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pxt-common-packages

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# left (property) Get or set the left position of the sprite on the screen. ## Get Get the left position of the sprite. ```block let mySprite: Sprite = null let leftPosition = mySprite.left ``` ```typescript-ignore let leftPosition = mySprite.left ``` ### Returns * a [number](/types/number) that is the current left position of sprite object on the screen. ## Set Set the left position of the sprite. ```block let mySprite: Sprite = null mySprite.left = 0 ``` ```typescript-ignore mySprite.left = 0 ``` ### Parameter * **value**: the new left position for the sprite object on the screen. ## Sprite locations The sprite image forms a rectangle with some number of pixel columns. The **left** of the sprite is the horizontal location of the first column of the sprite's pixels on the screen. The left of the sprite can have a value that is greater than the width of the screen. It can also have a value that is less than the left side of the screen (the left of screen is `0` and the value of the left side of the sprite in this case is negative). When this happens, some or all of the sprite isn't visible on the screen. ## Examples #example ### Side to side #ex1 Move a sprite to the right side of the screen. Wait 2 seconds and then move it to the left side. ```blocks namespace SpriteKind { export const Example = SpriteKind.create() } let mySprite = sprites.create(img` 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 2 2 2 2 2 2 2 2 2 2 2 2 7 7 7 5 7 2 2 2 2 2 2 2 2 2 2 7 4 7 7 5 5 7 2 2 2 2 2 2 2 2 7 4 4 7 7 5 5 5 7 2 2 2 2 2 2 7 4 4 4 7 7 5 5 5 5 7 2 2 2 2 7 4 4 4 4 7 7 5 5 5 5 5 7 2 2 7 4 4 4 4 4 7 7 5 5 5 5 5 5 7 7 4 4 4 4 4 4 7 7 5 5 5 5 5 5 7 7 4 4 4 4 4 4 7 7 5 5 5 5 5 7 8 8 7 4 4 4 4 4 7 7 5 5 5 5 7 8 8 8 8 7 4 4 4 4 7 7 5 5 5 7 8 8 8 8 8 8 7 4 4 4 7 7 5 5 7 8 8 8 8 8 8 8 8 7 4 4 7 7 5 7 8 8 8 8 8 8 8 8 8 8 7 4 7 7 7 8 8 8 8 8 8 8 8 8 8 8 8 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 `, SpriteKind.Example) forever(function () { mySprite.right = scene.screenWidth() pause(2000) mySprite.left = 0 pause(2000) }) ``` ### Stay in bounds #ex2 Send a sprite moving from the right side of the screen to the left. In an ``||game:on game update||`` loop, check to see if the the sprite touched the left side of the screen. If so, reset the sprite back to the right side of the screen. ```blocks namespace SpriteKind { export const Example = SpriteKind.create() } let mySprite = sprites.create(img` 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 2 2 2 2 2 2 2 2 2 2 2 2 7 7 7 5 7 2 2 2 2 2 2 2 2 2 2 7 4 7 7 5 5 7 2 2 2 2 2 2 2 2 7 4 4 7 7 5 5 5 7 2 2 2 2 2 2 7 4 4 4 7 7 5 5 5 5 7 2 2 2 2 7 4 4 4 4 7 7 5 5 5 5 5 7 2 2 7 4 4 4 4 4 7 7 5 5 5 5 5 5 7 7 4 4 4 4 4 4 7 7 5 5 5 5 5 5 7 7 4 4 4 4 4 4 7 7 5 5 5 5 5 7 8 8 7 4 4 4 4 4 7 7 5 5 5 5 7 8 8 8 8 7 4 4 4 4 7 7 5 5 5 7 8 8 8 8 8 8 7 4 4 4 7 7 5 5 7 8 8 8 8 8 8 8 8 7 4 4 7 7 5 7 8 8 8 8 8 8 8 8 8 8 7 4 7 7 7 8 8 8 8 8 8 8 8 8 8 8 8 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 `, SpriteKind.Example) mySprite.right = scene.screenWidth() mySprite.vx = -40 game.onUpdateInterval(500, function () { if (mySprite.left < 0) { mySprite.right = scene.screenWidth() mySprite.say("Reset!", 500) } }) ``` ## See also #seealso [right](/reference/sprites/sprite/right), [top](/reference/sprites/sprite/top), [bottom](/reference/sprites/sprite/bottom), [x](/reference/sprites/sprite/x), [y](/reference/sprites/sprite/y)