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pxt-common-packages

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# pause Until Causes your program to wait until an event for a button happens. ```sig controller.A.pauseUntil(ControllerButtonEvent.Pressed) ``` ## Parameters * **event**: the button action to wait for. The button actions (events) are: > * ``pressed``: button was pressed > * ``released``: button is released from being pressed ## Example #example Wait to move a yellow square to the upper left corner of the screen until the ``B`` button is pressed. ```blocks let square = sprites.create(img` e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e e `) controller.B.pauseUntil(ControllerButtonEvent.Pressed) square.x = 3 square.y = 3 ``` ## See also #seealso [on event](/reference/controller/button/on-event)