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# on Event Run some code when a button is pressed or released. ```sig controller.A.onEvent(ControllerButtonEvent.Pressed, function () { }); ``` ## Parameters * **event**: the button action to wait for. The button actions (events) are: > * ``pressed``: button was pressed > * ``released``: button is released from being pressed > * ``repeated``: this event keeps repeating when the button is pressed * **handler**: the code you want to run when something happens to a button ## Example #example Move a yellow box to a random location on the screen when a button is pressed. ```blocks let yellowBox = sprites.create(img` e e e e e e e 1 1 1 1 e e 1 6 6 1 e e 1 6 6 1 e e 1 1 1 1 e e e e e e e `) controller.A.onEvent(ControllerButtonEvent.Pressed, function () { yellowBox.x = Math.randomRange(3, scene.screenWidth() - 3) yellowBox.y = Math.randomRange(3, scene.screenHeight() - 3) }) ``` ## See also #seealso [is pressed](/reference/controller/button/is-pressed), [repeatDelay](/reference/controller/button/repeat-delay), [repeatInterval](/reference/controller/button/repeat-interval)