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# Multi Dice ## {Introduction @unplugged} ![Multiple @boardname@ throwing a dice](/static/mb/projects/multi-dice.png) Build a multi-player dice game using the **radio**. The **radio** blocks let you send wireless messages between a @boardname@ and another @boardname@. In this game, you shake to "throw the dice" and send the result to the other @boardname@. If you receive a result of a dice throw equal or greater than yours, you lose. ## {Dice game} Let's start by rebuilding the **dice** game. If you are unsure about the details, try the **dice** tutorial again. ```blocks input.onGesture(Gesture.Shake, function () { basic.showNumber(randint(1, 6)) }) ``` ## {Dice variable} We need to store the result of the dice cast in a variable. A **variable** is like a place in the memory of the @boardname@ where you save information, like numbers. * Go to the **Variables** toolbox and click ``Make a Variable`` to create a new variable. We will call it **dice**. * Add a ``||variables:set dice to||`` block and drag the ``||math:pick random||`` into it. * Drag a ``||variables:dice||`` variable from the **Variables** toolbox into the ``||basic:show number||`` block. ```blocks let dice = 0 input.onGesture(Gesture.Shake, function () { dice = randint(1, 6) basic.showNumber(dice) }) ``` ## {Send the dice} Put in a ``||radio:send number||`` and a ``||variables:dice||`` to send the value stored in the ``||variables:dice||`` variable via radio. Make sure to add a ``||radio:set group||`` to ``||basic:on start||`` with the group number set to the group you want to use. ```blocks radio.setGroup(1) let dice = 0 input.onGesture(Gesture.Shake, function () { dice = randint(1, 6) basic.showNumber(dice) radio.sendNumber(dice) }) ``` ## {Receive the dice} Go get an ``||radio:on received number||`` event block. This event runs when a radio message from another @boardname@ arrives. The ``||variables:receivedNumber||`` value is the value of the dice in this game. ```blocks radio.onReceivedNumber(function (receivedNumber) { }) ``` ## {Check your cast} Add a ``||logic:if||`` block to test if ``||variables:receivedNumber||`` is greater or equal to ``||variables:dice||``. If is, you lost so display a sad face on the screen. ```blocks let dice = 0; radio.onReceivedNumber(function (receivedNumber) { if (receivedNumber >= dice) { basic.showIcon(IconNames.Sad) } }) ``` ## {Test it!} Try pressing **SHAKE** in the simulator and see that a second @boardname@ appears. You can play the game on both virtual boards. If you have more than one @boardname@, download your code onto each one and try playing the game with your friends! ```blocks let dice = 0 radio.setGroup(1) input.onGesture(Gesture.Shake, function () { dice = randint(1, 6) basic.showNumber(dice) radio.sendNumber(dice) }) radio.onReceivedNumber(function (receivedNumber) { if (receivedNumber >= dice) { basic.showIcon(IconNames.Sad) } }) ``` ```package radio ```