q5
Version:
Beginner friendly graphics powered by WebGPU and optimized for interactive art!
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Markdown
- inspired by [p5.js][] and [Processing Java][] ⭐️
- performance optimized for interactive art 🚀
- lightning fast [WebGPU renderer](https://github.com/q5js/q5.js/wiki/q5-WebGPU-renderer) ⚡️
- beginner friendly [documentation](https://q5js.org/learn) 📚
- compatible with popular addons, including [p5.sound][], [ml5.js][], and [p5play][] 🎮
- no dependencies, ~100kb minified 📦
- free to use under the LGPL (just like p5.js) 🆓
q5.js was designed to make creative coding fun and accessible for a new generation of artists, designers, educators, and beginners. 🤝
Familiar with p5? You'll be right at home with q5. It's like getting a free computer upgrade! 🖥️
```js
createCanvas(100, 100);
circle(50, 50, 50);
```
Browse the [q5 reference pages](https://q5js.org/learn) to learn how to use q5.js.
See the [wiki](https://github.com/q5js/q5.js/wiki) for extended documentation.
Use the [q5.d.ts](q5.d.ts) file in Visual Studio Code to get autocompletion and inline hover-over documentation. Simply add this `jsconfig.json` file to your project folder:
```json
{
"compilerOptions": {
"target": "ESNext"
},
"typeAcquisition": {
"include": ["node_modules/q5"]
}
}
```
q5 is open source and anyone can use it for free under the terms of the LGPL (just like p5.js). 🎉
We need your support though! If you enjoy using q5.js, please donate via [GitHub Sponsors](https://github.com/sponsors/quinton-ashley), [ko-fi](https://ko-fi.com/q5play), or [Patreon](https://www.patreon.com/p5play).
## Contributing
Are you interested in volunteering to write code for q5.js or improve the q5 ecosystem? Contributions are welcome!
Please report issues or comment on existing issues before working on a pull request. Check out the [q5 project planning board](https://github.com/orgs/q5js/projects/1/views/1).
All contributors must agree to the [code of conduct](CODE_OF_CONDUCT.md).
## Licensing
q5.js was created by the q5 team and is licensed under the LGPLv3. q5 is not affiliated with The Processing Foundation.
@LingDong- created the original q5xjs library which is Unlicense licensed.
p5.js is licensed under the LGPLv2, small sections of p5' code directly copied into q5 are credited below. The rest of q5 is a new implementation of part of the p5 API. APIs are not copyrightable in the United States, as decided by the Supreme Court in the Google v Oracle case.
## Credits
WebGPU MSDF text rendering:
https://webgpu.github.io/webgpu-samples/?sample=textRenderingMsdf
WebGPU blendMode:
https://webgpufundamentals.org/webgpu/lessons/webgpu-transparency.html
HSLtoRGB:
https://stackoverflow.com/a/64090995/3792062
HSBtoHSL:
https://stackoverflow.com/a/66469632/3792062
OKLCHtoRGB:
https://gist.github.com/dkaraush/65d19d61396f5f3cd8ba7d1b4b3c9432
https://github.com/color-js/color.js/blob/main/src/spaces/oklch.js
A JS Implementation of Ziggurat Algorithm:
http://ziggurat.glitch.me/
p5.js Vector.slerp:
https://github.com/processing/p5.js/blob/v1.10.0/src/math/p5.Vector.js#L2803
p5.js random:
https://github.com/processing/p5.js/blob/1.1.9/src/math/noise.js
[p5]: https://p5js.org
[p5.js]: https://p5js.org
[Processing Java]: https://processing.org
[p5.sound]: https://archive.p5js.org/reference/#/libraries/p5.sound
[ml5.js]: https://ml5js.org
[p5play]: https://p5play.org