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title White Pillars
author Rosden Shadow [Mark Signorelli]
homepage rosden.itch.io
noaction
run_rules_on_level_Start
background_color #1F2026
text_color #F2F2AA
again_interval 0.2
========
OBJECTS
========
Background
52465B #1F2026(#E57ED5 #CC5285)
11111
10001
11101
10101
11111
(
00101
01110
11011
01111
10110)
(
11101
00101
11111
10100
10111)
nomove
FFEED9 #536673
.....
.000.
.010.
.000.
.....
Target
F2F2AA #1F2026
.....
.000.
.0.0.
.000.
.....
fakeTarget
F2F2AA #1F2026
.....
.000.
.0.0.
.000.
.....
Target1
F2F2AA #1F2026
11111
11011
11011
11111
11111
Target2
F2F2AA #1F2026
11111
11101
10101
10111
11111
Target3
F2F2AA #1F2026
11101
01101
01111
11011
11011
invitar1
black
.....
.....
.....
.....
.....
invitar2
black
.....
.....
.....
.....
.....
invitar3
black
.....
.....
.....
.....
.....
Wall
F2F2AA #E5C17E #CC7A52 #736053
21110
22110
22221
23232
32323
overwall
F2F2AA #E5C17E #CC7A52 #736053
.....
.....
.....
10000
21100
Playerright
FFD9FC #E0AAF2 #736053 #423D39
.000.
11202
11313
11110
.1.1.
playerleft
FFD9FC #E0AAF2 #736053 #423D39
.000.
20211
31311
01111
.1.1.
Crate
white grey
.000.
.000.
.111.
.111.
.111.
(
21100
21110
22110
32223
.333.)
Crateunpush
white grey
.000.
.000.
.111.
.111.
.111.
overcrate
white
.....
.....
.....
.....
.000.
fakeCrate
white grey
.000.
.000.
.111.
.111.
.111.
Crateline1
white grey black
.022.
.000.
.111.
.111.
.111.
Crateline2
white grey black
.222.
.000.
.111.
.111.
.111.
Crateline3
white grey black
.220.
.000.
.111.
.111.
.111.
Cratehorz
white grey black
.222.
.000.
.111.
.111.
.111.
Cratevert
white grey black
.020.
.020.
.111.
.111.
.111.
Cratecross
white grey black
.222.
.020.
.111.
.111.
.111.
overcratevert
white black
.....
.....
.....
.....
.010.
Crate1
white grey
.000.
.000.
.111.
.111.
.111.
Crate2
white grey
.000.
.000.
.111.
.111.
.111.
Crate3
white grey
.000.
.000.
.111.
.111.
.111.
Cratem1
white grey
.000.
.000.
.111.
.111.
.111.
Cratem2
white grey
.000.
.000.
.111.
.111.
.111.
Cratem3
white grey
.000.
.000.
.111.
.111.
.111.
Cratered
white grey
.000.
.000.
.111.
.111.
.111.
Crategreen
white grey
.000.
.000.
.111.
.111.
.111.
Crateblue
white grey
.000.
.000.
.111.
.111.
.111.
thered
B32D2D
.....
..0..
.000.
..0..
.....
theblue
7EA1E5
.....
..0..
.000.
..0..
.....
thegreen
7EE58D
.....
..0..
.000.
..0..
.....
failcol
FFD9FC
.....
.0.0.
..0..
.0.0.
.....
tarred
B32D2D
.....
.000.
.0.0.
.000.
..0..
targreen
7EE58D
.....
.000.
.0.0.
.000.
..0..
tarblue
7EA1E5
.....
.000.
.0.0.
.000.
..0..
end
FFD9E0 #F2AACE #E57ED5 #845C7A
21100
21110
22110
32223
.333.
endx
FFD9E0 #F2AACE #E57ED5 #845C7A
21100
21110
22110
32223
.333.
cloner
E5C17E #DB7F55 #B32D2D #73342E
.100.
.210.
.221.
.332.
.....
swapcrate
Orange Yellow
00000
0...0
0...0
0...0
00000
swapwall
black
.....
.....
.....
