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pxt-common-packages

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# screen Width Get the width in pixels of the screen. ```sig scene.screenWidth() ``` ## Returns * a [number](/types/number) that's the width of the screen on the game device or simulator. ## Example #example Draw a wide line across the entire screen. ```blocks let showLine: Sprite = null let wideLine: Image = null wideLine = image.create(scene.screenWidth(), 3) wideLine.fill(5) showLine = sprites.create(wideLine) ``` ## See also #seealso [screen height](/reference/scene/screen-height)