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pxt-common-packages

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# has Life ```sig info.player2.hasLife() ``` Returns a ``true`` value if the life count for the player is greater than zero. ## Returns * a [boolean](/types/boolean) that is ``true`` if the player has lives remaining. Otherwise, ``false`` is returned. ## Example #Example Remove one life from the player every `100` milliseconds. When the player's lives reach 0, end the game early. ```blocks info.player2.setLife(20) game.onUpdate(function () { if (info.player2.hasLife() == false) { game.over() } }) game.onUpdateInterval(100, function () { info.player2.changeLifeBy(-1) }) ``` ## See also [change life by](/reference/info/change-life-by), [on life zero](/reference/info/on-life-zero)