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pxt-common-packages

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enum GamepadButton { //% blockIdentity=gamepad.button enumval=0 B = 0, //% blockIdentity=gamepad.button enumval=1 A = 1, //% blockIdentity=gamepad.button enumval=2 Y = 2, //% blockIdentity=gamepad.button enumval=3 X = 3, //% block="left bumper" //% blockIdentity=gamepad.button enumval=4 LeftBumper = 4, //% block="right bumper" //% blockIdentity=gamepad.button enumval=5 RightBumper = 5, //% block="left trigger" //% blockIdentity=gamepad.button enumval=6 LeftTrigger = 6, //% block="right trigger" //% blockIdentity=gamepad.button enumval=7 RightTrigger = 7, //% block="select" //% blockIdentity=gamepad.button enumval=8 Select = 8, //% block="start" //% blockIdentity=gamepad.button enumval=9 Start = 9, //% block="left stick" //% blockIdentity=gamepad.button enumval=10 LeftStick = 10, //% block="right stick" //% blockIdentity=gamepad.button enumval=11 RightStick = 11, //% block="up" //% blockIdentity=gamepad.button enumval=12 Up = 12, //% block="down" //% blockIdentity=gamepad.button enumval=13 Down = 13, //% block="left" //% blockIdentity=gamepad.button enumval=14 Left = 14, //% block="right" //% blockIdentity=gamepad.button enumval=15 Right = 15 } //% icon="\uf11b" color="#303030" namespace gamepad { /** * Maps to a standard layout button to the button index * @param button the name of the button */ //% blockId=joystickStandardButton block="%button" //% shim=TD_ID blockHidden=1 export function button(button: GamepadButton): number { return button; } }