pxt-common-packages
Version:
Microsoft MakeCode (PXT) common packages
59 lines (58 loc) • 1.69 kB
text/typescript
enum GamepadButton {
//% blockIdentity=gamepad.button enumval=0
B = 0,
//% blockIdentity=gamepad.button enumval=1
A = 1,
//% blockIdentity=gamepad.button enumval=2
Y = 2,
//% blockIdentity=gamepad.button enumval=3
X = 3,
//% block="left bumper"
//% blockIdentity=gamepad.button enumval=4
LeftBumper = 4,
//% block="right bumper"
//% blockIdentity=gamepad.button enumval=5
RightBumper = 5,
//% block="left trigger"
//% blockIdentity=gamepad.button enumval=6
LeftTrigger = 6,
//% block="right trigger"
//% blockIdentity=gamepad.button enumval=7
RightTrigger = 7,
//% block="select"
//% blockIdentity=gamepad.button enumval=8
Select = 8,
//% block="start"
//% blockIdentity=gamepad.button enumval=9
Start = 9,
//% block="left stick"
//% blockIdentity=gamepad.button enumval=10
LeftStick = 10,
//% block="right stick"
//% blockIdentity=gamepad.button enumval=11
RightStick = 11,
//% block="up"
//% blockIdentity=gamepad.button enumval=12
Up = 12,
//% block="down"
//% blockIdentity=gamepad.button enumval=13
Down = 13,
//% block="left"
//% blockIdentity=gamepad.button enumval=14
Left = 14,
//% block="right"
//% blockIdentity=gamepad.button enumval=15
Right = 15
}
//% icon="\uf11b" color="#303030"
namespace gamepad {
/**
* Maps to a standard layout button to the button index
* @param button the name of the button
*/
//% blockId=joystickStandardButton block="%button"
//% shim=TD_ID blockHidden=1
export function button(button: GamepadButton): number {
return button;
}
}