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pxt-microbit

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micro:bit target for Microsoft MakeCode (PXT)

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# Rock Paper Scissors V2 ## {Introduction @unplugged} ![Cartoon of the Rock Paper Scissors game](/static/mb/projects/a4-motion-v2.png) Build a "Rock Paper Scissors" game with ADDED BONUS SOUNDS using the **micro:bit V2** buzzer! ## {Step 1 @fullscreen} Use the ``||input:on shake||`` block in the Workspace to run code when you shake the @boardname@. ```blocks input.onGesture(Gesture.Shake, function () { }) ``` ## {Step 2 @fullscreen} Make a new variable called ``hand`` and place the ``||variables:set hand to||`` block in the shake event. ![A animation that shows how to create a variable](/static/mb/projects/rock-paper-scissors/newvar.gif) ## {Step 3 @fullscreen} Add a ``||math:pick random||`` block to pick a random number from `1` to `3` and store it in the variable named ``hand``. ```blocks let hand = 0; input.onGesture(Gesture.Shake, function () { hand = randint(1, 3) }) ``` In a later step, each of the possible numbers (`1`, `2`, or `3`) is matched to its own picture. The picture is shown on the LEDs when its matching number is picked. ## {Step 4 @fullscreen} Place an ``||logic:if||`` block under the ``||math:pick random||`` and check whether ``hand`` is equal to ``1``. Add a ``||basic:show leds||`` block that shows a picture of a piece of paper. The number `1` is the value for paper. ![How to drag an if statement](/static/mb/projects/rock-paper-scissors/if.gif) ```blocks let hand = 0; input.onGesture(Gesture.Shake, function () { hand = randint(1, 3) if (hand == 1) { basic.showLeds(` # # # # # # . . . # # . . . # # . . . # # # # # # `) } }) ``` ## {Step 5 @fullscreen} Place a ``||music:play sound||`` block under ``||basic:show leds||`` and edit it to make it sound like paper. ```blocks let hand = 0; input.onGesture(Gesture.Shake, function () { hand = randint(1, 3) if (hand == 1) { basic.showLeds(` # # # # # # . . . # # . . . # # . . . # # # # # # `) music.playSoundEffect(music.createSoundEffect(WaveShape.Noise, 4120, 1266, 255, 148, 500, SoundExpressionEffect.Warble, InterpolationCurve.Curve), SoundExpressionPlayMode.UntilDone) } }) ``` ## {Step 6 @fullscreen} Click on the **SHAKE** button in the simulator. If you try enough times, you should see a picture of paper on the screen. ![Shaking a @boardname@ simulator](/static/mb/projects/rock-paper-scissors/rpsshake.gif) ## {Step 7 @fullscreen} Click the **(+)** button to add an ``||logic:else||`` section. ![Adding an else clause](/static/mb/projects/rock-paper-scissors/ifelse.gif) ```blocks let hand = 0; input.onGesture(Gesture.Shake, function () { hand = randint(1, 3) if (hand == 1) { basic.showLeds(` # # # # # # . . . # # . . . # # . . . # # # # # # `) music.playSoundEffect(music.createSoundEffect(WaveShape.Noise, 4120, 1266, 255, 148, 500, SoundExpressionEffect.Warble, InterpolationCurve.Curve), SoundExpressionPlayMode.UntilDone) } else { } }) ``` ## {Step 8 @fullscreen} Add both a ``||basic:show leds||`` block and a ``||music:play sound||`` block inside the ``||logic:else||``. Make a picture for **scissors** using LEDs and create a scissors sound. ```blocks let hand = 0; input.onGesture(Gesture.Shake, function () { hand = randint(1, 3) if (hand == 1) { basic.showLeds(` # # # # # # . . . # # . . . # # . . . # # # # # # `) music.playSoundEffect(music.createSoundEffect(WaveShape.Noise, 4120, 1266, 255, 148, 500, SoundExpressionEffect.Warble, InterpolationCurve.Curve), SoundExpressionPlayMode.UntilDone) } else { basic.showLeds(` # # . . # # # . # . . . # . . # # . # . # # . . # `) music.playSoundEffect(music.createSoundEffect(WaveShape.Sine, 4417, 1, 0, 255, 266, SoundExpressionEffect.Vibrato, InterpolationCurve.Linear), SoundExpressionPlayMode.UntilDone) } }) ``` ## {Step 9 @fullscreen} Click the **(+)** button again to add an ``||logic:else if||`` section. Now, add a conditional block for ``||logic:hand = 2||`` to the empty slot in the ``||logic:else if||``. Since ``hand`` can only be `1`, `2`, or `3`, your code is now covering all possible cases! ![Adding an else if clause](/static/mb/projects/rock-paper-scissors/ifelseif.gif) ## {Step 10 @fullscreen} Get one more ``||basic:show leds||`` block and ``||music:play sound||`` block and put them inside the ``||logic:else if||``. Make a picture of a rock in the LEDs and create a rock-like sound. ```blocks let hand = 0 input.onGesture(Gesture.Shake, function () { hand = randint(1, 3) if (hand == 1) { basic.showLeds(` # # # # # # . . . # # . . . # # . . . # # # # # # `) music.playSoundEffect(music.createSoundEffect(WaveShape.Noise, 4120, 1266, 255, 148, 500, SoundExpressionEffect.Warble, InterpolationCurve.Curve), SoundExpressionPlayMode.UntilDone) } else if (hand == 2) { basic.showLeds(` . . . . . . # # # . . # # # . . # # # . . . . . . `) music.playSoundEffect(music.createSoundEffect(WaveShape.Sine, 4417, 1, 0, 255, 266, SoundExpressionEffect.Vibrato, InterpolationCurve.Linear), SoundExpressionPlayMode.UntilDone) } else { basic.showLeds(` # # . . # # # . # . . . # . . # # . # . # # . . # `) music.playSoundEffect(music.createSoundEffect(WaveShape.Triangle, 1177, 4967, 0, 206, 266, SoundExpressionEffect.Tremolo, InterpolationCurve.Linear), SoundExpressionPlayMode.UntilDone) } }) ``` ## {Step 11 @fullscreen} Click on the **SHAKE** button in the simulator and check to see that each image is showing up. ![Shaking a @boardname@ simulator](/static/mb/projects/rock-paper-scissors/rpssim3.gif) ## {Step 12 @fullscreen} If you have a @boardname@ V2, click on ``|Download|`` and follow the instructions to get the code onto your @boardname@. Your game is ready! Gather your friends and play Rock Paper Scissors! ![A @boardname@ in a hand](/static/mb/projects/rock-paper-scissors/hand.jpg) ```template input.onGesture(Gesture.Shake, function() {}) ```