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# change Scale Change the scale factor for a sprite by an increment or decrement. ```sig sprites.create(null).changeScale(1, ScaleAnchor.Middle) ``` You can increase or decrease a sprite's size from it's current size by a certain amount. If a sprite's scale is `2` and you change it by `1`, then the sprite is now `3` times larger than it's original size. The sprite's size will shrink if you give a negative value. If you use `-2` for the change **value**, the sprite's new size will be half of what is was before. The **anchor** determines which direction the sprite will expand or shrink. If you increase the scale from the `middle`, the sprite will grow equally from it's center. If you choose to scale from the `bottom left`, the sprite will grow toward the top right of the screen. ## Parameters * **value**: a [number](/types/number) to change the sprite's scale by. * **anchor**: an anchor point to scale the sprite from: >* `middle` >* `top` >* `left` >* `right` >* `bottom` >* `top left` >* `top right` >* `bottom right` >* `bottom left` ## Examples #example ### Rescale sprite Create a sprite with a square image. In a game update event, make the sprite grow and shrink continuously. ```blocks let scaleFactor = 0 let mySprite = sprites.create(img` 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 5 5 5 7 7 7 7 7 7 7 7 5 5 5 2 2 5 5 7 7 7 7 7 7 7 7 7 7 5 5 2 2 5 7 7 7 7 7 7 7 7 7 7 7 7 5 2 2 7 7 7 7 7 7 7 7 7 7 7 7 7 7 2 2 7 7 7 7 7 7 7 7 7 7 7 7 7 7 2 2 7 7 7 7 7 7 7 7 7 7 7 7 7 7 2 2 7 7 7 7 7 7 8 8 7 7 7 7 7 7 2 2 7 7 7 7 7 7 8 8 7 7 7 7 7 7 2 2 7 7 7 7 7 7 7 7 7 7 7 7 7 7 2 2 7 7 7 7 7 7 7 7 7 7 7 7 7 7 2 2 7 7 7 7 7 7 7 7 7 7 7 7 7 7 2 2 5 7 7 7 7 7 7 7 7 7 7 7 7 5 2 2 5 5 7 7 7 7 7 7 7 7 7 7 5 5 2 2 5 5 5 7 7 7 7 7 7 7 7 5 5 5 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 `, SpriteKind.Player) game.onUpdateInterval(500, function () { if (mySprite.scale == 1) { scaleFactor = 1 } else if (mySprite.scale == 7) { scaleFactor = -1 } mySprite.changeScale(scaleFactor, ScaleAnchor.Middle) }) ``` ## See also #seealso [set scale](/reference/sprites/sprite/set-scale)