puzzlescript
Version:
Play PuzzleScript games in your terminal!
43 lines (34 loc) • 1.96 kB
text/typescript
import { Cell, GameEngine, ILoadingCellsEvent } from './engine'
import { GameData } from './models/game'
import Parser from './parser/parser'
import Serializer from './parser/serializer'
import BaseUI from './ui/base'
import { Optional, RULE_DIRECTION } from './util'
// Public API
export { Parser, GameEngine, Cell, ILoadingCellsEvent, GameData, Optional, RULE_DIRECTION, BaseUI, Serializer }
// Semi-public API (used by the CLI)
import { logger } from './logger'
import { LEVEL_TYPE } from './parser/astTypes'
import { saveCoverageFile } from './recordCoverage'
import { _flatten, EmptyGameEngineHandler, INPUT_BUTTON } from './util'
export { logger, LEVEL_TYPE, saveCoverageFile, _flatten, EmptyGameEngineHandler, INPUT_BUTTON }
import { CollisionLayer } from './models/collisionLayer'
import { IColor } from './models/colors'
import { GameSprite } from './models/tile'
import { Soundish } from './parser/astTypes'
import { _debounce, Cellish, GameEngineHandler, spritesThatInteractWithPlayer } from './util'
export { _debounce, CollisionLayer, IColor, GameSprite, Soundish, Cellish, GameEngineHandler, spritesThatInteractWithPlayer }
import { CellSaveState } from './engine'
import { A11Y_MESSAGE, A11Y_MESSAGE_TYPE } from './models/rule'
export { CellSaveState, A11Y_MESSAGE, A11Y_MESSAGE_TYPE }
import { CellishJson, MESSAGE_TYPE, pollingPromise, shouldTick, TypedMessageEvent, WorkerMessage, WorkerResponse } from './util'
export { CellishJson, MESSAGE_TYPE, pollingPromise, shouldTick, TypedMessageEvent, WorkerMessage, WorkerResponse }
import TableUI from './ui/table'
export { TableUI }
import { Engineish, GameEngineHandlerOptional } from './util'
export { Engineish, GameEngineHandlerOptional }
import { HexColor } from './models/colors'
import { Dimension } from './models/metadata'
import { IGraphJson } from './parser/serializer'
import { PuzzlescriptWorker } from './util'
export { Dimension, IGraphJson, PuzzlescriptWorker, HexColor }