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pxt-common-packages

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# score Get the current game score for the player. ```sig info.score() ``` Your program has a score counter which you can set to record the current score for a game player. ## Returns * a [number](/types/number) that is the current game score for the player. ## Example #example Add `20` to the life count when the player reaches `10000` points. ### Single player ```blocks let giveLives = true if (info.score() > 9999) { if (giveLives) { info.changeLifeBy(20) giveLives = false } } ``` ### Multiplayer ```blocks let giveLives = true if (info.player2.score() > 9999) { if (giveLives) { info.player2.changeLifeBy(20) giveLives = false } } ``` ## See also #seealso [set score](/reference/info/set-score), [change score by](/reference/info/change-score-by), [on score](/reference/info/on-score)