -= b_out_sum; a_sum -= a_out_sum; r_out_sum -= stackIn.r; g_out_sum -= stackIn.g; b_out_sum -= stackIn.b; a_out_sum -= stackIn.a; p = ( x + (( ( p = y + radiusPlus1) < heightMinus1 ? p : heightMinus1 ) * width )) << 2; r_sum += ( r_in_sum += ( stackIn.r = pixels[p])); g_sum += ( g_in_sum += ( stackIn.g = pixels[p+1])); b_sum += ( b_in_sum += ( stackIn.b = pixels[p+2])); a_sum += ( a_in_sum += ( stackIn.a = pixels[p+3])); stackIn = stackIn.next; r_out_sum += ( pr = stackOut.r ); g_out_sum += ( pg = stackOut.g ); b_out_sum += ( pb = stackOut.b ); a_out_sum += ( pa = stackOut.a ); r_in_sum -= pr; g_in_sum -= pg; b_in_sum -= pb; a_in_sum -= pa; stackOut = stackOut.next; yi += width; } } unpremultiplyAlpha(imageData); context.putImageData( imageData, top_x, top_y ); } function stackBlurCanvasRGB( id, top_x, top_y, width, height, radius ) { if ( isNaN(radius) || radius < 1 ) return; radius |= 0; var canvas = document.getElementById( id ); var context = canvas.getContext("2d"); var imageData; try { try { imageData = context.getImageData( top_x, top_y, width, height ); } catch(e) { // NOTE: this part is supposedly only needed if you want to work with local files // so it might be okay to remove the whole try/catch block and just use // imageData = context.getImageData( top_x, top_y, width, height ); try { netscape.security.PrivilegeManager.enablePrivilege("UniversalBrowserRead"); imageData = context.getImageData( top_x, top_y, width, height ); } catch(e) { alert("Cannot access local image"); throw new Error("unable to access local image data: " + e); return; } } } catch(e) { alert("Cannot access image"); throw new Error("unable to access image data: " + e); } var pixels = imageData.data; var x, y, i, p, yp, yi, yw, r_sum, g_sum, b_sum, r_out_sum, g_out_sum, b_out_sum, r_in_sum, g_in_sum, b_in_sum, pr, pg, pb, rbs; var div = radius + radius + 1; var w4 = width << 2; var widthMinus1 = width - 1; var heightMinus1 = height - 1; var radiusPlus1 = radius + 1; var sumFactor = radiusPlus1 * ( radiusPlus1 + 1 ) / 2; var stackStart = new BlurStack(); var stack = stackStart; for ( i = 1; i < div; i++ ) { stack = stack.next = new BlurStack(); if ( i == radiusPlus1 ) var stackEnd = stack; } stack.next = stackStart; var stackIn = null; var stackOut = null; yw = yi = 0; var mul_sum = mul_table[radius]; var shg_sum = shg_table[radius]; for ( y = 0; y < height; y++ ) { r_in_sum = g_in_sum = b_in_sum = r_sum = g_sum = b_sum = 0; r_out_sum = radiusPlus1 * ( pr = pixels[yi] ); g_out_sum = radiusPlus1 * ( pg = pixels[yi+1] ); b_out_sum = radiusPlus1 * ( pb = pixels[yi+2] ); r_sum += sumFactor * pr; g_sum += sumFactor * pg; b_sum += sumFactor * pb; stack = stackStart; for( i = 0; i < radiusPlus1; i++ ) { stack.r = pr; stack.g = pg; stack.b = pb; stack = stack.next; } for( i = 1; i < radiusPlus1; i++ ) { p = yi + (( widthMinus1 < i ? widthMinus1 : i ) << 2 ); r_sum += ( stack.r = ( pr = pixels[p])) * ( rbs = radiusPlus1 - i ); g_sum += ( stack.g = ( pg = pixels[p+1])) * rbs; b_sum += ( stack.b = ( pb = pixels[p+2])) * rbs; r_in_sum += pr; g_in_sum += pg; b_in_sum += pb; stack = stack.next; } stackIn = stackStart; stackOut = stackEnd; for ( x = 0; x < width; x++ ) { pixels[yi] = (r_sum * mul_sum) >> shg_sum; pixels[yi+1] = (g_sum * mul_sum) >> shg_sum; pixels[yi+2] = (b_sum * mul_sum) >> shg_sum; r_sum -= r_out_sum; g_sum -= g_out_sum; b_sum -= b_out_sum; r_out_sum -= stackIn.r; g_out_sum -= stackIn.g; b_out_sum -= stackIn.b; p = ( yw + ( ( p = x + radius + 1 ) < widthMinus1 ? p : widthMinus1 ) ) << 2; r_in_sum += ( stackIn.r = pixels[p]); g_in_sum += ( stackIn.g = pixels[p+1]); b_in_sum += ( stackIn.b = pixels[p+2]); r_sum += r_in_sum; g_sum += g_in_sum; b_sum += b_in_sum; stackIn = stackIn.next; r_out_sum += ( pr = stackOut.r ); g_out_sum += ( pg = stackOut.g ); b_out_sum += ( pb = stackOut.b ); r_in_sum -= pr; g_in_sum -= pg; b_in_sum -= pb; stackOut = stackOut.next; yi += 4; } yw += width; } for ( x = 0; x < width; x++ ) { g_in_sum = b_in_sum = r_in_sum = g_sum = b_sum = r_sum = 0; yi = x << 2; r_out_sum = radiusPlus1 * ( pr = pixels[yi]); g_out_sum = radiusPlus1 * ( pg = pixels[yi+1]); b_out_sum = radiusPlus1 * ( pb = pixels[yi+2]); r_sum += sumFactor * pr; g_sum += sumFactor * pg; b_sum += sumFactor * pb; stack = stackStart; for( i = 0; i < radiusPlus1; i++ ) { stack.r = pr; stack.g = pg; stack.b = pb; stack = stack.next; } yp = width; for( i = 1; i <= radius; i++ ) { yi = ( yp + x ) << 2; r_sum += ( stack.r = ( pr = pixels[yi])) * ( rbs = radiusPlus1 - i ); g_sum += ( stack.g = ( pg = pixels[yi+1])) * rbs; b_sum += ( stack.b = ( pb = pixels[yi+2])) * rbs; r_in_sum += pr; g_in_sum += pg; b_in_sum += pb; stack = stack.next; if( i < heightMinus1 ) { yp += width; } } yi = x; stackIn = stackStart; stackOut = stackEnd; for ( y = 0; y < height; y++ ) { p = yi << 2; pixels[p] = (r_sum * mul_sum) >> shg_sum; pixels[p+1] = (g_sum * mul_sum) >> shg_sum; pixels[p+2] = (b_sum * mul_sum) >> shg_sum; r_sum -= r_out_sum; g_sum -= g_out_sum; b_sum -= b_out_sum; r_out_sum -= stackIn.r; g_out_sum -= stackIn.g; b_out_sum -= stackIn.b; p = ( x + (( ( p = y + radiusPlus1) < heightMinus1 ? p : heightMinus1 ) * width )) << 2; r_sum += ( r_in_sum += ( stackIn.r = pixels[p])); g_sum += ( g_in_sum += ( stackIn.g = pixels[p+1])); b_sum += ( b_in_sum += ( stackIn.b = pixels[p+2])); stackIn = stackIn.next; r_out_sum += ( pr = stackOut.r ); g_out_sum += ( pg = stackOut.g ); b_out_sum += ( pb = stackOut.b ); r_in_sum -= pr; g_in_sum -= pg; b_in_sum -= pb; stackOut = stackOut.next; yi += width; } } context.putImageData( imageData, top_x, top_y ); } function BlurStack() { this.r = 0; this.g = 0; this.b = 0; this.a = 0; this.next = null; } var stackBlur = { image: stackBlurImage, canvasRGBA: stackBlurCanvasRGBA, canvasRGB: stackBlurCanvasRGB }; // export as AMD... if ( typeof define !== 'undefined' && define.amd ) { define( function () { return stackBlur; }); } // ...or as browserify else if ( typeof module !== 'undefined' && module.exports ) { module.exports = stackBlur; } global.stackBlur = stackBlur; }( typeof window !== 'undefined' ? window : this )); /** * A class to parse color values * @author Stoyan Stefanov <sstoo@gmail.com> * @link http://www.phpied.com/rgb-color-parser-in-javascript/ * @license Use it if you like it */ (function ( global ) { function RGBColor(color_string) { this.ok = false; // strip any leading # if (color_string.charAt(0) == '#') { // remove # if any color_string = color_string.substr(1,6); } color_string = color_string.replace(/ /g,''); color_string = color_string.toLowerCase(); // before getting into regexps, try simple matches // and overwrite the input var simple_colors = { aliceblue: 'f0f8ff', antiquewhite: 'faebd7', aqua: '00ffff', aquamarine: '7fffd4', azure: 'f0ffff', beige: 'f5f5dc', bisque: 'ffe4c4', black: '000000', blanchedalmond: 'ffebcd', blue: '0000ff', blueviolet: '8a2be2', brown: 'a52a2a', burlywood: 'deb887', cadetblue: '5f9ea0', chartreuse: '7fff00', chocolate: 'd2691e', coral: 'ff7f50', cornflowerblue: '6495ed', cornsilk: 'fff8dc', crimson: 'dc143c', cyan: '00ffff', darkblue: '00008b', darkcyan: '008b8b', darkgoldenrod: 'b8860b', darkgray: 'a9a9a9', darkgreen: '006400', darkkhaki: 'bdb76b', darkmagenta: '8b008b', darkolivegreen: '556b2f', darkorange: 'ff8c00', darkorchid: '9932cc', darkred: '8b0000', darksalmon: 'e9967a', darkseagreen: '8fbc8f', darkslateblue: '483d8b', darkslategray: '2f4f4f', darkturquoise: '00ced1', darkviolet: '9400d3', deeppink: 'ff1493', deepskyblue: '00bfff', dimgray: '696969', dodgerblue: '1e90ff', feldspar: 'd19275', firebrick: 'b22222', floralwhite: 'fffaf0', forestgreen: '228b22', fuchsia: 'ff00ff', gainsboro: 'dcdcdc', ghostwhite: 'f8f8ff', gold: 'ffd700', goldenrod: 'daa520', gray: '808080', green: '008000', greenyellow: 'adff2f', honeydew: 'f0fff0', hotpink: 'ff69b4', indianred : 'cd5c5c', indigo : '4b0082', ivory: 'fffff0', khaki: 'f0e68c', lavender: 'e6e6fa', lavenderblush: 'fff0f5', lawngreen: '7cfc00', lemonchiffon: 'fffacd', lightblue: 'add8e6', lightcoral: 'f08080', lightcyan: 'e0ffff', lightgoldenrodyellow: 'fafad2', lightgrey: 'd3d3d3', lightgreen: '90ee90', lightpink: 'ffb6c1', lightsalmon: 'ffa07a', lightseagreen: '20b2aa', lightskyblue: '87cefa', lightslateblue: '8470ff', lightslategray: '778899', lightsteelblue: 'b0c4de', lightyellow: 'ffffe0', lime: '00ff00', limegreen: '32cd32', linen: 'faf0e6', magenta: 'ff00ff', maroon: '800000', mediumaquamarine: '66cdaa', mediumblue: '0000cd', mediumorchid: 'ba55d3', mediumpurple: '9370d8', mediumseagreen: '3cb371', mediumslateblue: '7b68ee', mediumspringgreen: '00fa9a', mediumturquoise: '48d1cc', mediumvioletred: 'c71585', midnightblue: '191970', mintcream: 'f5fffa', mistyrose: 'ffe4e1', moccasin: 'ffe4b5', navajowhite: 'ffdead', navy: '000080', oldlace: 'fdf5e6', olive: '808000', olivedrab: '6b8e23', orange: 'ffa500', orangered: 'ff4500', orchid: 'da70d6', palegoldenrod: 'eee8aa', palegreen: '98fb98', paleturquoise: 'afeeee', palevioletred: 'd87093', papayawhip: 'ffefd5', peachpuff: 'ffdab9', peru: 'cd853f', pink: 'ffc0cb', plum: 'dda0dd', powderblue: 'b0e0e6', purple: '800080', red: 'ff0000', rosybrown: 'bc8f8f', royalblue: '4169e1', saddlebrown: '8b4513', salmon: 'fa8072', sandybrown: 'f4a460', seagreen: '2e8b57', seashell: 'fff5ee', sienna: 'a0522d', silver: 'c0c0c0', skyblue: '87ceeb', slateblue: '6a5acd', slategray: '708090', snow: 'fffafa', springgreen: '00ff7f', steelblue: '4682b4', tan: 'd2b48c', teal: '008080', thistle: 'd8bfd8', tomato: 'ff6347', turquoise: '40e0d0', violet: 'ee82ee', violetred: 'd02090', wheat: 'f5deb3', white: 'ffffff', whitesmoke: 'f5f5f5', yellow: 'ffff00', yellowgreen: '9acd32' }; for (var key in simple_colors) { if (color_string == key) { color_string = simple_colors[key]; } } // emd of simple type-in colors // array of color definition objects var color_defs = [ { re: /^rgb\((\d{1,3}),\s*(\d{1,3}),\s*(\d{1,3})\)$/, example: ['rgb(123, 234, 45)', 'rgb(255,234,245)'], process: function (bits){ return [ parseInt(bits[1]), parseInt(bits[2]), parseInt(bits[3]) ]; } }, { re: /^(\w{2})(\w{2})(\w{2})$/, example: ['#00ff00', '336699'], process: function (bits){ return [ parseInt(bits[1], 16), parseInt(bits[2], 16), parseInt(bits[3], 16) ]; } }, { re: /^(\w{1})(\w{1})(\w{1})$/, example: ['#fb0', 'f0f'], process: function (bits){ return [ parseInt(bits[1] + bits[1], 16), parseInt(bits[2] + bits[2], 16), parseInt(bits[3] + bits[3], 16) ]; } } ]; // search through the definitions to find a match for (var i = 0; i < color_defs.length; i++) { var re = color_defs[i].re; var processor = color_defs[i].process; var bits = re.exec(color_string); if (bits) { channels = processor(bits); this.r = channels[0]; this.g = channels[1]; this.b = channels[2]; this.ok = true; } } // validate/cleanup values this.r = (this.r < 0 || isNaN(this.r)) ? 0 : ((this.r > 255) ? 255 : this.r); this.g = (this.g < 0 || isNaN(this.g)) ? 0 : ((this.g > 255) ? 255 : this.g); this.b = (this.b < 0 || isNaN(this.b)) ? 0 : ((this.b > 255) ? 255 : this.b); // some getters this.toRGB = function () { return 'rgb(' + this.r + ', ' + this.g + ', ' + this.b + ')'; } this.toHex = function () { var r = this.r.toString(16); var g = this.g.toString(16); var b = this.b.toString(16); if (r.length == 1) r = '0' + r; if (g.length == 1) g = '0' + g; if (b.length == 1) b = '0' + b; return '#' + r + g + b; } // help this.getHelpXML = function () { var examples = new Array(); // add regexps for (var i = 0; i < color_defs.length; i++) { var example = color_defs[i].example; for (var j = 0; j < example.length; j++) { examples[examples.length] = example[j]; } } // add type-in colors for (var sc in simple_colors) { examples[examples.length] = sc; } var xml = document.createElement('ul'); xml.setAttribute('id', 'rgbcolor-examples'); for (var i = 0; i < examples.length; i++) { try { var list_item = document.createElement('li'); var list_color = new RGBColor(examples[i]); var example_div = document.createElement('div'); example_div.style.cssText = 'margin: 3px; ' + 'border: 1px solid black; ' + 'background:' + list_color.toHex() + '; ' + 'color:' + list_color.toHex() ; example_div.appendChild(document.createTextNode('test')); var list_item_value = document.createTextNode( ' ' + examples[i] + ' -> ' + list_color.toRGB() + ' -> ' + list_color.toHex() ); list_item.appendChild(example_div); list_item.appendChild(list_item_value); xml.appendChild(list_item); } catch(e){} } return xml; } } // export as AMD... if ( typeof define !== 'undefined' && define.amd ) { define( function () { return RGBColor; }); } // ...or as browserify else if ( typeof module !