pxt-common-packages
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Microsoft MakeCode (PXT) common packages
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# is Pressed
Check if a button is being pressed or not.
```sig
controller.A.isPressed()
```
## Returns
* a [boolean](types/boolean): `true` if the button is pressed, `false` if the button is not pressed.
## Example #example
Ramdomly move a yellow box around the screen while the ``A`` button is pressed.
### Single player
```blocks
let yellowBox = sprites.create(img`
e e e e e e
e 1 1 1 1 e
e 1 6 6 1 e
e 1 6 6 1 e
e 1 1 1 1 e
e e e e e e
`)
game.onUpdate(function () {
if (controller.A.isPressed()) {
yellowBox.x = Math.randomRange(3, scene.screenWidth() - 3)
yellowBox.y = Math.randomRange(3, scene.screenHeight() - 3)
}
})
```
### Multiplayer
```blocks
let yellowBox = sprites.create(img`
e e e e e e
e 1 1 1 1 e
e 1 6 6 1 e
e 1 6 6 1 e
e 1 1 1 1 e
e e e e e e
`)
game.onUpdate(function () {
if (controller.player2.isPressed(ControllerButton.A)) {
yellowBox.x = Math.randomRange(3, scene.screenWidth() - 3)
yellowBox.y = Math.randomRange(3, scene.screenHeight() - 3)
}
})
```
## See also #seealso
[on event](/reference/controller/button/on-event)