pxt-microbit
Version:
micro:bit target for Microsoft MakeCode (PXT)
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Markdown
# Coin Flipper
## {Introduction @unplugged}
Let's create a coin flipping program to simulate a real coin toss. We'll use icon images to represent a ``heads`` or ``tails`` result.

## {Step 1}
Let's start with the ``||input:on button A pressed||`` block on the Workspace. We'll put our coin flipping code in here.
```blocks
input.onButtonPressed(Button.A, function() {
})
```
## {Step 2}
Grab an ``||logic:if else||`` block and set it inside ``||input:on button A pressed||``. Put a ``||Math:pick random true or false||`` into the ``||logic:if||`` as its condition.
The ``||Math:pick random true or false||`` returns a random ``true`` or ``false`` value which we use to determine a ``heads`` or ``tails`` result for a coin toss.
```blocks
input.onButtonPressed(Button.A, function() {
if (Math.randomBoolean()) {
} else {
}
})
```
## {Step 3}
Now, put a ``||basic:show icon||`` block inside both the ``||logic:if||`` and the ``||logic:else||``. Pick images to mean ``heads`` and ``tails``.
```blocks
input.onButtonPressed(Button.A, function() {
if (Math.randomBoolean()) {
basic.showIcon(IconNames.Skull)
} else {
basic.showIcon(IconNames.Square)
}
})
```
## {Step 4}
Press button **A** in the simulator to try the coin toss code.
## {Step 5}
You can animate the coin toss to add the feeling of suspense. Place different ``||basic:show icon||`` blocks before the ``||logic:if||`` to show that the coin is flipping.
```blocks
input.onButtonPressed(Button.A, function() {
basic.showIcon(IconNames.Diamond)
basic.showIcon(IconNames.SmallDiamond)
basic.showIcon(IconNames.Diamond)
basic.showIcon(IconNames.SmallDiamond)
if (Math.randomBoolean()) {
basic.showIcon(IconNames.Skull)
} else {
basic.showIcon(IconNames.Square)
}
})
```
## {Step 6}
If you have a @boardname@, connect it to USB and click ``|Download|`` to transfer your code.
## {Step 7}
Press button **A** for a flip. Test your luck and guess ``heads`` or ``tails`` before the toss is over!
```template
input.onButtonPressed(Button.A, function() {})
```