== 'undefined' && module.exports ) { module.exports = RGBColor; } global.RGBColor = RGBColor; }( typeof window !== 'undefined' ? window : this )); /* * canvg.js - Javascript SVG parser and renderer on Canvas * MIT Licensed * Gabe Lerner (gabelerner@gmail.com) * http://code.google.com/p/canvg/ * * Requires: rgbcolor.js - http://www.phpied.com/rgb-color-parser-in-javascript/ */ (function ( global, factory ) { 'use strict'; // export as AMD... if ( typeof define !== 'undefined' && define.amd ) { define('canvgModule', [ 'rgbcolor', 'stackblur' ], factory ); } // ...or as browserify else if ( typeof module !== 'undefined' && module.exports ) { module.exports = factory( require( 'rgbcolor' ), require( 'stackblur' ) ); } global.canvg = factory( global.RGBColor, global.stackBlur ); }( typeof window !== 'undefined' ? window : this, function ( RGBColor, stackBlur ) { // canvg(target, s) // empty parameters: replace all 'svg' elements on page with 'canvas' elements // target: canvas element or the id of a canvas element // s: svg string, url to svg file, or xml document // opts: optional hash of options // ignoreMouse: true => ignore mouse events // ignoreAnimation: true => ignore animations // ignoreDimensions: true => does not try to resize canvas // ignoreClear: true => does not clear canvas // offsetX: int => draws at a x offset // offsetY: int => draws at a y offset // scaleWidth: int => scales horizontally to width // scaleHeight: int => scales vertically to height // renderCallback: function => will call the function after the first render is completed // forceRedraw: function => will call the function on every frame, if it returns true, will redraw var canvg = function (target, s, opts) { // no parameters if (target == null && s == null && opts == null) { var svgTags = document.querySelectorAll('svg'); for (var i=0; i<svgTags.length; i++) { var svgTag = svgTags[i]; var c = document.createElement('canvas'); c.width = svgTag.clientWidth; c.height = svgTag.clientHeight; svgTag.parentNode.insertBefore(c, svgTag); svgTag.parentNode.removeChild(svgTag); var div = document.createElement('div'); div.appendChild(svgTag); canvg(c, div.innerHTML); } return; } if (typeof target == 'string') { target = document.getElementById(target); } // store class on canvas if (target.svg != null) target.svg.stop(); var svg = build(opts || {}); // on i.e. 8 for flash canvas, we can't assign the property so check for it if (!(target.childNodes.length == 1 && target.childNodes[0].nodeName == 'OBJECT')) target.svg = svg; var ctx = target.getContext('2d'); if (typeof s.documentElement != 'undefined') { // load from xml doc svg.loadXmlDoc(ctx, s); } else if (s.substr(0,1) == '<') { // load from xml string svg.loadXml(ctx, s); } else { // load from url svg.load(ctx, s); } } // see https://developer.mozilla.org/en-US/docs/Web/API/Element.matches var matchesSelector; if (typeof Element.prototype.matches != 'undefined') { matchesSelector = function(node, selector) { return node.matches(selector); }; } else if (typeof Element.prototype.webkitMatchesSelector != 'undefined') { matchesSelector = function(node, selector) { return node.webkitMatchesSelector(selector); }; } else if (typeof Element.prototype.mozMatchesSelector != 'undefined') { matchesSelector = function(node, selector) { return node.mozMatchesSelector(selector); }; } else if (typeof Element.prototype.msMatchesSelector != 'undefined') { matchesSelector = function(node, selector) { return node.msMatchesSelector(selector); }; } else if (typeof Element.prototype.oMatchesSelector != 'undefined') { matchesSelector = function(node, selector) { return node.oMatchesSelector(selector); }; } else { // requires Sizzle: https://github.com/jquery/sizzle/wiki/Sizzle-Documentation // or jQuery: http://jquery.com/download/ // or Zepto: http://zeptojs.com/# // without it, this is a ReferenceError if (typeof jQuery === 'function' || typeof Zepto === 'function') { matchesSelector = function (node, selector) { return $(node).is(selector); }; } if (typeof matchesSelector === 'undefined') { matchesSelector = Sizzle.matchesSelector; } } // slightly modified version of https://github.com/keeganstreet/specificity/blob/master/specificity.js var attributeRegex = /(\[[^\]]+\])/g; var idRegex = /(#[^\s\+>~\.