puzzlescript
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title wall virus
author Rosden Shadow [Mark Signorelli]
homepage rosden.itch.io
noaction
run_rules_on_level_Start
background_color #3B3942
text_color #7EE58D
again_interval 0.2
========
OBJECTS
========
Background
52465B #3B3942 (#E57ED5 #CC5285)
11111
11011
10101
11011
11111
(
00101
01110
11011
01111
10110)
(
11101
00101
11111
10100
10111)
nomove
FFEED9 #536673
.....
.000.
.010.
.000.
.....
Target
FFD9E0 #423D39
.....
.010.
.0.1.
.000.
.....
Wall
F2F2AA #E5C17E #CC7A52 #736053
21110
21110
22221
23232
32323
overwall
F2F2AA #E5C17E #CC7A52 #736053
.....
.....
.....
10000
21110
Wallx
FFD9E0 #F2AACE #E57ED5 #845C7A
21110
21110
22221
23232
32323
overwallx
FFD9E0 #F2AACE #E57ED5 #845C7A
.....
.....
.....
10000
21110
Wall2
7EE58D #5C8466 #4F5B46 #423D39)
D9FFDC #7EE58D #5C8466 #4F5B46
01110
20110
22021
23332
33323
overwall2
7EE58D #5C8466 #4F5B46 #423D39)
D9FFDC #7EE58D #5C8466 #4F5B46
.....
.....
.....
.0.0.
21100
Playerright
FFD9E0 #F2AACE #5C8466 #4F5B46
.000.
11202
11313
11110
.1.1.
playerleft
FFD9E0 #F2AACE #5C8466 #4F5B46
.000.
20211
31311
01111
.1.1.
Crate
FFD9E0 #F2AACE #E57ED5 #845C7A
21100
21110
22110
32223
.333.
overcrate
FFD9E0 #F2AACE #E57ED5 #845C7A
.....
.....
.....
.....
.000.
Crate2
D9FFDC #7EE58D #5C8466 #4F5B46
21100
21110
22110
32223
.333.
overcrate2
D9FFDC #7EE58D #5C8466 #4F5B46
.....
.....
.....
.....
.000.
end
F2F2AA #E5C17E #CC7A52 #736053
.....
.....
.....
.....
.....
(
.....
.100.
.210.
.221.
.....
)
endx
F2F2AA #E5C17E #CC7A52 #736053
.000.
21110
21110
21110
.222.
cloner
E5C17E #DB7F55 #B32D2D #73342E
.100.
.210.
.221.
.332.
.....
swapcrate
Orange Yellow
00000
0...0
0...0
0...0
00000
swapwall
black
.....
.....
.....
.....
.....
thefloor
3B3942
00000
00000
00000
00000
00000
thefloorx
3B3942
00000
00000
00000
00000
00000
eend
3B3942
00000
00000
00000
00000
00000
(
checkempty
black
.....
.....
.....
.....
.....
checkblock
black
.....
.....
.....
.....
.....
)
switcrate
black
.....
.....
.....
.....
.....
switwall
black
.....
.....
.....
.....
.....
switcrate2
black
.....
.....
.....
.....
.....
arrow
black
.....
.....
.0.0.
.000.
..0..
arrow2
black
.....
.0.0.
.000.
..0..
.....
arrowx
black
.....
.....
.....
.....
.....
arrowx2
black
.....
.....
.....
.....
.....
winend
D9FFDC #7EE58D #5C8466 #4F5B46
.0.0.
21100
01110
20110
.2021
=======
LEGEND
=======
. = Background
= Wall
= wall2
P = Playerright
* = Crate
@ = crate2
O = Target
n = nomove
a = arrow2 and wall
e=end and background
t = target and eend
w=winend
c=cloner
-=thefloor
x=thefloorx
feel=overwall or overcrate or overcrate2 or overwall2 or overwallx
pushable=crate or cloner or swapcrate or switcrate or switcrate2 or crate2
win=crate or wall
theemx= crate
player=playerright or playerleft
blocker = wall or crate or nomove or player or arrow or crate2 or wall2 or wallx
arrowk = arrow or arrow2 or arrowx or arrowx2
=======
SOUNDS
=======
pushable MOVE 36772507
EndLevel 74089700
player MOVE 68988304
sfx0 52836103
sfx1 45427502
sfx2 29503700
sfx3 81951902
sfx4 74713704
sfx5 46533301
================
COLLISIONLAYERS
================
Background
Target
nomove
Player, Wall, pushable,swapwall,thefloor,thefloorx,wall2,switwall,wallx
arrow, arrow2, arrowx, arrowx2
winend
eend
end, endx
feel
======
RULES
======
[]
player| pushable]->[> player| > pushable]
crate| crate2]->[|] sfx4
crate2| crate]->[|] sfx4
crate|Target]->[> crate|target] sfx2
late [wall2|wall]->[wall2|switwall]
late [crate2|wall]->[crate2|wall2]
[wall2]
[wall]
late [ crate|wall2]->[crate|wallx]
late [ crate|wall]->[crate|wallx]
[ left Playerright] -> [ left playerleft]
[ right Playerleft] -> [ right playerright]
[endx] ->[thefloor] sfx2
[end | thefloor]-> [endx |thefloor]
late up [wall| ]-> [wall|overwall]
late up [wallx| ]-> [wallx|overwallx]
late up [wall2| ]-> [wall2|overwall2]
late up [theemx| ]-> [theemx|overcrate]
late up [crate2| ]-> [crate2|overcrate2]
(late up [end| ]-> [end|overcrate]
late up [endx| ]-> [endx|overcrate])
[action player eend|]->[action player eend |crate Target]
(
[arrowx2]
[arrowx]
[arrow]
[arrow2])
==============
WINCONDITIONS
==============
no wall2
no crate2
no winend
=======
LEVELS
=======
message Cure the virus
message level 1 of 6
---------
######-
#.....##
..#$#..#
.......#
.$.P.$.#
.#...#.#
.#...#.#
...*...#
#.....##
######-
message level 2 of 6
---------
######-
#.....##
.......#
..#.#..#
.P.@...#
..#.#..#
....*..#
.......#
#.....##
######-
message level 3 of 6
---------
######-
#.....##
..#@#..#
..#.#..#
..#.#..#
..#.#..#
..#.#..#
.P.*...#
.#...#.#
########
message level 4 of 6
---------
########
.*.....#
..@##..#
..#.#..#
..#.#..#
..###..#
.......#
.*.P.*.#
.......#
########
message level 5 of 6
---------
########
.*...*.#
*.$$$.*#
***@***#
*******#
.**#**.#
...@...#
..@P@..#
.......#
########
message level 6 of 6
---------
.........
....*....
.........
.######..
.##.p.##.
.#.....#.
.##.*..#.
.#$.*..#.
....*....
.........
(
---------
########
..*....#
.......#
#..###.#
.##...@.#
#..###.#
.......#
.*.P@.*#
.......#
########
)
xxxxxxxxxxxxxx
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