.....
.....
thefloor
1F2026
00000
00000
00000
00000
00000
thefloorx
1F2026
00000
00000
00000
00000
00000
eend
1F2026
00000
00000
00000
00000
00000
(
checkempty
black
.....
.....
.....
.....
.....
checkblock
black
.....
.....
.....
.....
.....
)
switcrate
black
.....
.....
.....
.....
.....
switcrate2
black
.....
.....
.....
.....
.....
arrow
black
.....
.....
.0.0.
.000.
..0..
arrow2
black
.....
.0.0.
.000.
..0..
.....
arrowx
black
.....
.....
.....
.....
.....
winstop
black
.....
.....
.....
.....
.....
arrowx2
black
.....
.....
.....
.....
.....
winallow
black
.....
.....
.....
.....
.....
winend
white grey
.000.
.000.
.000.
.111.
.111.
=======
LEGEND
=======
. = Background
= Wall
P = Playerright
* = Crate
O = Target
I = faketarget
e=background
t = target and eend
w=winend
! = winallow
-=thefloor
x=thefloorx
a = Crateline1 and fakeCrate
s = Crateline2 and fakeCrate
d= Crateline3 and fakeCrate
@ = Crateunpush
1 = Target1
2= Target2
3 = target3
4 = Crate1
5=Crate2
6=Crate3
r = Cratered
g= Crategreen
b=Crateblue
f=tarred
n=tarblue
h=targreen
7=invitar1
8=invitar2
9=invitar3
0=Cratem1
j= Cratem2
y=Cratem3
feel=overwall or overcrate or overcratevert
pushable=crate or cloner or swapcrate or switcrate or switcrate2 or Crateline1 or Crateline2 or Crateline3 or Crate1 or crate2 or Crate3 or Cratered or Crategreen or Crateblue
win=crate or wall
theemx= crate
player=playerright or playerleft
blocker = wall or crate or nomove or player or arrow
arrowk = arrow or arrow2 or arrowx or arrowx2
tar= Crate or Crateunpush or Crate1 or Crate2 or Crate3 or Cratered or Crategreen or Crateblue or Cratem1 or Cratem2 or Cratem3
thetag= target or Target1 or Target2 or Target3 or tarred or tarblue or targreen or fakeTarget
checkpos= cratevert or cratecross or Cratehorz
=======
SOUNDS
=======
pushable MOVE 36772507
EndLevel 74089700
player MOVE 68988304
sfx0 52836103
sfx1 45427502
sfx2 29503700
sfx3 81951902
sfx4 43693309
sfx5 5265104
sfx6 36772507
================
COLLISIONLAYERS
================
Background
winstop
winallow
thetag,invitar1,invitar2,invitar3
thered
theblue
thegreen
failcol
nomove
Player, Wall, pushable,swapwall,thefloor,thefloorx, Crateunpush,cratem1,Cratem2,cratem3
checkpos
fakeCrate
arrow, arrow2, arrowx, arrowx2
winend
eend
end, endx
feel
======
RULES
======
[]
[winstop] ->[]
[]
player|pushable]->[> player | > pushable]
[< player|Cratem1]->[< player|> Cratem1] sfx6
[^ player|Cratem2]->[^ player|v Cratem2] sfx6
[v player|Cratem2]->[v player|^ Cratem2] sfx6
[^ player|Cratem3]->[^ player|< Cratem3] sfx6
[v player|Cratem3]->[v player|< Cratem3] sfx6
player| Crateunpush]->[> player| crateunpush] sfx5
pushable| Crateunpush]->[> pushable|> Crateunpush]
player| fakeCrate]->[> player| ] sfx4
late right [Crateline1|Crateline2|Crateline3]-> [winallow|winallow|winallow] sfx2
late [target no tar]->[target winstop]
late [Target1 no crate1]->[Target1 winstop]
late [Target2 no crate2]->[Target2 winstop]
late [Target3 no crate3]->[Target3 winstop]
late [ Cratered no failcol]->[Cratered thered]
late [ Crateblue no failcol]->[Crateblue theblue]