\[:]+)/g; var classRegex = /(\.[^\s\+>~\.\[:]+)/g; var pseudoElementRegex = /(::[^\s\+>~\.\[:]+|:first-line|:first-letter|:before|:after)/gi; var pseudoClassWithBracketsRegex = /(:[\w-]+\([^\)]*\))/gi; var pseudoClassRegex = /(:[^\s\+>~\.\[:]+)/g; var elementRegex = /([^\s\+>~\.\[:]+)/g; function getSelectorSpecificity(selector) { var typeCount = [0, 0, 0]; var findMatch = function(regex, type) { var matches = selector.match(regex); if (matches == null) { return; } typeCount[type] += matches.length; selector = selector.replace(regex, ' '); }; selector = selector.replace(/:not\(([^\)]*)\)/g, ' $1 '); selector = selector.replace(/{[\s\S]*/gm, ' '); findMatch(attributeRegex, 1); findMatch(idRegex, 0); findMatch(classRegex, 1); findMatch(pseudoElementRegex, 2); findMatch(pseudoClassWithBracketsRegex, 1); findMatch(pseudoClassRegex, 1); selector = selector.replace(/[\*\s\+>~]/g, ' '); selector = selector.replace(/[#\.]/g, ' '); findMatch(elementRegex, 2); return typeCount.join(''); } function build(opts) { var svg = { opts: opts }; svg.FRAMERATE = 30; svg.MAX_VIRTUAL_PIXELS = 30000; svg.log = function(msg) {}; if (svg.opts['log'] == true && typeof console != 'undefined') { svg.log = function(msg) { console.log(msg); }; }; // globals svg.init = function(ctx) { var uniqueId = 0; svg.UniqueId = function () { uniqueId++; return 'canvg' + uniqueId; }; svg.Definitions = {}; svg.Styles = {}; svg.StylesSpecificity = {}; svg.Animations = []; svg.Images = []; svg.ctx = ctx; svg.ViewPort = new (function () { this.viewPorts = []; this.Clear = function() { this.viewPorts = []; } this.SetCurrent = function(width, height) { this.viewPorts.push({ width: width, height: height }); } this.RemoveCurrent = function() { this.viewPorts.pop(); } this.Current = function() { return this.viewPorts[this.viewPorts.length - 1]; } this.width = function() { return this.Current().width; } this.height = function() { return this.Current().height; } this.ComputeSize = function(d) { if (d != null && typeof d == 'number') return d; if (d == 'x') return this.width(); if (d == 'y') return this.height(); return Math.sqrt(Math.pow(this.width(), 2) + Math.pow(this.height(), 2)) / Math.sqrt(2); } }); } svg.init(); // images loaded svg.ImagesLoaded = function() { for (var i=0; i<svg.Images.length; i++) { if (!svg.Images[i].loaded) return false; } return true; } // trim svg.trim = function(s) { return s.replace(/^\s+|\s+$/g, ''); } // compress spaces svg.compressSpaces = function(s) { return s.replace(/[\s\r\t\n]+/gm,' '); } // ajax svg.ajax = function(url) { var AJAX; if(window.XMLHttpRequest){AJAX=new XMLHttpRequest();} else{AJAX=new ActiveXObject('Microsoft.XMLHTTP');} if(AJAX){ AJAX.open('GET',url,false); AJAX.send(null); return AJAX.responseText; } return null; } // parse xml svg.parseXml = function(xml) { if (typeof Windows != 'undefined' && typeof Windows.Data != 'undefined' && typeof Windows.Data.Xml != 'undefined') { var xmlDoc = new Windows.Data.Xml.Dom.XmlDocument(); var settings = new Windows.Data.Xml.Dom.XmlLoadSettings(); settings.prohibitDtd = false; xmlDoc.loadXml(xml, settings); return xmlDoc; } else if (window.DOMParser) { var parser = new DOMParser(); return parser.parseFromString(xml, 'text/xml'); } else { xml = xml.replace(/<!DOCTYPE svg[^>]*>/, ''); var xmlDoc = new ActiveXObject('Microsoft.XMLDOM'); xmlDoc.async = 'false'; xmlDoc.loadXML(xml); return xmlDoc; } } svg.Property = function(name, value) { this.name = name; this.value = value; } svg.Property.prototype.getValue = function() { return this.value; } svg.Property.prototype.hasValue = function() { return (this.value != null && this.value !