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puzzlescript

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Play PuzzleScript games in your terminal!

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"use strict"; var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) { if (k2 === undefined) k2 = k; Object.defineProperty(o, k2, { enumerable: true, get: function() { return m[k]; } }); }) : (function(o, m, k, k2) { if (k2 === undefined) k2 = k; o[k2] = m[k]; })); var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) { Object.defineProperty(o, "default", { enumerable: true, value: v }); }) : function(o, v) { o["default"] = v; }); var __importStar = (this && this.__importStar) || function (mod) { if (mod && mod.__esModule) return mod; var result = {}; if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k); __setModuleDefault(result, mod); return result; }; var __importDefault = (this && this.__importDefault) || function (mod) { return (mod && mod.__esModule) ? mod : { "default": mod }; }; Object.defineProperty(exports, "__esModule", { value: true }); exports.ValidationLevel = void 0; const nearley = __importStar(require("nearley")); const astBuilder_1 = require("./astBuilder"); const grammar_1 = __importDefault(require("./grammar")); var ValidationLevel; (function (ValidationLevel) { ValidationLevel[ValidationLevel["ERROR"] = 0] = "ERROR"; ValidationLevel[ValidationLevel["WARNING"] = 1] = "WARNING"; ValidationLevel[ValidationLevel["INFO"] = 2] = "INFO"; })(ValidationLevel = exports.ValidationLevel || (exports.ValidationLevel = {})); class Parser { constructor() { this.grammar = nearley.Grammar.fromCompiled(grammar_1.default); } parseToAST(code) { const parser = new nearley.Parser(this.grammar); parser.feed(code); parser.feed('\n'); parser.finish(); const results = parser.results; if (results.length === 1) { return results[0]; } else if (results.length === 0) { throw new Error(`ERROR: Could not parse`); } else { throw new Error(`AMBIGUOUS: has ${results.length} results`); } } parse(code) { const node = this.parseToAST(code); const builder = new astBuilder_1.AstBuilder(code); const gameData = builder.build(node); return { data: gameData }; } } exports.default = new Parser(); //# sourceMappingURL=parser.js.map