puzzlescript
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title Wall movement(Barrier Baggage)
author Rosden Shadow [Mark Signorelli]
homepage rosden.itch.io
noaction
run_rules_on_level_Start
background_color #423D39
text_color #F2F2AA
again_interval 0.2
========
OBJECTS
========
Background
736053 #423D39 (#E57ED5 #CC5285)
11111
10001
11011
10001
11111
(
00101
01110
11011
01111
10110)
(
11101
00101
11111
10100
10111)
nomove
FFEED9 #536673
.....
.000.
.010.
.000.
.....
Target
D9FFDC #423D39
.....
.010.
.101.
.010.
.....
Wall
F2F2AA #E5C17E #CC7A52 #736053
21112
22110
12221
23332
32323
overwall
F2F2AA #E5C17E #CC7A52 #736053
.....
.....
.....
10200
21120
Wallx
FFEED9 #7EE58D #5C8466 #4F5B46
21110
21110
22221
23232
32323
overwallx
FFEED9 #7EE58D #5C8466 #4F5B46
.....
.....
.....
10000
21110
Playerright
D9FFDC #AAE0F2 #7F7CA1 #705C84
.000.
11202
11313
11110
.1.1.
playerleft
D9FFDC #AAE0F2 #7F7CA1 #705C84
.000.
20211
31311
01111
.1.1.
Crate
D9FFDC #AAE0F2 #7EA1E5 #52465B
21100
21110
22110
32223
.333.
overcrate
D9FFDC #AAE0F2 #7EA1E5 #52465B
.....
.....
.....
.....
.000.
end
D9FFDC #AAE0F2 #7EA1E5 #52465B
21100
21110
22110
32223
.333.
endx
D9FFDC #AAE0F2 #7EA1E5 #52465B
21100
21110
22110
32223
.333.
cloner
E5C17E #DB7F55 #B32D2D #73342E
.100.
.210.
.221.
.332.
.....
swapcrate
Orange Yellow
00000
0...0
0...0
0...0
00000
swapwall
black
.....
.....
.....
.....
.....
thefloor
423D39
00000
00000
00000
00000
00000
thefloorx
423D39
00000
00000
00000
00000
00000
eend
423D39
00000
00000
00000
00000
00000
(
checkempty
black
.....
.....
.....
.....
.....
checkblock
black
.....
.....
.....
.....
.....
)
switcrate
black
.....
.....
.....
.....
.....
switcrate2
black
.....
.....
.....
.....
.....
arrow
black
.....
.....
.0.0.
.000.
..0..
arrow2
black
.....
.0.0.
.000.
..0..
.....
arrowx
black
.....
.....
.....
.....
.....
arrowx2
black
.....
.....
.....
.....
.....
winend
FFEED9 #7EE58D #5C8466
1000.
21100
21110
22110
.2221
=======
LEGEND
=======
. = Background
= Wall
P = Playerright
* = Crate
O = Target
n = nomove
a = arrow2 and wall
e=end
t = end and target and eend
w=end and winend
c=cloner
-=thefloor
x=thefloorx
feel=overwall or overcrate or overwallx
pushable=crate or cloner or swapcrate or switcrate or switcrate2
win=crate or wall
theemx= crate
player=playerright or playerleft
blocker = wall or crate or nomove or player or arrow
arrowk = arrow or arrow2 or arrowx or arrowx2
=======
SOUNDS
=======
pushable MOVE 36772507
EndLevel 74089700
player MOVE 68988304
sfx0 52836103
sfx1 45427502
sfx2 29503700
sfx3 81951902
================
COLLISIONLAYERS
================
Background
Target
nomove
Player, Wall, pushable,swapwall,thefloor,thefloorx
wallx
arrow, arrow2, arrowx, arrowx2
winend
eend
end, endx
feel
======
RULES
======
[]
player|crate]->[> player|> crate]
player|wallx]->[ player|wallx]
crate|wallx]->[ crate|wallx]
[]
late [ crate | | | | | | | | ]-> [ crate | |wallx | |wallx | |wallx | |wallx]
late [ crate | | | | | | ]-> [ crate | |wallx | |wallx | |wallx ]
late [ crate | | | | ]-> [ crate | |wallx | |wallx ]
late [ crate | | ]-> [ crate | |wallx ]
late[wallx thefloor]->[thefloor]
crate|Target]->[> crate|target] sfx2
[ left Playerright] -> [ left playerleft]
[ right Playerleft] -> [ right playerright]
[endx] ->[thefloor] sfx2
[end | thefloor]-> [endx |thefloor]
late up [wall| ]-> [wall|overwall]
late up [wallx| ]-> [wallx|overwallx]
late up [theemx| ]-> [theemx|overcrate]
(late up [crate2| ]-> [crate2|overcrate2])
late up [end| ]-> [end|overcrate]
late up [endx| ]-> [endx|overcrate]
[action player eend|]->[action player eend |crate Target]
again
(
[arrowx2]
[arrowx]
[arrow]
[arrow2])
==============
WINCONDITIONS
==============
all Target on crate
some target
=======
LEVELS
=======
message have a cubes on all targets
message level 1 of 6
---------
---------
####----
...#----
.O.#----
...#####
.P.....#
.......#
####.*.#
...#
####
message level 2 of 6
---------
#####--
#..O.###
.......#
.#.#...#
.......#
..#..*.#
.......#
..P....#
#.....##
######-
message level 3 of 6
---------
######-
#.....##
.......#
.......#
..*..*.#
.......#
...P...#
..O..O.#
#.....##
######-
message level 4 of 6
---------
#######
#......#
.....*.#
....P..#
..**...#
.......#
.......#
..OO...#
#...O.##
######-
message level 5 of 6
---------
######-
##...O##
...#...#
.......#
...#*..#
...#...#
..*#...#
.P.#...#
#..O..##
######-
message level 6 of 6
---------
######-
#....O##
.......#
.......#
...**..#
....*..#
.....P.#
.......#
#.....##
######-
(---------
########
.....O.#
O......#
##..*###
#...##-
#.....##
.......#
..*..*.#
...OP..#
########)
xxxxxxxxxxxxxx
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eeeeeeeeeeeeee
wewewewwweweew
wewewetweewwew
weweweeweeweww
eweweewwweweew
eeeeeeeeeeeeee
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-eeeeeeeeeeee-