UNPKG

puzzlescript

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Play PuzzleScript games in your terminal!

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title wall virus author Rosden Shadow [Mark Signorelli] homepage rosden.itch.io noaction run_rules_on_level_Start background_color #3B3942 text_color #7EE58D again_interval 0.2 ======== OBJECTS ======== Background #52465B #3B3942 (#E57ED5 #CC5285) 11111 11011 10101 11011 11111 ( 00101 01110 11011 01111 10110) ( 11101 00101 11111 10100 10111) nomove #FFEED9 #536673 ..... .000. .010. .000. ..... Target #FFD9E0 #423D39 ..... .010. .0.1. .000. ..... Wall #F2F2AA #E5C17E #CC7A52 #736053 21110 21110 22221 23232 32323 overwall #F2F2AA #E5C17E #CC7A52 #736053 ..... ..... ..... 10000 21110 Wallx #FFD9E0 #F2AACE #E57ED5 #845C7A 21110 21110 22221 23232 32323 overwallx #FFD9E0 #F2AACE #E57ED5 #845C7A ..... ..... ..... 10000 21110 Wall2 (#7EE58D #5C8466 #4F5B46 #423D39) #D9FFDC #7EE58D #5C8466 #4F5B46 01110 20110 22021 23332 33323 overwall2 (#7EE58D #5C8466 #4F5B46 #423D39) #D9FFDC #7EE58D #5C8466 #4F5B46 ..... ..... ..... .0.0. 21100 Playerright #FFD9E0 #F2AACE #5C8466 #4F5B46 .000. 11202 11313 11110 .1.1. playerleft #FFD9E0 #F2AACE #5C8466 #4F5B46 .000. 20211 31311 01111 .1.1. Crate #FFD9E0 #F2AACE #E57ED5 #845C7A 21100 21110 22110 32223 .333. overcrate #FFD9E0 #F2AACE #E57ED5 #845C7A ..... ..... ..... ..... .000. Crate2 #D9FFDC #7EE58D #5C8466 #4F5B46 21100 21110 22110 32223 .333. overcrate2 #D9FFDC #7EE58D #5C8466 #4F5B46 ..... ..... ..... ..... .000. end #F2F2AA #E5C17E #CC7A52 #736053 ..... ..... ..... ..... ..... ( ..... .100. .210. .221. ..... ) endx #F2F2AA #E5C17E #CC7A52 #736053 .000. 21110 21110 21110 .222. cloner #E5C17E #DB7F55 #B32D2D #73342E .100. .210. .221. .332. ..... swapcrate Orange Yellow 00000 0...0 0...0 0...0 00000 swapwall black ..... ..... ..... ..... ..... thefloor #3B3942 00000 00000 00000 00000 00000 thefloorx #3B3942 00000 00000 00000 00000 00000 eend #3B3942 00000 00000 00000 00000 00000 ( checkempty black ..... ..... ..... ..... ..... checkblock black ..... ..... ..... ..... ..... ) switcrate black ..... ..... ..... ..... ..... switwall black ..... ..... ..... ..... ..... switcrate2 black ..... ..... ..... ..... ..... arrow black ..... ..... .0.0. .000. ..0.. arrow2 black ..... .0.0. .000. ..0.. ..... arrowx black ..... ..... ..... ..... ..... arrowx2 black ..... ..... ..... ..... ..... winend #D9FFDC #7EE58D #5C8466 #4F5B46 .0.0. 21100 01110 20110 .2021 ======= LEGEND ======= . = Background # = Wall $ = wall2 P = Playerright * = Crate @ = crate2 O = Target n = nomove a = arrow2 and wall e=end and background t = target and eend w=winend c=cloner -=thefloor x=thefloorx feel=overwall or overcrate or overcrate2 or overwall2 or overwallx pushable=crate or cloner or swapcrate or switcrate or switcrate2 or crate2 win=crate or wall theemx= crate player=playerright or playerleft blocker = wall or crate or nomove or player or arrow or crate2 or wall2 or wallx arrowk = arrow or arrow2 or arrowx or arrowx2 ======= SOUNDS ======= pushable MOVE 36772507 EndLevel 74089700 player MOVE 68988304 sfx0 52836103 sfx1 45427502 sfx2 29503700 sfx3 81951902 sfx4 74713704 sfx5 46533301 ================ COLLISIONLAYERS ================ Background Target nomove Player, Wall, pushable,swapwall,thefloor,thefloorx,wall2,switwall,wallx arrow, arrow2, arrowx, arrowx2 winend eend end, endx feel ====== RULES ====== [feel]->[] [> player| pushable]->[> player| > pushable] [> crate| crate2]->[|] sfx4 [> crate2| crate]->[|] sfx4 [> crate|Target]->[> crate|target] sfx2 late [wall2|wall]->[wall2|switwall] late [crate2|wall]->[crate2|wall2] late[switwall]->[wall2] late[wallx]->[wall] late [ crate|wall2]->[crate|wallx] late [ crate|wall]->[crate|wallx] [ left Playerright] -> [ left playerleft] [ right Playerleft] -> [ right playerright] [endx] ->[thefloor] sfx2 [end | thefloor]-> [endx |thefloor] late up [wall| ]-> [wall|overwall] late up [wallx| ]-> [wallx|overwallx] late up [wall2| ]-> [wall2|overwall2] late up [theemx| ]-> [theemx|overcrate] late up [crate2| ]-> [crate2|overcrate2] (late up [end| ]-> [end|overcrate] late up [endx| ]-> [endx|overcrate]) [action player eend|]->[action player eend |crate Target] ( [arrow]->[arrowx2] [arrow2]->[arrowx] [arrowx]->[arrow] [arrowx2]->[arrow2]) ============== WINCONDITIONS ============== no wall2 no crate2 no winend ======= LEVELS ======= message Cure the virus message level 1 of 6 --------- -#######- ##.....## #..#$#..# #.......# #.$.P.$.# #.#...#.# #.#...#.# #...*...# ##.....## -#######- message level 2 of 6 --------- -#######- ##.....## #.......# #..#.#..# #.P.@...# #..#.#..# #....*..# #.......# ##.....## -#######- message level 3 of 6 --------- -#######- ##.....## #..#@#..# #..#.#..# #..#.#..# #..#.#..# #..#.#..# #.P.*...# #.#...#.# ######### message level 4 of 6 --------- ######### #.*.....# #..@##..# #..#.#..# #..#.#..# #..###..# #.......# #.*.P.*.# #.......# ######### message level 5 of 6 --------- ######### #.*...*.# #*.$$$.*# #***@***# #*******# #.**#**.# #...@...# #..@P@..# #.......# ######### message level 6 of 6 --------- ......... ....*.... ......... .######.. .##.p.##. .#.....#. .##.*..#. .#$.*..#. ....*.... ......... ( --------- ######### #..*....# #.......# ##..###.# .##...@.# ##..###.# #.......# #.*.P@.*# #.......# ######### ) xxxxxxxxxxxxxx -eeeeeeeeeeee- eeeeeeeeeeeeee weweweeeeeeeee wewewewwweeeee wewewetweeweew eweweeeweewwew eeeeeewwweweww eeeeeeeeeeweew eeeeeeeeeeeeee -eeeeeeeeeeee-