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puzzlescript

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Play PuzzleScript games in your terminal!

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title Wall-bonding author Rosden Shadow [Mark Signorelli] homepage rosden.itch.io noaction run_rules_on_level_Start background_color #3B3942 text_color #FFD9E0 again_interval 0.2 ======== OBJECTS ======== Background #46495B #3B3942 (#E57ED5 #CC5285) 11111 11001 10101 10011 11111 ( 00101 01110 11011 01111 10110) ( 11101 00101 11111 10100 10111) nomove #FFEED9 #536673 ..... .000. .010. .000. ..... Target white #423D39 ..... .000. .0.0. .000. ..... Wall2 #F2F2AA #E5C17E #CC7A52 #736053 12110 21210 22121 23232 32323 overwall2 #F2F2AA #E5C17E #CC7A52 #736053 ..... ..... ..... 10010 21101 Wall #FFD9E0 #C1A2A5 #845C5C #5B4846 21110 21110 22221 23232 32323 overwall #FFD9E0 #C1A2A5 #845C5C #5B4846 ..... ..... ..... .000. 21100 Playerright #E0AAF2 #A87EE5 #666666 #333333 #231F26 .000. 11202 11313 11110 .1.1. playerleft #E0AAF2 #A87EE5 #666666 #333333 #231F26 .000. 20211 31311 01111 .1.1. Crate #D9FFDC #AAE0F2 #7EA1E5 #5C6684 21100 21110 22110 32223 .333. overcrate #D9FFDC #AAE0F2 #7EA1E5 #5C6684 ..... ..... ..... ..... .000. end #D9FFDC #AAE0F2 #7EA1E5 #5C6684 21100 21110 22110 32223 .333. endx #D9FFDC #AAE0F2 #7EA1E5 #5C6684 21100 21110 22110 32223 .333. cloner #E5C17E #DB7F55 #B32D2D #73342E .100. .210. .221. .332. ..... swapcrate Orange Yellow 00000 0...0 0...0 0...0 00000 swapwall black ..... ..... ..... ..... ..... thefloor #3B3942 00000 00000 00000 00000 00000 thefloorx #3B3942 00000 00000 00000 00000 00000 eend #3B3942 00000 00000 00000 00000 00000 ( checkempty black ..... ..... ..... ..... ..... checkblock black ..... ..... ..... ..... ..... ) switcrate black ..... ..... ..... ..... ..... switcrate2 black ..... ..... ..... ..... ..... noattach TRANSPARENT arrow black ..... ..... .0.0. .000. ..0.. arrow2 black ..... .0.0. .000. ..0.. ..... arrowx black ..... ..... ..... ..... ..... arrowx2 black ..... ..... ..... ..... ..... winend #FFD9E0 #C1A2A5 #845C5C 1000. 21100 21110 22110 .2221 ======= LEGEND ======= . = Background # = Wall and noattach $ = wall2 P = Playerright * = Crate O = Target n = nomove a = arrow2 and wall e=end t = end and target and eend w=end and winend c=cloner -=thefloor x=thefloorx feel=overwall or overcrate or overwall2 pushable=crate or cloner or swapcrate or switcrate or switcrate2 win=crate or wall theemx= crate player=playerright or playerleft blocker = wall or crate or nomove or player or arrow arrowk = arrow or arrow2 or arrowx or arrowx2 ======= SOUNDS ======= pushable MOVE 36772507 EndLevel 74089700 player MOVE 68988304 sfx0 52836103 sfx1 45427502 sfx2 29503700 sfx3 81951902 (40270702) sfx4 78994502 sfx5 90435903 ================ COLLISIONLAYERS ================ Background Target nomove noattach Player, Wall, pushable,swapwall,thefloor,thefloorx,wall2 arrow, arrow2, arrowx, arrowx2 winend eend end, endx feel ====== RULES ====== [feel]->[] ([> player| crate]->[> player| > crate] [< player|crate]->[< player|< crate]) [> crate|Target]->[> crate|target] sfx2 late[noattach|Crate]->[|crate]sfx5 rigid [ > Player | crate ] -> [ > Player | > crate ] + rigid [ < Player | crate ] -> [ < Player | < crate ] + rigid [ Moving crate | wall ] -> [ Moving crate | MOVING wall ] + rigid [ Moving wall | crate ] -> [ Moving wall | MOVING crate ] ([> wall| wall2]->[|] sfx4) ([> crate|Target]->[> crate|target] sfx2) [ left Playerright] -> [ left playerleft] [ right Playerleft] -> [ right playerright] [endx] ->[thefloor] sfx2 [end | thefloor]-> [endx |thefloor] late up [wall| ]-> [wall|overwall] late up [wall2| ]-> [wall2|overwall2] late up [theemx| ]-> [theemx|overcrate] (late up [crate2| ]-> [crate2|overcrate2]) late up [end| ]-> [end|overcrate] late up [endx| ]-> [endx|overcrate] [action player eend|]->[action player eend |crate Target] []-> again ( [arrow]->[arrowx2] [arrow2]->[arrowx] [arrowx]->[arrow] [arrowx2]->[arrow2]) ============== WINCONDITIONS ============== all Target on player ======= LEVELS ======= message Reach the end message level 1 of 6 --------- -###O###- ##.....## #.......# #.#.#.#.# ##.#.#.## #.#.#.#.# #.......# #.P.....# ##..*..## -#$$$$$#- message level 2 of 6 --------- ####O#### #..#.#..# #..#.#..# #..###..# #.......# #...*...# #.$.$.$.# #.P.....# ##.....## -#$$$$$#- message level 3 of 6 --------- -###O###- ##.....## #..###..# #.##.##.# ######### #.......# ##..P..## #..*.*..# ##.....## -#$$$$$#- message level 4 of 6 --------- -###O###- ###.#.### #.#.#.#.# ##.#.#.## #...#...# #.......# #...P...# #..*.*..# #.......# #$$$$$$$# message level 5 of 6 --------- -###O###- ###...### #..###..# #..#.#..# ##.###.## #...P...# #.......# #..*.*..# ##.....## -#$$$$$#- message level 6 of 6 --------- ####O#### #...#...# ##.###.## #..###..# ##..#..## #...P...# $.......$ $..***..$ $.......$ $.......$ $$$$$$$$$ (--------- -###O###- ###.#.### #.......# ######### ######### #.......# #.......# #.P***..# #.......# ##$$$$$##) (--------- -###O###- ##.#.#.## #...#...# $.$.$.$.$ #.#...#.# #$.$.$.$# #...P...# #...*...# ##..*..## -#$$$$$#-) (--------- -###O###- -#.....#- -#.....#- ######### ######### ##.....## #.......# #.P.....# ##..*..## -#$$$$$#-) xxxxxxxxxxxxxx -eeeeeeeeeeee- eeeeeeeeeeeeee eeeeeeeeeeeeee wewewewwweweew wewewetweewwew weweweeweeweww eweweewwweweew eeeeeeeeeeeeee eeeeeeeeeeeeee -eeeeeeeeeeee-