puzzlescript
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title Wall-bonding
author Rosden Shadow [Mark Signorelli]
homepage rosden.itch.io
noaction
run_rules_on_level_Start
background_color #3B3942
text_color #FFD9E0
again_interval 0.2
========
OBJECTS
========
Background
46495B #3B3942 (#E57ED5 #CC5285)
11111
11001
10101
10011
11111
(
00101
01110
11011
01111
10110)
(
11101
00101
11111
10100
10111)
nomove
FFEED9 #536673
.....
.000.
.010.
.000.
.....
Target
white #423D39
.....
.000.
.0.0.
.000.
.....
Wall2
F2F2AA #E5C17E #CC7A52 #736053
12110
21210
22121
23232
32323
overwall2
F2F2AA #E5C17E #CC7A52 #736053
.....
.....
.....
10010
21101
Wall
FFD9E0 #C1A2A5 #845C5C #5B4846
21110
21110
22221
23232
32323
overwall
FFD9E0 #C1A2A5 #845C5C #5B4846
.....
.....
.....
.000.
21100
Playerright
E0AAF2 #A87EE5 #666666 #333333 #231F26
.000.
11202
11313
11110
.1.1.
playerleft
E0AAF2 #A87EE5 #666666 #333333 #231F26
.000.
20211
31311
01111
.1.1.
Crate
D9FFDC #AAE0F2 #7EA1E5 #5C6684
21100
21110
22110
32223
.333.
overcrate
D9FFDC #AAE0F2 #7EA1E5 #5C6684
.....
.....
.....
.....
.000.
end
D9FFDC #AAE0F2 #7EA1E5 #5C6684
21100
21110
22110
32223
.333.
endx
D9FFDC #AAE0F2 #7EA1E5 #5C6684
21100
21110
22110
32223
.333.
cloner
E5C17E #DB7F55 #B32D2D #73342E
.100.
.210.
.221.
.332.
.....
swapcrate
Orange Yellow
00000
0...0
0...0
0...0
00000
swapwall
black
.....
.....
.....
.....
.....
thefloor
3B3942
00000
00000
00000
00000
00000
thefloorx
3B3942
00000
00000
00000
00000
00000
eend
3B3942
00000
00000
00000
00000
00000
(
checkempty
black
.....
.....
.....
.....
.....
checkblock
black
.....
.....
.....
.....
.....
)
switcrate
black
.....
.....
.....
.....
.....
switcrate2
black
.....
.....
.....
.....
.....
noattach
TRANSPARENT
arrow
black
.....
.....
.0.0.
.000.
..0..
arrow2
black
.....
.0.0.
.000.
..0..
.....
arrowx
black
.....
.....
.....
.....
.....
arrowx2
black
.....
.....
.....
.....
.....
winend
FFD9E0 #C1A2A5 #845C5C
1000.
21100
21110
22110
.2221
=======
LEGEND
=======
. = Background
= Wall and noattach
= wall2
P = Playerright
* = Crate
O = Target
n = nomove
a = arrow2 and wall
e=end
t = end and target and eend
w=end and winend
c=cloner
-=thefloor
x=thefloorx
feel=overwall or overcrate or overwall2
pushable=crate or cloner or swapcrate or switcrate or switcrate2
win=crate or wall
theemx= crate
player=playerright or playerleft
blocker = wall or crate or nomove or player or arrow
arrowk = arrow or arrow2 or arrowx or arrowx2
=======
SOUNDS
=======
pushable MOVE 36772507
EndLevel 74089700
player MOVE 68988304
sfx0 52836103
sfx1 45427502
sfx2 29503700
sfx3 81951902
(40270702)
sfx4 78994502
sfx5 90435903
================
COLLISIONLAYERS
================
Background
Target
nomove
noattach
Player, Wall, pushable,swapwall,thefloor,thefloorx,wall2
arrow, arrow2, arrowx, arrowx2
winend
eend
end, endx
feel
======
RULES
======
[]
player| crate]->[> player| > crate]
[< player|crate]->[< player|< crate])
crate|Target]->[> crate|target] sfx2
late[noattach|Crate]->[|crate]sfx5
rigid [ > Player | crate ] -> [ > Player | > crate ]
+ rigid [ < Player | crate ] -> [ < Player | < crate ]
+ rigid [ Moving crate | wall ] -> [ Moving crate | MOVING wall ]
+ rigid [ Moving wall | crate ] -> [ Moving wall | MOVING crate ]
wall| wall2]->[|] sfx4)
crate|Target]->[> crate|target] sfx2)
[ left Playerright] -> [ left playerleft]
[ right Playerleft] -> [ right playerright]
[endx] ->[thefloor] sfx2
[end | thefloor]-> [endx |thefloor]
late up [wall| ]-> [wall|overwall]
late up [wall2| ]-> [wall2|overwall2]
late up [theemx| ]-> [theemx|overcrate]
(late up [crate2| ]-> [crate2|overcrate2])
late up [end| ]-> [end|overcrate]
late up [endx| ]-> [endx|overcrate]
[action player eend|]->[action player eend |crate Target]
again
(
[arrowx2]
[arrowx]
[arrow]
[arrow2])
==============
WINCONDITIONS
==============
all Target on player
=======
LEVELS
=======
message Reach the end
message level 1 of 6
---------
##O###-
#.....##
.......#
.#.#.#.#
#.#.#.##
.#.#.#.#
.......#
.P.....#
#..*..##
$$$$$#-
message level 2 of 6
---------
###O####
..#.#..#
..#.#..#
..###..#
.......#
...*...#
.$.$.$.#
.P.....#
#.....##
$$$$$#-
message level 3 of 6
---------
##O###-
#.....##
..###..#
.##.##.#
########
.......#
#..P..##
..*.*..#
#.....##
$$$$$#-
message level 4 of 6
---------
##O###-
##.#.###
.#.#.#.#
#.#.#.##
...#...#
.......#
...P...#
..*.*..#
.......#
$$$$$$$#
message level 5 of 6
---------
##O###-
##...###
..###..#
..#.#..#
#.###.##
...P...#
.......#
..*.*..#
#.....##
$$$$$#-
message level 6 of 6
---------
###O####
...#...#
#.###.##
..###..#
#..#..##
...P...#
.......$
..***..$
.......$
.......$
$$$$$$$$
(---------
##O###-
##.#.###
.......#
########
########
.......#
.......#
.P***..#
.......#
#$$$$$##)
(---------
##O###-
#.#.#.##
...#...#
.$.$.$.$
.#...#.#
$.$.$.$#
...P...#
...*...#
#..*..##
$$$$$#-)
(---------
##O###-
.....#-
.....#-
########
########
#.....##
.......#
.P.....#
#..*..##
$$$$$#-)
xxxxxxxxxxxxxx
-eeeeeeeeeeee-
eeeeeeeeeeeeee
eeeeeeeeeeeeee
wewewewwweweew
wewewetweewwew
weweweeweeweww
eweweewwweweew
eeeeeeeeeeeeee
eeeeeeeeeeeeee
-eeeeeeeeeeee-