pxt-common-packages
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Microsoft MakeCode (PXT) common packages
25 lines (24 loc) • 1.29 kB
text/typescript
namespace controller {
//% fixedInstance whenUsed block="{id:controller}A"
export const A = new Button(ControllerButton.A, DAL.CFG_PIN_BTN_A);
//% fixedInstance whenUsed block="{id:controller}B"
export const B = new Button(ControllerButton.B, DAL.CFG_PIN_BTN_B);
//% fixedInstance whenUsed block="left"
export const left = new Button(ControllerButton.Left, DAL.CFG_PIN_BTN_LEFT);
//% fixedInstance whenUsed block="up"
export const up = new Button(ControllerButton.Up, DAL.CFG_PIN_BTN_UP);
//% fixedInstance whenUsed block="right"
export const right = new Button(ControllerButton.Right, DAL.CFG_PIN_BTN_RIGHT);
//% fixedInstance whenUsed block="down"
export const down = new Button(ControllerButton.Down, DAL.CFG_PIN_BTN_DOWN);
//% fixedInstance whenUsed block="menu"
export const menu = new Button(7, DAL.CFG_PIN_BTN_MENU);
//% fixedInstance whenUsed block="player 2"
export const player2 = new Controller(2, undefined);
//% fixedInstance whenUsed block="player 3"
export const player3 = new Controller(3, undefined);
//% fixedInstance whenUsed block="player 4"
export const player4 = new Controller(4, undefined);
//% fixedInstance whenUsed block="player 1"
export const player1 = controller._player1();
}