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puzzlescript

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Play PuzzleScript games in your terminal!

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title White Pillars author Rosden Shadow [Mark Signorelli] homepage rosden.itch.io noaction run_rules_on_level_Start background_color #1F2026 text_color #F2F2AA again_interval 0.2 ======== OBJECTS ======== Background #52465B #1F2026(#E57ED5 #CC5285) 11111 10001 11101 10101 11111 ( 00101 01110 11011 01111 10110) ( 11101 00101 11111 10100 10111) nomove #FFEED9 #536673 ..... .000. .010. .000. ..... Target #F2F2AA #1F2026 ..... .000. .0.0. .000. ..... fakeTarget #F2F2AA #1F2026 ..... .000. .0.0. .000. ..... Target1 #F2F2AA #1F2026 11111 11011 11011 11111 11111 Target2 #F2F2AA #1F2026 11111 11101 10101 10111 11111 Target3 #F2F2AA #1F2026 11101 01101 01111 11011 11011 invitar1 black ..... ..... ..... ..... ..... invitar2 black ..... ..... ..... ..... ..... invitar3 black ..... ..... ..... ..... ..... Wall #F2F2AA #E5C17E #CC7A52 #736053 21110 22110 22221 23232 32323 overwall #F2F2AA #E5C17E #CC7A52 #736053 ..... ..... ..... 10000 21100 Playerright #FFD9FC #E0AAF2 #736053 #423D39 .000. 11202 11313 11110 .1.1. playerleft #FFD9FC #E0AAF2 #736053 #423D39 .000. 20211 31311 01111 .1.1. Crate white grey .000. .000. .111. .111. .111. ( 21100 21110 22110 32223 .333.) Crateunpush white grey .000. .000. .111. .111. .111. overcrate white ..... ..... ..... ..... .000. fakeCrate white grey .000. .000. .111. .111. .111. Crateline1 white grey black .022. .000. .111. .111. .111. Crateline2 white grey black .222. .000. .111. .111. .111. Crateline3 white grey black .220. .000. .111. .111. .111. Cratehorz white grey black .222. .000. .111. .111. .111. Cratevert white grey black .020. .020. .111. .111. .111. Cratecross white grey black .222. .020. .111. .111. .111. overcratevert white black ..... ..... ..... ..... .010. Crate1 white grey .000. .000. .111. .111. .111. Crate2 white grey .000. .000. .111. .111. .111. Crate3 white grey .000. .000. .111. .111. .111. Cratem1 white grey .000. .000. .111. .111. .111. Cratem2 white grey .000. .000. .111. .111. .111. Cratem3 white grey .000. .000. .111. .111. .111. Cratered white grey .000. .000. .111. .111. .111. Crategreen white grey .000. .000. .111. .111. .111. Crateblue white grey .000. .000. .111. .111. .111. thered #B32D2D ..... ..0.. .000. ..0.. ..... theblue #7EA1E5 ..... ..0.. .000. ..0.. ..... thegreen #7EE58D ..... ..0.. .000. ..0.. ..... failcol #FFD9FC ..... .0.0. ..0.. .0.0. ..... tarred #B32D2D ..... .000. .0.0. .000. ..0.. targreen #7EE58D ..... .000. .0.0. .000. ..0.. tarblue #7EA1E5 ..... .000. .0.0. .000. ..0.. end #FFD9E0 #F2AACE #E57ED5 #845C7A 21100 21110 22110 32223 .333. endx #FFD9E0 #F2AACE #E57ED5 #845C7A 21100 21110 22110 32223 .333. cloner #E5C17E #DB7F55 #B32D2D #73342E .100. .210. .221. .332. ..... swapcrate Orange Yellow 00000 0...0 0...0 0...0 00000 swapwall black ..... ..... ..... ..... ..... thefloor #1F2026 00000 00000 00000 00000 00000 thefloorx #1F2026 00000 00000 00000 00000 00000 eend #1F2026 00000 00000 00000 00000 00000 ( checkempty black ..... ..... ..... ..... ..... checkblock black ..... ..... ..... ..... ..... ) switcrate black ..... ..... ..... ..... ..... switcrate2 black ..... ..... ..... ..... ..... arrow black ..... ..... .0.0. .000. ..0.. arrow2 black ..... .0.0. .000. ..0.. ..... arrowx black ..... ..... ..... ..... ..... winstop black ..... ..... ..... ..... ..... arrowx2 black ..... ..... ..... ..... ..... winallow black ..... ..... ..... ..... ..... winend white grey .000. .000. .000. .111. .111. ======= LEGEND ======= . = Background # = Wall P = Playerright * = Crate O = Target I = faketarget e=background t = target and eend w=winend ! = winallow -=thefloor x=thefloorx a = Crateline1 and fakeCrate s = Crateline2 and fakeCrate d= Crateline3 and fakeCrate @ = Crateunpush 1 = Target1 2= Target2 3 = target3 4 = Crate1 5=Crate2 6=Crate3 r = Cratered g= Crategreen b=Crateblue f=tarred n=tarblue h=targreen 7=invitar1 8=invitar2 9=invitar3 0=Cratem1 j= Cratem2 y=Cratem3 feel=overwall or overcrate or overcratevert pushable=crate or cloner or swapcrate or switcrate or switcrate2 or Crateline1 or Crateline2 or Crateline3 or Crate1 or crate2 or Crate3 or Cratered or Crategreen or Crateblue win=crate or wall theemx= crate player=playerright or playerleft blocker = wall or crate or nomove or player or arrow arrowk = arrow or arrow2 or arrowx or arrowx2 tar= Crate or Crateunpush or Crate1 or Crate2 or Crate3 or Cratered or Crategreen or Crateblue or Cratem1 or Cratem2 or Cratem3 thetag= target or Target1 or Target2 or Target3 or tarred or tarblue or targreen or fakeTarget checkpos= cratevert or cratecross or Cratehorz ======= SOUNDS ======= pushable MOVE 36772507 EndLevel 74089700 player MOVE 68988304 sfx0 52836103 sfx1 45427502 sfx2 29503700 sfx3 81951902 sfx4 43693309 sfx5 5265104 sfx6 36772507 ================ COLLISIONLAYERS ================ Background winstop winallow thetag,invitar1,invitar2,invitar3 thered theblue thegreen failcol nomove Player, Wall, pushable,swapwall,thefloor,thefloorx, Crateunpush,cratem1,Cratem2,cratem3 checkpos fakeCrate arrow, arrow2, arrowx, arrowx2 winend eend end, endx feel ====== RULES ====== [feel]->[] [winstop] ->[] [checkpos]->[] [> player|pushable]->[> player | > pushable] [< player|Cratem1]->[< player|> Cratem1] sfx6 [^ player|Cratem2]->[^ player|v Cratem2] sfx6 [v player|Cratem2]->[v player|^ Cratem2] sfx6 [^ player|Cratem3]->[^ player|< Cratem3] sfx6 [v player|Cratem3]->[v player|< Cratem3] sfx6 [> player| Crateunpush]->[> player| crateunpush] sfx5 [> pushable| Crateunpush]->[> pushable|> Crateunpush] [> player| fakeCrate]->[> player| ] sfx4 late right [Crateline1|Crateline2|Crateline3]-> [winallow|winallow|winallow] sfx2 late [target no tar]->[target winstop] late [Target1 no crate1]->[Target1 winstop] late [Target2 no crate2]->[Target2 winstop] late [Target3 no crate3]->[Target3 winstop] late [ Cratered no failcol]->[Cratered thered] late [ Crateblue no failcol]->[Crateblue theblue] late [ Crategreen no failcol]->[Crategreen thegreen] late [tarred no cratered]->[tarred winstop] late [targreen no crategreen]->[targreen winstop] late [tarblue no crateblue]->[tarblue winstop] late [thered thegreen]->[failcol] late [thered theblue]->[failcol] late [theblue thegreen]->[ failcol] (the cross puz) late [invitar1 no crate1]->[invitar1 winstop] late [invitar2 no crate2]->[invitar2 winstop] late [invitar3 no crate3]->[invitar3 winstop] late horizontal [crate1 |...