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puzzlescript

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Play PuzzleScript games in your terminal!

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title wall shuffle author Rosden Shadow [Mark Signorelli] homepage rosden.itch.io noaction run_rules_on_level_Start background_color #231F26 text_color #CCCCCC again_interval 0.2 ======== OBJECTS ======== Background #423D39 #231F26 (#E57ED5 #CC5285) 11111 10001 10101 10001 11011 ( 00101 01110 11011 01111 10110) ( 11101 00101 11111 10100 10111) nomove #FFEED9 #536673 ..... .000. .010. .000. ..... Target #D9FFDC #231F26 ..... .010. .101. .010. ..1.. Target2 black #231F26 ..0.. .0.0. ..... ..... ..... overTarget black #231F26 ..... ..... ..... ..... .0.0. Wall #F2F2AA #E5C17E #CC7A52 #736053 21110 21110 22221 23232 32323 overwall #F2F2AA #E5C17E #CC7A52 #736053 ..... ..... ..... 10000 21110 Playerright #FFD9FC #E0AAF2 #847A5C #5B5746 .000. 11202 11313 11110 .1.1. playerleft #FFD9FC #E0AAF2 #847A5C #5B5746 .000. 20211 31311 01111 .1.1. Crate #FFFFFF #CCCCCC #999999 #666666 #333333 21100 21110 22110 32223 .333. overcrate #FFFFFF #CCCCCC #999999 #666666 #333333 ..... ..... ..... ..... .000. end #FFFFFF #CCCCCC #999999 #666666 #333333 21100 21110 22110 32223 .333. endx #FFFFFF #CCCCCC #999999 #666666 #333333 21100 21110 22110 32223 .333. cloner #E5C17E #DB7F55 #B32D2D #73342E .100. .210. .221. .332. ..... swapcrate Orange Yellow 00000 0...0 0...0 0...0 00000 swapwall black ..... ..... ..... ..... ..... thefloor #231F26 00000 00000 00000 00000 00000 thefloorx #231F26 00000 00000 00000 00000 00000 eend #231F26 00000 00000 00000 00000 00000 ( checkempty black ..... ..... ..... ..... ..... checkblock black ..... ..... ..... ..... ..... ) switcrate black ..... ..... ..... ..... ..... switcrate2 black ..... ..... ..... ..... ..... arrow black ..... ..... .0.0. .000. ..0.. arrow2 black ..... .0.0. .000. ..0.. ..... arrowx black ..... ..... ..... ..... ..... arrowx2 black ..... ..... ..... ..... ..... winend #F2F2AA #E5C17E #CC7A52 1000. 21100 21110 22110 .2221 ======= LEGEND ======= . = Background # = Wall P = Playerright * = Crate O = Target n = nomove a = arrow2 and wall e=end t = end and target and eend w=end and winend c=cloner -=thefloor x=thefloorx feel=overwall or overcrate pushable=crate or cloner or swapcrate or switcrate or switcrate2 win=crate or wall theemx= crate player=playerright or playerleft blocker = wall or crate or nomove or player or arrow arrowk = arrow or arrow2 or arrowx or arrowx2 ======= SOUNDS ======= sfx4 54618504 EndLevel 74089700 player MOVE 68988304 sfx0 52836103 sfx1 45427502 sfx2 29503700 sfx3 81951902 ================ COLLISIONLAYERS ================ Background Target nomove Player, Wall, pushable,swapwall,thefloor,thefloorx arrow, arrow2, arrowx, arrowx2 winend eend end, endx feel Target2, overTarget ====== RULES ====== [feel]->[] [target2]->[] [overtarget]->[] [ > Player| crate]->[> player | > crate] [ > crate] [wall]->[> crate ] [> wall] sfx4 late[wall target]->[wall target target2] [ left Playerright] -> [ left playerleft] [ right Playerleft] -> [ right playerright] [endx] ->[thefloor] sfx2 [end | thefloor]-> [endx |thefloor] late up [wall| ]-> [wall|overwall] late up [theemx| ]-> [theemx|overcrate] (late up [crate2| ]-> [crate2|overcrate2]) late up [end| ]-> [end|overcrate] late up [endx| ]-> [endx|overcrate] late up [ Target2| ]->[Target2 | overTarget] [action player eend|]->[action player eend |crate Target] []-> again ( [arrow]->[arrowx2] [arrow2]->[arrowx] [arrowx]->[arrow] [arrowx2]->[arrow2]) ============== WINCONDITIONS ============== all player on target some target no winend ======= LEVELS ======= message Get to the target message level 1 of 6 --------- -.......- ......... ..O...... ...#####. ..####### ..##..P## ..##.*.## ..##...## ..####### -..#####- message level 2 of 6 --------- -...O...- ...#.#... ######### ##.....## #...p...# #.......# #...*...# #.......# ##.....## -#######- message level 3 of 6 --------- ---#O#--- --..#..-- -..###..- ######### ##..p..## #.......# #...*...# -#.....#- --#####-- --------- message level 4 of 6 --------- .###O###. #.#####.# .#######. ######### ##..p..## #.......# #..*.*..# #.......# ##.....## -#######- message level 5 of 6 --------- -###O###- ##.....## #..###..# #.#####.# #.#.P.#.# #.#.*.#.# #.#...#.# #..###..# ###.*.### -#######- message level 6 of 6 --------- ----O---- ---#*#--- #...*...# #.*****.# ###...### ######### ###.P.### ###.*.### .##...##. --.###.-- xxxxxxxxxxxxxx -eeeeeeeeeeee- eeeeeeeeeeeeee eeeeeeeeeeeeee wewewewwweweew wewewetweewwew weweweeweeweww eweweewwweweew eeeeeeeeeeeeee eeeeeeeeeeeeee -eeeeeeeeeeee- (--------- ----O---- -..###..- ..#####.. .##...##. ##.***.## ##.*P*.## ##.***.## .##...##. ..#####.. -..###..-) (--------- ----O---- #--#*#--# #...*...# #.*****.# ###...### ######### ###.P.### ###.*.### .##...##. -.#####.-) (--------- ----O---- #--#*#--# #...*...# #.*****.# ###...### ######### ###.P.### ###.*.### ###...### -#######-) (--------- -.##O##.- .#######. ######### ######### ####*#### ###*P*### ####*#### ######### .#######. -.#####.-) (--------- -.**O**.- -*##*##*- ##*****## ######### #...p...# #...*...# #...*...# #.......# ##.....## -#######-) (--------- ....O.... .#######. ######### ######### ##..p..## ##..*..## ##..*..## ##.....## ##.....## -#######-)