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pxt-common-packages

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// Auto-generated. Do not edit. declare namespace music { /** * Play a tone through the speaker for some amount of time. * @param frequency pitch of the tone to play in Hertz (Hz), eg: Note.C * @param ms tone duration in milliseconds (ms), eg: BeatFraction.Half */ //% help=music/play-tone //% blockId=music_play_note block="play tone|at %note=device_note|for %duration=device_beat" //% parts="headphone" async //% blockNamespace=music //% weight=76 blockGap=8 shim=music::playTone function playTone(frequency: int32, ms: int32): void; } // Auto-generated. Do not edit. Really.