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pxt-core-own

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Microsoft MakeCode, also known as Programming Experience Toolkit (PXT), provides Blocks / JavaScript tools and editors

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# If Run code depending on whether a [boolean](/blocks/logic/boolean) condition is true or false. ```block if(true) { } ``` The code inside the **`if`** block only runs when the condition block is **true**. You can compare variables to values or variables to variables, for a **true** condition. ```block let reward = false; let perfect = 0; let myScore = 0; if (myScore < 10) { myScore += 1; } if (myScore == perfect) { reward = true; } ``` ## Opposite condition: `else` #oppositecondition If you want some other code to run when the opposite condition is **true**, you put it in an additional block area called **`else`**. ```block let colorMix = 0; let favColor = "orange"; if (favColor == "blue") { colorMix = 7; } else { colorMix = 472; } ``` ## Opposite condition, but check something again: `else if` Another conditional action is to add an **`if`** to an **`else`** for an **`else if`**. It works like this: ```block let reward = false; let nearPerfect = 0 let perfect = 0 let myScore = 0; if (myScore < 10) { myScore += 1; } if (myScore == perfect) { reward = true; } else if (myScore == nearPerfect) { reward = true; } ``` You might guess that a longer way of saying the same thing is this: ```block let reward = false; let nearPerfect = 0; let perfect = 0; let myScore = 0; if (myScore < 10) { myScore += 1; } if (myScore == perfect) { reward = true; } else { if (myScore == nearPerfect) { reward = true; } } ``` ## ~hint Click on the plus **(+)** symbol to add *else* or *else if* sections to the current *if* block. ## ~ ## #examples