pxt-microbit
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micro:bit target for Microsoft MakeCode (PXT)
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# Snap the Dot
### @explicitHints true
## Introduction @unplugged
Snap the dot is a game of skill where the player has to press **A** exactly when the dot reaches the center of the screen.
This tutorial shows how to use the game engine.
## Make a sprite variable
Create a new variable called ``||variables:sprite||``.
```spy
let sprite = 0
```
## Create a sprite
Set the ``||variables:sprite||`` variable to the value returned by ``||game:create sprite||``. A sprite is a single pixel that can move on the screen. It has an ``x`` and ``y`` position along with a direction of motion. Use the value
of `2` for both ``x`` and ``y``.
```spy
let sprite = game.createSprite(2, 2)
```
## Move the dot
The sprite starts in the center facing right. Put a ``||game:sprite move||`` into a ``||basic:forever||`` loop to make the sprite by `1` pixel. Notice how it moves to the right but does not bounce back.
```spy
let sprite = game.createSprite(2, 2)
basic.forever(function () {
sprite.move(1)
})
```
## Bounce
Set ``||game:if on edge, bounce||`` to make the sprite bounce on the side of the screen. Also, add a ``||basic:pause||`` for `100` milliseconds to slow down the sprite.
```spy
let sprite = game.createSprite(2, 2)
basic.forever(function () {
sprite.move(1)
sprite.ifOnEdgeBounce()
basic.pause(100)
})
```
## Test and download
Use the simulator to find the best speed. If you have a @boardname@, press ``|Download|`` to try it out on the device.
## Button handling
When **A** is pressed, we test if the sprite is in the center or not.
Use a ``||input:on button pressed||`` event to run code when the **A** button is presses. In the event,
check ``||logic:if||`` the ``||game:led sprite property x||`` is equal to `2`.
```spy
let sprite = game.createSprite(2, 2)
input.onButtonPressed(Button.A, function () {
if (sprite.get(LedSpriteProperty.X) == 2) {
} else {
}
})
basic.forever(function () {
sprite.move(1)
basic.pause(100)
sprite.ifOnEdgeBounce()
})
```
## Score and game over
Finally, ``||game:add to score||`` by `1` when ``||game:led sprite property x||`` is `2` and then make the
``||game:game over||`` when it's not `2`. This is to handle both success (sprite in the center = 2) and failure (sprite not in the center != 2).
```spy
let sprite = game.createSprite(2, 2)
input.onButtonPressed(Button.A, function () {
if (sprite.get(LedSpriteProperty.X) == 2) {
game.addScore(1)
} else {
game.gameOver()
}
})
basic.forever(function () {
sprite.move(1)
basic.pause(100)
sprite.ifOnEdgeBounce()
})
```
## Test and download
Your game is ready! If you have a @boardname@, press ``|Download|`` to try it out on the device.