== ''); } // return the numerical value of the property svg.Property.prototype.numValue = function() { if (!this.hasValue()) return 0; var n = parseFloat(this.value); if ((this.value + '').match(/%$/)) { n = n / 100.0; } return n; } svg.Property.prototype.valueOrDefault = function(def) { if (this.hasValue()) return this.value; return def; } svg.Property.prototype.numValueOrDefault = function(def) { if (this.hasValue()) return this.numValue(); return def; } // color extensions // augment the current color value with the opacity svg.Property.prototype.addOpacity = function(opacityProp) { var newValue = this.value; if (opacityProp.value != null && opacityProp.value != '' && typeof this.value == 'string') { // can only add opacity to colors, not patterns var color = new RGBColor(this.value); if (color.ok) { newValue = 'rgba(' + color.r + ', ' + color.g + ', ' + color.b + ', ' + opacityProp.numValue() + ')'; } } return new svg.Property(this.name, newValue); } // definition extensions // get the definition from the definitions table svg.Property.prototype.getDefinition = function() { var name = this.value.match(/#([^\)'"]+)/); if (name) { name = name[1]; } if (!name) { name = this.value; } return svg.Definitions[name]; } svg.Property.prototype.isUrlDefinition = function() { return this.value.indexOf('url(') == 0 } svg.Property.prototype.getFillStyleDefinition = function(e, opacityProp) { var def = this.getDefinition(); // gradient if (def != null && def.createGradient) { return def.createGradient(svg.ctx, e, opacityProp); } // pattern if (def != null && def.createPattern) { if (def.getHrefAttribute().hasValue()) { var pt = def.attribute('patternTransform'); def = def.getHrefAttribute().getDefinition(); if (pt.hasValue()) { def.attribute('patternTransform', true).value = pt.value; } } return def.createPattern(svg.ctx, e); } return null; } // length extensions svg.Property.prototype.getDPI = function(viewPort) { return 96.0; // TODO: compute? } svg.Property.prototype.getEM = function(viewPort) { var em = 12; var fontSize = new svg.Property('fontSize', svg.Font.Parse(svg.ctx.font).fontSize); if (fontSize.hasValue()) em = fontSize.toPixels(viewPort); return em; } svg.Property.prototype.getUnits = function() { var s = this.value+''; return s.replace(/[0-9\.\-]/g,''); } // get the length as pixels svg.Property.prototype.toPixels = function(viewPort, processPercent) { if (!this.hasValue()) return 0; var s = this.value+''; if (s.match(/em$/)) return this.numValue() * this.getEM(viewPort); if (s.match(/ex$/)) return this.numValue() * this.getEM(viewPort) / 2.0; if (s.match(/px$/)) return this.numValue(); if (s.match(/pt$/)) return this.numValue() * this.getDPI(viewPort) * (1.0 / 72.0); if (s.match(/pc$/)) return this.numValue() * 15; if (s.match(/cm$/)) return this.numValue() * this.getDPI(viewPort) / 2.54; if (s.match(/mm$/)) return this.numValue() * this.getDPI(viewPort) / 25.4; if (s.match(/in$/)) return this.numValue() * this.getDPI(viewPort); if (s.match(/%$/)) return this.numValue() * svg.ViewPort.ComputeSize(viewPort); var n = this.numValue(); if (processPercent && n < 1.0) return n * svg.ViewPort.ComputeSize(viewPort); return n; } // time extensions // get the time as milliseconds svg.Property.prototype.toMilliseconds = function() { if (!this.hasValue()) return 0; var s = this.value+''; if (s.match(/s$/)) return this.numValue() * 1000; if (s.match(/ms$/)) return this.numValue(); return this.numValue(); } // angle extensions // get the angle as radians svg.Property.prototype.toRadians = function() { if (!this.hasValue()) return 0; var s = this.value+''; if (s.match(/deg$/)) return this.numValue() * (Math.PI / 180.0); if (s.match(/grad$/)) return this.numValue() * (Math.PI / 200.0); if (s.match(/rad$/)) return this.numValue(); return this.numValue() * (Math.PI / 180.0); } // text extensions // get the text baseline var textBaselineMapping = { 'baseline': 'alphabetic', 'before-edge': 'top', 'text-before-edge': 'top', 'middle': 'middle', 'central': 'middle', 'after-edge': 'bottom', 'text-after-edge': 'bottom', 'ideographic': 'ideographic', 'alphabetic': 'alphabetic', 'hanging': 'hanging', 'mathematical': 'alphabetic' }; svg.Property.prototype.toTextBaseline = function () { if (!this.hasValue()) return null; return textBaselineMapping[this.value]; } // fonts svg.Font = new (function() { this.Styles = 'normal|italic|oblique|inherit'; this.Variants = 'normal|small-caps|inherit'; this.Weights = 'normal|bold|bolder|lighter|100|200|300|400|500|600|700|800|900|inherit'; this.CreateFont = function(fontStyle, fontVariant, fontWeight, fontSize, fontFamily, inherit) { var f = inherit != null ? this.Parse(inherit) : this.CreateFont('', '', '', '', '', svg.ctx.font); return { fontFamily: