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pxt-common-packages

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namespace controller { //% fixedInstance whenUsed block="{id:controller}A" export const A = new Button(ControllerButton.A, DAL.CFG_PIN_BTN_A); //% fixedInstance whenUsed block="{id:controller}B" export const B = new Button(ControllerButton.B, DAL.CFG_PIN_BTN_B); //% fixedInstance whenUsed block="left" export const left = new Button(ControllerButton.Left, DAL.CFG_PIN_BTN_LEFT); //% fixedInstance whenUsed block="up" export const up = new Button(ControllerButton.Up, DAL.CFG_PIN_BTN_UP); //% fixedInstance whenUsed block="right" export const right = new Button(ControllerButton.Right, DAL.CFG_PIN_BTN_RIGHT); //% fixedInstance whenUsed block="down" export const down = new Button(ControllerButton.Down, DAL.CFG_PIN_BTN_DOWN); //% fixedInstance whenUsed block="menu" export const menu = new Button(7, DAL.CFG_PIN_BTN_MENU); //% fixedInstance whenUsed block="player 2" export const player2 = new Controller(2, undefined); //% fixedInstance whenUsed block="player 3" export const player3 = new Controller(3, undefined); //% fixedInstance whenUsed block="player 4" export const player4 = new Controller(4, undefined); //% fixedInstance whenUsed block="player 1" export const player1 = controller._player1(); }