|invitar1]->[crate1 Cratehorz no Cratecross|...|invitar1] late vertical [crate1 |...|invitar1]->[crate1 Cratevert no Cratecross|...|invitar1] late [crate1 invitar1]->[crate1 invitar1 Cratecross] late horizontal [crate2 |...|invitar2]->[crate2 Cratehorz no Cratecross|...|invitar2] late vertical [crate2 |...|invitar2]->[crate2 Cratevert no Cratecross|...|invitar2] late [crate2 invitar2]->[crate2 invitar2 Cratecross] late horizontal [crate3 |...|invitar3]->[crate3 Cratehorz no Cratecross|...|invitar3] late vertical [crate3 |...|invitar3]->[crate3 Cratevert no Cratecross|...|invitar3] late [crate3 invitar3]->[crate3 invitar3 Cratecross] (cross puz end) late [failcol]->[failcol winstop] [> tar|thetag]->[> tar|thetag] sfx2 [ left Playerright] -> [ left playerleft] [ right Playerleft] -> [ right playerright] [endx] ->[thefloor] sfx2 [end | thefloor]-> [endx |thefloor] late up [wall| ]-> [wall|overwall] late up [pushable| ]-> [pushable|overcrate] late up [tar| ]-> [tar|overcrate] late up [Crateunpush| ]-> [Crateunpush|overcrate] late up [Cratevert| ]-> [Cratevert|overcratevert] late up [Cratecross| ]-> [Cratecross|overcratevert] (late up [crate2| ]-> [crate2|overcrate2]) late up [end| ]-> [end|overcrate] late up [endx| ]-> [endx|overcrate] [action player eend|]->[action player eend |crate Target] []-> again ( [arrow]->[arrowx2] [arrow2]->[arrowx] [arrowx]->[arrow] [arrowx2]->[arrow2]) ============== WINCONDITIONS ============== no winstop some winallow ======= LEVELS ======= message Hear the pillars call message level 1 of 8 --------- -#######- ##!....## #.O.O.O.# #.......# #.......# #.*.*.*.# #.......# #...P...# ##.....## -#######- message level 2 of 8 --------- -#######- ##.....## #.......# #.......# #.......# #.s.d.a.# #.......# #...P...# ##.....## -#######- message level 3 of 8 --------- -#######- ##!....## #...h...# #....f..# #..n....# #.r.g.b.# #.......# #..P#...# ##.....## -#######- message level 4 of 8 --------- -#######- ##!IOI.## #..IIO..# #..OII..# #.......# #.*.*.*.# #...#...# #...P#..# ##.#...## -#######- message level 5 of 8 --------- -#######- ##!....## #.O...O.# #...O...# #.......# #.*.@.@.# #.......# #...P...# ##.....## -#######- message level 6 of 8 --------- -#######- ##!....## #...1...# #.3..2..# #.......# #.4.5.6.# #.......# #...P...# ##.....## -#######- message level 7 of 8 --------- -#######- ##!....## #.O.O.O.# #.......# #.......# #.j.0.y.# #.......# #...P...# ##.....## -#######- message level 8 of 8 --------- -#######- ##!....## #..7....# #.......# #.....8.# #.4.5.6.# #.......# #..9P...# ##.....## -#######- xxxxxxxxxxxxxx -eeeeeeeeeeee- eeeeeeeeeeeeee eeeeeeeeeeeeee wewewewwweweew wewewetweewwew weweweeweeweww eweweewwweweew eeeeeeeeeeeeee eeeeeeeeeeeeee -eeeeeeeeeeee-