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Microsoft MakeCode, also known as Programming Experience Toolkit (PXT), provides Blocks / JavaScript tools and editors

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# Variables A program is always working with information. The information, or data, that a program needs is kept somewhere in a computer's memory. Memory in a computer is arranged so that the data stored there can be found using an address. An address is a number that tells where the data that program wants to use is located in memory. For a program, using an address number to get and store data is very inconvenient. So, programs use _variables_ instead. A variable represents the place in memory for the data that's kept there. It's called a variable because the data it represents may change (vary) when the program stores something new there. When you create a new variable in your program, you're reserving a place in memory for some data that your program might want to create, copy, or check on later. Variables have a name, a [type](/types), and a value: * *name* - how you'll refer to the variable * *type* - the kind of data a variable will store * *value* - what's stored (the data) in the variable ### ~ hint You can use the default variable names given in the blocks if you'd like. However, it's best to use descriptive variable names. To change a variable name in the editor, select the down arrow next to the variable and then click "Rename variable...". ### ~ ## ``let`` statement Use the Block Editor variable statement to create a variable and the [assignment operator](/blocks/variables/assign) to store something in the variable. This is called _declaring_ the variable. For example, this code stores the number `2` in the `x` variable: ```block let x = 2; ``` Here's how to make a variable in the Block Editor: 1. Click `variables`. 2. Change the default variable name if you like. 3. Drag a block type on the right-side of the [assignment operator](/blocks/variables/assign) and click the down arrow to change the variable name. When you make, or declare, a variable in code, you'll use the ```let``` statement. It looks like this: ```typescript let percent = 50; ``` ### #letexample ### Reading variable values Once you've declared a variable, just use the variable's name whenever you need what's stored in the variable. #### #readvariableexample ```block let count = 10 let half = count / 2 ``` ### Updating variable values To change the contents of a variable use the assignment operator. #### #updatevariableexample ```block let count = 10 if (count < 20) { count = 20 } ``` ### Why use variables? If you want to remember and modify data somewhere in your program later, you'll need a variable. #### #whyusevariablesexample ### Local variables Local variables exist only within the function or block of code where they're declared. Here, the variable `index` only exists inside the **for** block. The `looping` variable exists both outside and inside the **for** block. #### #localvariableexample ```block let looping = true; for (let index = 0; index <= 10; index++) { if (index == 10) { looping = false; } } ``` ## See also [Assignment operator](/blocks/variables/assign), [Change operator](/blocks/variables/change)