late [ Crategreen no failcol]->[Crategreen thegreen]
late [tarred no cratered]->[tarred winstop]
late [targreen no crategreen]->[targreen winstop]
late [tarblue no crateblue]->[tarblue winstop]
late [thered thegreen]->[failcol]
late [thered theblue]->[failcol]
late [theblue thegreen]->[ failcol]
(the cross puz)
late [invitar1 no crate1]->[invitar1 winstop]
late [invitar2 no crate2]->[invitar2 winstop]
late [invitar3 no crate3]->[invitar3 winstop]
late horizontal [crate1 |...|invitar1]->[crate1 Cratehorz no Cratecross|...|invitar1]
late vertical [crate1 |...|invitar1]->[crate1 Cratevert no Cratecross|...|invitar1]
late [crate1 invitar1]->[crate1 invitar1 Cratecross]
late horizontal [crate2 |...|invitar2]->[crate2 Cratehorz no Cratecross|...|invitar2]
late vertical [crate2 |...|invitar2]->[crate2 Cratevert no Cratecross|...|invitar2]
late [crate2 invitar2]->[crate2 invitar2 Cratecross]
late horizontal [crate3 |...|invitar3]->[crate3 Cratehorz no Cratecross|...|invitar3]
late vertical [crate3 |...|invitar3]->[crate3 Cratevert no Cratecross|...|invitar3]
late [crate3 invitar3]->[crate3 invitar3 Cratecross]
(cross puz end)
late [failcol]->[failcol winstop]
tar|thetag]->[> tar|thetag] sfx2
[ left Playerright] -> [ left playerleft]
[ right Playerleft] -> [ right playerright]
[endx] ->[thefloor] sfx2
[end | thefloor]-> [endx |thefloor]
late up [wall| ]-> [wall|overwall]
late up [pushable| ]-> [pushable|overcrate]
late up [tar| ]-> [tar|overcrate]
late up [Crateunpush| ]-> [Crateunpush|overcrate]
late up [Cratevert| ]-> [Cratevert|overcratevert]
late up [Cratecross| ]-> [Cratecross|overcratevert]
(late up [crate2| ]-> [crate2|overcrate2])
late up [end| ]-> [end|overcrate]
late up [endx| ]-> [endx|overcrate]
[action player eend|]->[action player eend |crate Target]
again
(
[arrowx2]
[arrowx]
[arrow]
[arrow2])
==============
WINCONDITIONS
==============
no winstop
some winallow
=======
LEVELS
=======
message Hear the pillars call
message level 1 of 8
---------
######-
#!....##
.O.O.O.#
.......#
.......#
.*.*.*.#
.......#
...P...#
#.....##
######-
message level 2 of 8
---------
######-
#.....##
.......#
.......#
.......#
.s.d.a.#
.......#
...P...#
#.....##
######-
message level 3 of 8
---------
######-
#!....##
...h...#
....f..#
..n....#
.r.g.b.#
.......#
..P#...#
#.....##
######-
message level 4 of 8
---------
######-
#!IOI.##
..IIO..#
..OII..#
.......#
.*.*.*.#
...#...#
...P#..#
#.#...##
######-
message level 5 of 8
---------
######-
#!....##
.O...O.#
...O...#
.......#
.*.@.@.#
.......#
...P...#
#.....##
######-
message level 6 of 8
---------
######-
#!....##
...1...#
.3..2..#
.......#
.4.5.6.#
.......#
...P...#
#.....##
######-
message level 7 of 8
---------
######-
#!....##
.O.O.O.#
.......#
.......#
.j.0.y.#
.......#
...P...#
#.....##
######-
message level 8 of 8
---------
######-
#!....##
..7....#
.......#
.....8.#
.4.5.6.#
.......#
..9P...#
#.....##
######-
xxxxxxxxxxxxxx
-eeeeeeeeeeee-
eeeeeeeeeeeeee
eeeeeeeeeeeeee
wewewewwweweew
wewewetweewwew
weweweeweeweww
eweweewwweweew
eeeeeeeeeeeeee
eeeeeeeeeeeeee
-eeeeeeeeeeee-