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pxt-common-packages

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# change Life By Change the number of lives for the game player up or down by this amount. ```sig info.changeLifeBy(0) ``` The number of lives is increased by adding the change value when it is greater than zero (positive). If the change number is less than zero (negative), the life count is reduced by the value of the change number. ## Parameters * **value**: a [number](/types/number) to change the life count by. Positive numbers add life and negative numbers reduce life. ## Example #example Add `20` to the life count when the player reaches `10000` points. ### Single player ```blocks let giveLives = true if (info.score() > 9999) { if (giveLives) { info.changeLifeBy(20) giveLives = false } } ``` ### Multiplayer ```blocks let giveLives = true if (info.player2.score() > 9999) { if (giveLives) { info.player2.changeLifeBy(20) giveLives = false } } ``` ## See also #seealso [set life](/reference/info/set-life), [life](/reference/info/life)