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pxt-common-packages

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namespace SpriteKind { export const TestPlayer = SpriteKind.create(); } const overlapTile = img` 1 `; const neutralTile = img` 2 `; const dangerTile = img` 3 `; const emptyTile = img` . `; const baseLayer = img` . . . . `; const beforeSwap = tiles.createTilemap( hex`0200020001020202`, baseLayer, [emptyTile, overlapTile, neutralTile, dangerTile], TileScale.Eight ); const afterSwap = tiles.createTilemap( hex`0200020002030202`, baseLayer, [emptyTile, overlapTile, neutralTile, dangerTile], TileScale.Eight ); let overlapSwapped = 0; let dangerHits = 0; scene.onOverlapTile(SpriteKind.TestPlayer, overlapTile, function (sprite: Sprite, location: tiles.Location) { overlapSwapped++; tiles.setCurrentTilemap(afterSwap); sprite.setPosition(100, 100); }); scene.onOverlapTile(SpriteKind.TestPlayer, dangerTile, function (sprite: Sprite, location: tiles.Location) { dangerHits++; }); tiles.setCurrentTilemap(beforeSwap); const spriteImage = image.create(16, 16); spriteImage.fill(1); const sprite = sprites.create(spriteImage, SpriteKind.TestPlayer); sprite.setPosition(8, 8); pause(100); control.assert(overlapSwapped == 1, 0x200); control.assert(dangerHits == 0, 0x201);