puzzlescript
Version:
Play PuzzleScript games in your terminal!
545 lines (452 loc) • 5.25 kB
Plain Text
title wall shuffle
author Rosden Shadow [Mark Signorelli]
homepage rosden.itch.io
noaction
run_rules_on_level_Start
background_color #231F26
text_color #CCCCCC
again_interval 0.2
========
OBJECTS
========
Background
423D39 #231F26 (#E57ED5 #CC5285)
11111
10001
10101
10001
11011
(
00101
01110
11011
01111
10110)
(
11101
00101
11111
10100
10111)
nomove
FFEED9 #536673
.....
.000.
.010.
.000.
.....
Target
D9FFDC #231F26
.....
.010.
.101.
.010.
..1..
Target2
black #231F26
..0..
.0.0.
.....
.....
.....
overTarget
black #231F26
.....
.....
.....
.....
.0.0.
Wall
F2F2AA #E5C17E #CC7A52 #736053
21110
21110
22221
23232
32323
overwall
F2F2AA #E5C17E #CC7A52 #736053
.....
.....
.....
10000
21110
Playerright
FFD9FC #E0AAF2 #847A5C #5B5746
.000.
11202
11313
11110
.1.1.
playerleft
FFD9FC #E0AAF2 #847A5C #5B5746
.000.
20211
31311
01111
.1.1.
Crate
FFFFFF #CCCCCC #999999 #666666 #333333
21100
21110
22110
32223
.333.
overcrate
FFFFFF #CCCCCC #999999 #666666 #333333
.....
.....
.....
.....
.000.
end
FFFFFF #CCCCCC #999999 #666666 #333333
21100
21110
22110
32223
.333.
endx
FFFFFF #CCCCCC #999999 #666666 #333333
21100
21110
22110
32223
.333.
cloner
E5C17E #DB7F55 #B32D2D #73342E
.100.
.210.
.221.
.332.
.....
swapcrate
Orange Yellow
00000
0...0
0...0
0...0
00000
swapwall
black
.....
.....
.....
.....
.....
thefloor
231F26
00000
00000
00000
00000
00000
thefloorx
231F26
00000
00000
00000
00000
00000
eend
231F26
00000
00000
00000
00000
00000
(
checkempty
black
.....
.....
.....
.....
.....
checkblock
black
.....
.....
.....
.....
.....
)
switcrate
black
.....
.....
.....
.....
.....
switcrate2
black
.....
.....
.....
.....
.....
arrow
black
.....
.....
.0.0.
.000.
..0..
arrow2
black
.....
.0.0.
.000.
..0..
.....
arrowx
black
.....
.....
.....
.....
.....
arrowx2
black
.....
.....
.....
.....
.....
winend
F2F2AA #E5C17E #CC7A52
1000.
21100
21110
22110
.2221
=======
LEGEND
=======
. = Background
= Wall
P = Playerright
* = Crate
O = Target
n = nomove
a = arrow2 and wall
e=end
t = end and target and eend
w=end and winend
c=cloner
-=thefloor
x=thefloorx
feel=overwall or overcrate
pushable=crate or cloner or swapcrate or switcrate or switcrate2
win=crate or wall
theemx= crate
player=playerright or playerleft
blocker = wall or crate or nomove or player or arrow
arrowk = arrow or arrow2 or arrowx or arrowx2
=======
SOUNDS
=======
sfx4 54618504
EndLevel 74089700
player MOVE 68988304
sfx0 52836103
sfx1 45427502
sfx2 29503700
sfx3 81951902
================
COLLISIONLAYERS
================
Background
Target
nomove
Player, Wall, pushable,swapwall,thefloor,thefloorx
arrow, arrow2, arrowx, arrowx2
winend
eend
end, endx
feel
Target2, overTarget
======
RULES
======
[]
[]
[]
[ > Player| crate]->[> player | > crate]
[ > crate] [wall]->[> crate ] [> wall] sfx4
late[wall target]->[wall target target2]
[ left Playerright] -> [ left playerleft]
[ right Playerleft] -> [ right playerright]
[endx] ->[thefloor] sfx2
[end | thefloor]-> [endx |thefloor]
late up [wall| ]-> [wall|overwall]
late up [theemx| ]-> [theemx|overcrate]
(late up [crate2| ]-> [crate2|overcrate2])
late up [end| ]-> [end|overcrate]
late up [endx| ]-> [endx|overcrate]
late up [ Target2| ]->[Target2 | overTarget]
[action player eend|]->[action player eend |crate Target]
again
(
[arrowx2]
[arrowx]
[arrow]
[arrow2])
==============
WINCONDITIONS
==============
all player on target
some target
no winend
=======
LEVELS
=======
message Get to the target
message level 1 of 6
---------
-.......-
.........
..O......
...#####.
..#######
..##..P##
..##.*.##
..##...##
..#######
-..#####-
message level 2 of 6
---------
-...O...-
...#.#...
########
#.....##
...p...#
.......#
...*...#
.......#
#.....##
######-
message level 3 of 6
---------
O#---
--..#..--
-..###..-
########
#..p..##
.......#
...*...#
.....#-
####--
---------
message level 4 of 6
---------
.###O###.
.#####.#
.#######.
########
#..p..##
.......#
..*.*..#
.......#
#.....##
######-
message level 5 of 6
---------
##O###-
#.....##
..###..#
.#####.#
.#.P.#.#
.#.*.#.#
.#...#.#
..###..#
##.*.###
######-
message level 6 of 6
---------
----O----
*#---
...*...#
.*****.#
##...###
########
##.P.###
##.*.###
.##...##.
--.###.--
xxxxxxxxxxxxxx
-eeeeeeeeeeee-
eeeeeeeeeeeeee
eeeeeeeeeeeeee
wewewewwweweew
wewewetweewwew
weweweeweeweww
eweweewwweweew
eeeeeeeeeeeeee
eeeeeeeeeeeeee
-eeeeeeeeeeee-
(---------
----O----
-..###..-
..#####..
.##...##.
#.***.##
#.*P*.##
#.***.##
.##...##.
..#####..
-..###..-)
(---------
----O----
--#*#--#
...*...#
.*****.#
##...###
########
##.P.###
##.*.###
.##...##.
-.#####.-)
(---------
----O----
--#*#--#
...*...#
.*****.#
##...###
########
##.P.###
##.*.###
##...###
######-)
(---------
-.##O##.-
.#######.
########
########
###*####
##*P*###
###*####
########
.#######.
-.#####.-)
(---------
-.**O**.-
-*##*##*-
#*****##
########
...p...#
...*...#
...*...#
.......#
#.....##
######-)
(---------
....O....
.#######.
########
########
#..p..##
#..*..##
#..*..##
#.....##
#.....##
######-)