fontFamily || f.fontFamily, fontSize: fontSize || f.fontSize, fontStyle: fontStyle || f.fontStyle, fontWeight: fontWeight || f.fontWeight, fontVariant: fontVariant || f.fontVariant, toString: function () { return [this.fontStyle, this.fontVariant, this.fontWeight, this.fontSize, this.fontFamily].join(' ') } } } var that = this; this.Parse = function(s) { var f = {}; var d = svg.trim(svg.compressSpaces(s || '')).split(' '); var set = { fontSize: false, fontStyle: false, fontWeight: false, fontVariant: false } var ff = ''; for (var i=0; i<d.length; i++) { if (!set.fontStyle && that.Styles.indexOf(d[i]) != -1) { if (d[i] != 'inherit') f.fontStyle = d[i]; set.fontStyle = true; } else if (!set.fontVariant && that.Variants.indexOf(d[i]) != -1) { if (d[i] != 'inherit') f.fontVariant = d[i]; set.fontStyle = set.fontVariant = true; } else if (!set.fontWeight && that.Weights.indexOf(d[i]) != -1) { if (d[i] != 'inherit') f.fontWeight = d[i]; set.fontStyle = set.fontVariant = set.fontWeight = true; } else if (!set.fontSize) { if (d[i] != 'inherit') f.fontSize = d[i].split('/')[0]; set.fontStyle = set.fontVariant = set.fontWeight = set.fontSize = true; } else { if (d[i] != 'inherit') ff += d[i]; } } if (ff != '') f.fontFamily = ff; return f; } }); // points and paths svg.ToNumberArray = function(s) { var a = svg.trim(svg.compressSpaces((s || '').replace(/,/g, ' '))).split(' '); for (var i=0; i<a.length; i++) { a[i] = parseFloat(a[i]); } return a; } svg.Point = function(x, y) { this.x = x; this.y = y; } svg.Point.prototype.angleTo = function(p) { return Math.atan2(p.y - this.y, p.x - this.x); } svg.Point.prototype.applyTransform = function(v) { var xp = this.x * v[0] + this.y * v[2] + v[4]; var yp = this.x * v[1] + this.y * v[3] + v[5]; this.x = xp; this.y = yp; } svg.CreatePoint = function(s) { var a = svg.ToNumberArray(s); return new svg.Point(a[0], a[1]); } svg.CreatePath = function(s) { var a = svg.ToNumberArray(s); var path = []; for (var i=0; i<a.length; i+=2) { path.push(new svg.Point(a[i], a[i+1])); } return path; } // bounding box svg.BoundingBox = function(x1, y1, x2, y2) { // pass in initial points if you want this.x1 = Number.NaN; this.y1 = Number.NaN; this.x2 = Number.NaN; this.y2 = Number.NaN; this.x = function() { return this.x1; } this.y = function() { return this.y1; } this.width = function() { return this.x2 - this.x1; } this.height = function() { return this.y2 - this.y1; } this.addPoint = function(x, y) { if (x != null) { if (isNaN(this.x1) || isNaN(this.x2)) { this.x1 = x; this.x2 = x; } if (x < this.x1) this.x1 = x; if (x > this.x2) this.x2 = x; } if (y != null) { if (isNaN(this.y1) || isNaN(this.y2)) { this.y1 = y; this.y2 = y; } if (y < this.y1) this.y1 = y; if (y > this.y2) this.y2 = y; } } this.addX = function(x) { this.addPoint(x, null); } this.addY = function(y) { this.addPoint(null, y); } this.addBoundingBox = function(bb) { this.addPoint(bb.x1, bb.y1); this.addPoint(bb.x2, bb.y2); } this.addQuadraticCurve = function(p0x, p0y, p1x, p1y, p2x, p2y) { var cp1x = p0x + 2/3 * (p1x - p0x); // CP1 = QP0 + 2/3 *(QP1-QP0) var cp1y = p0y + 2/3 * (p1y - p0y); // CP1 = QP0 + 2/3 *(QP1-QP0) var cp2x = cp1x + 1/3 * (p2x - p0x); // CP2 = CP1 + 1/3 *(QP2-QP0) var cp2y = cp1y + 1/3 * (p2y - p0y); // CP2 = CP1 + 1/3 *(QP2-QP0) this.addBezierCurve(p0x, p0y, cp1x, cp2x, cp1y, cp2y, p2x, p2y); } this.addBezierCurve = function(p0x, p0y, p1x, p1y, p2x, p2y, p3x, p3y) { // from http://blog.hackers-cafe.net/2009/06/how-to-calculate-bezier-curves-bounding.html var p0 = [p0x, p0y], p1 = [p1x, p1y], p2 = [p2x, p2y], p3 = [p3x, p3y]; this.addPoint(p0[0], p0[1]); this.addPoint(p3[0], p3[1]); for (i=0; i<=1; i++) { var f = function(t) { return Math.pow(1-t, 3) * p0[i] + 3 * Math.pow(1-t, 2) * t * p1[i] + 3 * (1-t) * Math.pow(t, 2) * p2[i] + Math.pow(t, 3) * p3[i]; } var b = 6 * p0[i] - 12 * p1[i] + 6 * p2[i]; var a = -3 * p0[i] + 9 * p1[i] - 9 * p2[i] + 3 * p3[i]; var c = 3 * p1[i] - 3 * p0[i]; if (a == 0) { if (b == 0) continue; var t = -c / b; if (0 < t && t < 1) { if (i == 0) this.addX(f(t)); if (i == 1) this.addY(f(t)); } continue; } var b2ac = Math.pow(b, 2) - 4 * c * a; if (b2ac < 0) continue; var t1 = (-b + Math.sqrt(b2ac)) / (2 * a); if (0 < t1 && t1 < 1) { if (i == 0) this.addX(f(t1)); if (i == 1) this.addY(f(t1)); } var t2 = (-b - Math.sqrt(b2ac)) / (2 * a); if (0 < t2 && t2 < 1) { if (i == 0) this.addX(f(t2)); if (i == 1) this.addY(f(t2)); } } } this.isPointInBox = function(x, y) { return (this.x1 <= x && x <= this.x2 && this.y1 <= y && y <= this.y2); } this.addPoint(x1, y1); this.addPoint(x2, y2); } // transforms svg.Transform = function(v) { var that = this; this.Type = {} // translate this.Type.translate = function(s) { this.p = svg.CreatePoint(s); this.apply = function(ctx) { ctx.translate(this.p.x || 0.0, this.p.y || 0.0); } this.unapply = function(ctx) { ctx.translate(-1.0 * this.p.x || 0.0, -1.0 * this.p.y || 0.0); } this.applyToPoint = function(p) { p.applyTransform([1, 0, 0, 1, this.p.x || 0.0, this.p.y || 0.0]); } } // rotate this.Type.rotate = function(s) { var a = svg.ToNumberArray(s); this.angle = new svg.Property('angle', a[0]); this.cx = a[1] || 0; this.cy = a[2] || 0; this.apply = function(ctx) { ctx.translate(this.cx, this.cy); ctx.rotate(this.angle.toRadians()); ctx.translate(-this.cx, -this.cy); } this.unapply = function(ctx) { ctx.translate(this.cx, this.cy); ctx.rotate(-1.0 * this.angle.toRadians()); ctx.translate(-this.cx, -this.cy); } this.applyToPoint = function(p) { var a = this.angle.toRadians(); p.applyTransform([1, 0, 0, 1, this.p.x || 0.0, this.p.y || 0.0]); p.applyTransform([Math.cos(a), Math.sin(a), -Math.sin(a), Math.cos(a), 0, 0]); p.applyTransform([1, 0, 0, 1, -this.p.x || 0.0, -this.p.y || 0.0]); } } this.Type.scale = function(s) { this.p = svg.CreatePoint(s); this.apply = function(ctx) { ctx.scale(this.p.x || 1.0, this.p.y || this.p.x || 1.0); } this.unapply = function(ctx) { ctx.scale(1.0 / this.p.x || 1.0, 1.0 / this.p.y || this.p.x || 1.0); } this.applyToPoint = function(p) { p.applyTransform([this.p.x || 0.0, 0, 0, this.p.y || 0.0, 0, 0]); } } this.Type.matrix = function(s) { this.m = svg.ToNumberArray(s); this.apply = function(ctx) { ctx.transform(this.m[0], this.m[1], this.m[2], this.m[3], this.m[4], this.m[5]); } this.unapply = function(ctx) { var a = this.m[0]; var b = this.m[2]; var c = this.m[4]; var d = this.m[1]; var e = this.m[3]; var f = this.m[5]; var g = 0.0; var h = 0.0; var i = 1.0; var det = 1 / (a*(e*i-f*h)-b*(d*i-f*g)+c*(d*h-e*g)); ctx.transform( det*(e*i-f*h), det*(f*g-d*i), det*(c*h-b*i), det*(a*i-c*g), det*(b*f-c*e), det*(c*d-a*f) ); } this.applyToPoint = function(p) { p.applyTransform(this.m); } } this.Type.SkewBase = function(s) { this.base = that.Type.matrix; this.base(s); this.angle = new svg.Property('angle', s); } this.Type.SkewBase.prototype = new this.Type.matrix; this.Type.skewX = function(s) { this.base = that.Type.SkewBase; this.base(s); this.m = [1, 0, Math.tan(this.angle.toRadians()), 1, 0, 0]; } this.Type.skewX.prototype = new this.Type.SkewBase; this.Type.skewY = function(s) { this.base = that.Type.SkewBase; this.base(s); this.m = [1, Math.tan(this.angle.toRadians()), 0, 1, 0, 0]; } this.Type.skewY.prototype = new this.Type.SkewBase; this.transforms = []; this.apply = function(ctx) { for (var i=0; i<this.transforms.length; i++) { this.transforms[i].apply(ctx); } } this.unapply = function(ctx) { for (var i=this.transforms.length-1; i>=0; i--) { this.transforms[i].unapply(ctx); } } this.applyToPoint = function(p) { for (var i=0; i<this.transforms.length; i++) { this.transforms[i].applyToPoint(p); } } var data = svg.trim(svg.compressSpaces(v)).replace(/\)([a-zA-Z])/g, ') $1').replace(/\)(\s?,\s?)/g,') ').split(/\s(?=[a-z])/); for (var i=0; i<data.length; i++) { var type = svg.trim(data[i].split('(')[0]); var s = data[i].split('(')[1].replace(')',''); var transformType = this.Type[type]; if (typeof transformType != 'undefined') { var transform = new transformType(s); transform.type = type; this.transforms.push(transform); } } } // aspect ratio svg.AspectRatio = function(ctx, aspectRatio, width, desiredWidth, height, desiredHeight, minX, minY, refX, refY) { // aspect ratio - http://www.w3.org/TR/SVG/coords.html#PreserveAspectRatioAttribute aspectRatio = svg.compressSpaces(aspectRatio); aspectRatio = aspectRatio.replace(/^defer\s/,''); // ignore defer var align = aspectRatio.split(' ')[0] || 'xMidYMid'; var me